"Andromeda Apocalypse - Extended Edition" by Marco Innocenti. The story headline is "An Interactive Fiction". The release number is 2. The story creation year is 2012. The story genre is "Science Fiction". The story description is "Floating in space on a strange vessel, sole survivor of a world... and maybe of the entire human race, Ektor Mastiff must find a way through the cosmos, on a voyage that can change the history of mankind forever. Andromeda Apocalypse is part 2 in the Andromeda Series by Marco Innocenti. The first episode, Andromeda Awakening, can be found and played on the IFDB (ifdb.tads.org). Although playing the first game is not required, to better understand the story it is highly recommended. Andromeda Awakening, Andromeda Apocalypse, Andromeda Legacy and all of the fictional characters and places depicted in the games are by Marco Innocenti, unless stated otherwise. The cover art, as long as all the other graphic bits distributed along with the games, are by Marco Innocenti. The title song Black Giant was produced by Wade Clarke and is (P) and (C) 2012 Wade Clarke. The character of Gettare Rinors is by Joey Jones and is used with permission. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License, and can be freely copied, distributed or played in public for non-commercial purposes.". Include Basic Screen Effects by Emily Short. Include Basic Help Menu by Emily Short. Include Plurality by Emily Short. [Include Approaches by Emily Short.] Include Glulx Boxed Quotation by Eliuk Blau. Include Exit Lister by Eric Eve. Include Multiple Sounds by Massimo Stella. Include Real-Time Delays by Erik Temple. Include Adaptive Hints by Eric Eve. Table of New Exit Status left central right "" "[location]" "" "" "" "" "[if the location is Crossroads][crsrd_exits][else][exit list][end if][if the location is Train Station][nrtst_exits][else if the location is Second Station](south, using the wagon)[end if]". To say crsrd_exits: if the lines button is plus_shaped: say "(south and [if the Second Station is visited]north[else]NORTH[end if], using the wagon)"; else: say "(south, using the wagon)". To say nrtst_exits: say "([if the Crossroads is visited]north[else]NORTH[end if], using the wagon)". Use boxed quotation without frame. [Use BRIEF room descriptions.] Part 1 - The World Model Chapter 1 - Starting and positioning Section 1 - When play begins File of AAFILE is called "AAAc". When play begins: if File of AAFILE exists: read File of AAFILE into the Table of Held Achievements; repeat through the Table of Tasks Achieved: if there is no earned entry: Let C be the Pos entry; choose row C in the Table of Held Achievements; if the stored entry is 1: choose row C in the Table of Tasks Achieved; now earned entry is 1; [choose row with a final response rule of print final score rule rule in the Table of Final Question Options; now the only if victorious entry is false;] now status exit table is Table of New Exit Status; choose row 1 in the Table of Basic Help Options; change description entry to "[story description]"; say "Down on the horizon, thunderstorms cloud the sky. But the sea is fresh, and the air has taken on that orange hue.[paragraph break]It's just a [italic type]perfect[roman type] day."; now the player wears the Shore_Clothes; activate the Table of Shore Hints[; now the player is in the Worst Tunnels; now the erudition of LOGAN is 3; now LOGAN is switched on; now the player carries the translucid bar; now the player carries the useless railway ticket; now the player carries the white jumpsuit; now the Electricity is switched on; now the golden disc is carried by the player; now the plutonium battery is carried by the player; now the lines button is plus_shaped; now the Clogged Railway is travelled; now the emergency measures terminal is charged; now the steel valve is open; now the jutting ledge is extended; now the jumpsuit is charged]. [Korking is an action applying to nothing. Understand "kork" as korking. Report korking: end the story. Kerking is an action applying to nothing. Understand "kerk" as kerking. Report kerking: deactivate the Table of FindingBar Hints. Kirking is an action applying to nothing. Understand "kirk" as kirking. Report kirking: say "[one of]Blah blah.[or][no line break][cycling]".] Section 2 - Help menu Table of Basic Help Options (continued) title subtable description toggle "Special commands" -- "A sensible command is EXITS. It lists the currently available exits. As soon as new routes are opened, they are listed, also. You can see a recap of available exits on the top (status) bar. The capitalized directions lead to yet-to-be-seen locations." -- "Included in the game's package" -- "[italic type]Andromeda Apocalypse[roman type] comes packed with some collateral material: a postcard, pictures and some referenced material. If you find something during play that mentions one of such objects, just check for the reference number (Ref.xxx) to find the appropriate article. The included feelies are not needed to solve the game." -- "Credits" -- "Release 1 of [italic type]Andromeda Apocalypse[roman type] was betatested and proofread by Neil Butters, Wade Clarke, Francesco Cordella, D. J. Hastings, Kevin Jackson-Mead, Andy Joel, Joey Jones, Paul Lee, and Andrew Schultz. Release 2 (The Extended Edition) was tested by Paul Lee and Andrew Schultz. All of them earned my most enduring gratitude. The whole text has been de-[italic type]inglisc[roman type]ized by Sam Kabo Ashwell, with help from almost everyone of the aforementioned testers.[paragraph break]If you have suggestions, corrections or flames, feel free to contact me at [bold type]minnocenti@kidstudio.it[roman type]. Of course, it would not be lethal to write me some (eventual) pleasantries, also." -- "More Credits" -- "This story has been written using Inform 7 by Graham Nelson (and friends -- I really need to read that list, sooner or later). It uses the following extensions: Plurality, Basic Screen Effects, and Basic Help Menu by Emily Short; Glulx Boxed Quotation by Eliuk Blau; Adaptive Hints and Exit Lister by Eric Eve; Multiple Sounds by Massimo Stella; Real-Time Delays by Erik Temple. Thanks to the respective authors for easing the author's job so much. Also, thanks to Wade Clarke, Dannii Willis, Andrew Schultz, and Andrew Plotkin for their help in coding the hardest parts." -- "Mea Culpas" -- "The original game, to which [italic type]Apocalypse[roman type] tries to be a reasonable sequel, was filled with a cartload of bulls**t. The main example is the picture on the laser disc contained in the 'Beacon', which I erroneously described as a 'couple of human beings'. As many understand, the actual copper-and-gold-plated object inside the real 'Beacon' is not a laser disc and depicts no human being. Actually, the censorious governments of the era forbade the depiction of nudity on the disc, and so some far less explicit scientific drawings were used. What I'm saying here is NOT that I'm trying to make amends in this game for the last one's sins. Just: close an eye... and, sometimes, close them both." -- "What are the Hyerotropes?" -- "The sad truth is that… we don't know.[paragraph break]The history of the Hyerotropes, as narrated in [italic type]Andromeda Awakening[roman type], is shrouded in a veil of mist. All we know is that they have been found, hidden in the deep underground of the planet Monarch, about 3,000 years prior to the events depicted in [italic type]Awakening[roman type]. The first colonists, known as the Ancestors, have come to the galaxy of Andromeda in a trip through time and space following an ancient probe (the [']Beacon[']) that has been abducted by the Hyerotropes from the outer layers of the Solar System. Following the breadcrumbs left by the Beacon, the Ancestors found a planet worth colonizing: the New Heaven. Hidden by millennia-old layers of rock, the Hyerotropes lay dormant there until the devastating effects of world-shattering tides somehow switched them on.[paragraph break]The Hyerotropes are perfect black spheres of nature unknown. They have proven to be somewhat intelligent and [']living['], with some unique mechanics involved in their functioning. First, the Hyerotropes [']breathe[']: their surface grows and shrinks while their radiation level increases. Second, they seem to be able to disrupt the laws of physics by challenging the mass, the energy and the shape of matter. Using this power, they have formed a wormhole to catch the [']Beacon['] (actually, the Voyager II probe) and pull it to Andromeda thousands of times faster than the speed of light. Finally, the Hyerotropes seem to corrupt their surroundings by laying a set of luminous, living tentacles which convert even stone to a sort of cold, azure light.[paragraph break]The main character, Ektor Mastiff, has escaped the exploding planet of Monarch aboard a Hyerotrope, and is now trying to find a way to save himself, along with his knowledge.[paragraph break]Up to now, the motives behind the Hyerotropes['] behavior are unknown." -- "Who is Ektor Mastiff?" -- "The main character of the Andromeda series is a scientist and a researcher, as well as a teacher in the University of Monarch. He found himself involved in a trial of gargantuan scope when his best friend and colleague, Dr. Andy Re's, was found dead in an alley, shot in the back by some unknown assailant (you can discover more about it playing the excellent game [italic type]Andromeda Dreaming[roman type] by Joey Jones). The story behind it is that both Ektor and Andy were responsible for a groundbreaking discovery: under the soil of planet Monarch, a new form of energy, named Alpha radiation, started growing to detectable levels just two weeks before the coming of the tides that would have destroyed Monarch itself. Someone (details withheld to avoid spoiler) killed Andy to prevent the news being made public. With the discovery in hand, Ektor departed towards the University to show the Scientific Committee. During his trip, however, a fierce quake devoured his train, and he survived the crash by mere luck.[paragraph break]As far as we know, no one else has survived the tides and Ektor is the only living being in the galaxy, floating in space with the sole support of his knowledge… and of a unused, expired railway ticket." -- "Achievements" -- "[Achievements_list]" -- "Walkthrough" -- "The game has a built-in adaptive hint system. Type HINTS." -- " " -- "Space intentionally left blank." -- "Extended Edition" -- "The Extended Edition includes:[paragraph break]• 9 new achievements[line break]• The achievements are now stored to a file[line break]• Better hints for the endgame sequence[line break]• A rehauled Reports to the Council feelie (in your game's package!)[line break]• The game's map (in your game's package!)[line break]• A new section of the ship is now reachable and...[line break]• Finally, by popular demand, an alternate ending with the solution to a previously impossibile quest." -- Section 3 - Rules and out-of-world behaviors Rule for printing the banner text when the player is not in In_Hyero: do nothing. Rule for deciding whether all includes scenery: it does not. Use no scoring. Instead of taking inventory: say "You're carrying [a list of things carried by the player][if the player wears something]. You are wearing [a list of things worn by the player][end if]." Understand "credits" as asking for help. [The examine devices rule is not listed in any rulebook. ---SHIZZORS---.] [Rule for constructing the status line: center "[location]" at row 1; rule succeeds.] Rule for printing a parser error when the latest parser error is the I beg your pardon error: say "[one of]You stare into your void existence[or]You pause for a moment[or]Right[or]I see[purely at random]." Section 4 - The fulsome report dropping rule [The fulsome report dropping rule is listed instead of the standard report dropping rule in the report dropping rules. This is the fulsome report dropping rule: say "[Drop_text]." To say Drop_Text: if the noun is a quartzatron: say "You reluctantly, but carefully, rest [the noun][first time], although convinced it is something important[only]"; else if the noun is the black box: say "You let go of the [noun][first time], now probably useless[only]"; else if the noun is the quartz splinter: say "You drop [the noun], hesitant"; else if the noun is the glass case: say "You drop [the noun], keeping track of where you're leaving it. It is certainly important and you don't want to lose it"; else if the noun is the perfect cylinder: say "You drop [the noun], keeping track of where you're leaving it. It is certainly important and you don't want to lose it"; else if the noun is the magnetic card: say "You let go of [the noun][first time], cutting the last umbilical cord binding you to modern life[only]"; else if the noun is the steel bar: say "You hastly drop [the noun], which hits the ground with a loud [italic type]dong![roman type]"; else: say "You let go of [the noun]". ] Section 5 - The player's appearance Instead of examining the player, say "[player_looks]." Understand "ektor/mastiff" as yourself. To say player_looks: if the player is in the Vacation House: say "Shirt untucked from the shorts, just one button holding it closed. No shoes. And you forgot the belt at home"; else if the player is in the Terrace: say "You feel tired but rather strong anyway. It is the adrenaline rush that came from knowing you are on a sort of a mission"; else: say "You look battered and tired, but at least you're still alive. Although it doesn't make a lot of sense, lately[if the player is wearing the white jumpsuit]. You are wearing a white jumpsuit[end if]". Section 6 - The player's belongings and other outoftheWorld Some Shore_Clothes are a wearable thing. Understand "clothes/shirt/shorts" as the Shore_Clothes. The printed name is "clothes". They are ambiguously plural. The description is "Shirt out of the shorts, just one button holding it closed. No shoes. And you forgot the belt at home." Instead of taking off the Shore_Clothes, say "There will be time for a bath later." Some Space_Clothes are a wearable thing. Understand "clothes/shirt/trousers/shoes" as the Space_Clothes. The printed name is "clothes". They are ambiguously plural. The description is "[if the white jumpsuit is worn by the player]You can't see under the jumpsuit, but you are sure you are wearing a dirty shirt, some trousers and your shoes, under it[else]A dirty shirt, tucked inside dirty trousers. Dirty shoes. And you forgot the belt at home. Forever[end if]." Instead of taking off the Space_Clothes, say "You feel safer dressed." A useless railway ticket is a thing. The description is "A worn railway ticket. It bears yesterday as its expiry date[first time].[paragraph break][bracket]You can find a copy of the ticket in your original game's package ([italic type]Ref. 1[roman type])[close bracket][only]." Understand "worn", "expired" as the useless railway ticket. Instead of reading the useless railway ticket, try examining the useless railway ticket. The Fake_Inventory is a container. The Second_Inventory is a container. The Third_Inventory is a container. The Fourth_Inventory is a container. A glass of water is a thing. The description is "It's just a glass of water." Some Uni_Clothes are a wearable thing. Understand "clothes/shirt/trousers/shoes" as the Uni_Clothes. The printed name is "clothes". They are ambiguously plural. The description is "A clean shirt, tucked inside clean trousers. Clean shoes. Alas, you forgot the belt at home." Instead of taking off the Uni_Clothes, say "You and Andy don't have that kind of confidence." The Report to the Council is a thing. The description is "Some fifty pages full of technical data about the discovery of the Alpha radiation. You hope people will take you seriously, tomorrow[first time].[paragraph break][bracket]You can find an excerpt of the files in your original game's package ([italic type]Ref. 3[roman type])[close bracket][only]." Understand "pages/fifty/technical/data/file/files/reports" as the Report to the Council. It is ambiguously plural. Instead of reading the Report to the Council, say "It's fifty pages of technical data. You will have time to re-read them before the meeting, tomorrow." Chapter 2 - the Verbs and the related Objects Section 1 - Rip, Pray, Xyzzy, Read, Tap, Swim, check Inserting it into Understand "rip [something]", "kick [something]" as attacking. Praying is an action applying to nothing. Understand "pray" as praying. Carry out praying: if the player is in the Vacation House: say "The splashing of the waves devours your prayers."; else if the player is in the Terrace: say "You are a man of science in front of a man of science. Don't waste your time... and your self-respect."; else: say "Your prayers are wasted into the void." Xyzzying is an action applying to nothing. Understand "xyzzy", "plugh", "blorple", "frotz", "plover", "gesundheit" as xyzzying. Report xyzzying: if the player is in the Vacation House: say "The sea won't mind your tricks."; else if the player is in the Terrace: say "There's no magician left in Monarch."; else: say "Magic is not allowed in space.". Understand the command "read" as something new. Reading is an action applying to one thing and requiring light. Understand "read [something]" as reading. Understand "study [something]" as reading. Report reading: say "There's nothing worth reading on [the noun]." Understand "tap [something]" as touching. Swimming is an action applying to nothing. Understand "swim", "dive" as swimming. Report swimming: say "You wouldn't mind a bath, yes." [Check inserting something into something (called the receiver): if the receiver is closed: try opening the receiver.] Section 2 - Asking, Telling and Talking, plus Aiding [Instead of asking someone about something, say "[bracket]You don't have to be so specific. Just 'talk to' [the noun].[close bracket][paragraph break]". Instead of telling someone about something, say "[bracket]You don't have to be so specific. Just 'talk to' [the noun].[close bracket][paragraph break]".] Understand "lift [something]" as taking. Understand "ask [something] about [text]" as asking it about. Understand "ask [something] for [something]" as asking it for. Talking to is an action applying to one thing. Understand "talk to [something]" as talking to. Check talking to: if the noun is not a person, say "You can't really expect [the noun] to answer." instead. Carry out talking to: say "[The noun] has nothing to share with you, at the moment." Instead of talking to the player, say "You mumble to yourself a bit, providing only obvious answers." Aiding is an action applying to one thing. Understand "help [something]" as aiding. Check aiding: if the noun is not a person, say "How are you supposed to help something inanimate?" instead. Carry out aiding: say "[The noun] doesn't seem need your help, at the moment." Instead of aiding the player, say "You are on your own." Section 3 - Outpointing, the Exits command, Exiting Understand the command "exits" as something new. Outpointing is an action applying to nothing. Understand "exits" as outpointing. Carry out outpointing: say "From here you can go [actual directions]." To say actual directions: repeat with that way running through directions: if the room that way from the location is a room, now that way is marked for listing; if the list of directions which are marked for listing is empty: say "nowhere"; else: say "[list of directions which are marked for listing]"; now every direction is not marked for listing. Instead of going outside, try exiting. [Instead of going nowhere for the fifth time, say "[bracket]Lost? Check for the available exits in the status bar. The capitalized ones lead to yet to be discovered locations[close bracket]."] Section 4 - Fun things Instead of singing, say "You can't remember any song suiting the occasion." Instead of thinking, say "You mumble, but no brilliant idea comes out this time." Instead of sleeping, say "One should live while he's alive and sleep when he's dead." Holding breath is an action applying to nothing. Understand "gulp", "hold breath" as holding breath. Carry out holding breath: say "You hold your breath in anticipation... but nothing happens." Wowing is an action applying to nothing. Understand "wow", "jeez", "cripes" as wowing. Carry out wowing: say "Yeah, the universe can be breathtaking.". Crying is an action applying to nothing. Understand "cry", "weep", "mourn", "moan" as crying. Carry out crying: say "You mourn over the loss of innocence." Instead of swearing mildly, say "That's not a verb I recognize[first time].[paragraph break]OK: actually it [italic type]is[roman type] a verb I recognize. This doesn't mean I will allow such language in here. Stick to 'dang', if you are really frustrated[only]." Instead of swearing obscenely, try swearing mildly. Understand "fuck you", "fuck off" as swearing obscenely. Danging is an action applying to nothing. Understand "dang", "darn" as danging. Carry out danging: say "You sound really frustrated." [Carry out danging: say "[if the player has not sworn mildly]You sound really frustrated[otherwise]Now, that's better[end if]."] Laughing is an action applying to nothing. Understand "laugh", "giggle" as laughing. Carry out laughing: say "[if the player is in the Vacation House]Oren is happy you are happy[else]Things are serious, instead[end if]." Waving at is an action applying to one visible thing. Understand "wave at [something]" as waving at. Carry out waving at: say "You wave at [the noun]. Cheers." Section 5 - Attacking and Attacking with something Attacking it with is an action applying to two things. Understand "attack [something] with [something preferably held]", "hit [something] with [something preferably held]", "break [something] with [something preferably held]", "crack [something] with [something preferably held]", "destroy [something] with [something preferably held]", "fight [something] with [something preferably held]", "kill [something] with [something preferably held]", "thump [something] with [something preferably held]", "wreck [something] with [something preferably held]" as attacking it with. Carry out attacking it with: say "Violence isn't the answer to this one.". Instead of attacking the player, say "That must be the worst route to suicide." Instead of attacking the player with something, try attacking the player. Section 6 - Digiting on, Screaming, Digging Digiting on it is an action applying to one number and one thing. Understand "Digit [number] on [something]", "write [number] on [something]", "enter [number] on/in [something]", "tap [number] on/at [something]", "type [number] on/in [something]" as digiting on it. Report digiting on it: say "You tap at [the second noun] with no evident outcome.". Screaming is an action applying to nothing. Understand "scream", "yell" as screaming. Report screaming: if the player is in the Vacation House: say "You scream at the top of your lungs, startling Uncle Oren."; else if the player is in the Terrace: say "You scream, irritating Andy."; else: say "Futile. In space, no one can hear you scream." Digging is an action applying to nothing. Understand "dig" as digging. Report digging: say "You scrape at the ground with bare hands, accomplishing nothing." Shoveling is an action applying to one touchable thing. Understand "dig [something]" as shoveling. Report shoveling: say "You scrape at [the noun] with bare hands, accomplishing nothing." Section 7 - Facing, Removing, Washing, Stepping on, Prying with Understand "look [direction]", "examine [direction]" as facing. Facing is an action applying to one visible thing. Carry out facing: say "You see nothing unexpected in that direction." Before taking off something: if the noun is inside something (called the holder): try removing the noun from the holder; stop the action. Understand "wash [something]", "soap [something]" as rubbing. Rubbing it with is an action applying to two things. Understand "wash [something] with [something preferably held]", "rub [something] with [something preferably held]", "clean [something] with [something preferably held]" as rubbing it with. Carry out rubbing it with: try rubbing the noun instead. Stepping onto is an action applying to one thing. Understand "step on/onto [something touchable]" as stepping onto. Carry out stepping onto: try climbing the noun. Prying it with is an action applying to two things. Understand "pry [something visible] with [something preferably held]", "widen [something visible] with [something preferably held]", "enlarge [something visible] with [something preferably held]", "tear [something visible] with [something preferably held]" as prying it with. Carry out prying it with: say "[The noun] can't be opened that way." Section 8 - Researching, aka the fast Consulting about Researching is an action applying to one topic. Understand "Look up [text]" or "Research [text]" or "Read about [text]" or "Look [text] up" as Researching. Report researching: say "There isn't much here to look things up in." Section 9 - Flipping, Giving to something, Laser-moving, Using (sort of) Understand "flip [something]" as pulling. Understand "operate [something]" as switching on. Understand "give [something preferably held] to [something]" as giving it to. Understand "give [something] [something preferably held]" as giving it to (with nouns reversed). [Laser-moving is an action applying to one visible thing. Understand the command "move" as something new. Understand "move [something]" as pushing. Understand "move [something] [direction]" as pushing it to. Understand "move [cutting laser]" as Laser-moving. Report Laser-moving: say "You fumble at [the noun] a bit, then realize the structure is too heavy for you to move. You better leave it in place."] Using is an action applying to one visible thing. Understand "use [something]" as using. Report using: say "That sounds a little bit too generic." Part 2 - The Map Chapter 1 - Generals Section 1 - Kinds and variables A barrier is a kind of thing. A barrier can be either allowing or forbidding. A barrier is usually forbidding. A thing can be known or unknown. A thing is usually unknown. After examining something for the first time: now the noun is known. A thing can be extended or retracted. A thing is usually retracted. A thing can be charged or depleted. A thing is usually depleted. A thing can be parallel_shaped or plus_shaped or minus_shaped. A thing is usually parallel_shaped. A backdrop can be switched off or switched on. A room can be commented or uncommented. A room is usually uncommented. A room can be travelled or untravelled. A room is usually untravelled. A plaster door is a kind of door. A plaster door can be working or broken. The description is "A plaster door. No handle, no window." Understand "plaster/door" as a plaster door. A plaster door is usually scenery. Understand "doors" as the plural of plaster door. A plaster door is usually open and openable. Instead of opening or closing a broken plaster door, say "There is no power. This door can't be operated." Instead of opening a working plaster door, say "You get near the door and it opens, retracting in the ceiling. As you step back the door returns to its original position[first time]. You can pass through and it will open automatically[only]." Instead of closing a working plaster door, say "The door seems closed already." Instead of pushing or pulling or turning a plaster door, try opening the noun instead. Section 2 - Regions Floating_away is a region. Bay Area is a region. The bay pavement is a backdrop in the Bay Area. Understand "floor/metal" as the bay pavement. The description is "The floor is made from metal. It has been carved by many years of people walking over it, of ships landing and of debris falling from the outside." The bay ceiling is a backdrop in the Bay Area. The description is "Quartz-halogen lamps light the hangar. The power is enough to make the ceiling invisible." Some bay walls are a backdrop in the Bay Area. The description is "Scratched, punctured metal." Understand "metal" as the bay walls. Some quartz-halogen lamps are a backdrop in the Bay Area. The description is "The pure white light is too intense to be stared at." Understand "halogen/quartz" as the quartz-halogen lamps. The crystalline blackness is a backdrop in the Bay Area. Understand "sky/universe/space/cosmos/stars/lights" as the crystalline blackness. The description is "The sky is dotted by a thousand lights. The stars look nearer, from here, and maybe they are. A dazzle glows from the south, behind the ship flank's curvature." The dazzle is a backdrop in the Bay Area. Understand "omega/supernova/glow/light" as the dazzle. The description is "The light coming from the south, hidden by the gigantic ship's structure, is surely the growing supernova. You wonder how much time you have left before it will engulf the ship." Instead of entering the crystalline blackness, say "Whatever the magic that is keeping you alive in this place, you are damn sure nothing would save you if you jumped into the void." Instead of facing west when in the Bay Area, try examining the crystalline blackness. Instead of listening when in the Bay Area, say "You can hear the universe breathe." Instead of jumping when in the Bay Area, say "You should be leaping high and away, in zero g, but you don't. Actually, you only jump on the spot, fruitlessly." Some trashed content is a backdrop in the Bay Area. Understand "pile/broken/box/equipment/boxes/crate/crates/debris/spare/parts/garbage/rubbish/remains" as the trashed content. The description is "A whole lot of garbage, stiff and broken beyond repair, has been scattered around by whatever it was that entered this place during the ages. Most of it is so old it could be matter for archaeologists." Instead of searching the trashed content, say "You rummage through the debris, but succeed only in raising a lot of powder." Instead of looking under the trashed content, try searching the trashed content. Instead of climbing or entering the trashed content, say "There is no better position than on the ground, in this environment. Any other place seems utterly dangerous." Instead of taking or pushing or pulling or turning the trashed content, say "No way. It's a thousand hundredweights of rubbish." Some bulkheads are a backdrop in the Bay Area. The description is "They are open, retracted into the ceiling. You wonder what kind of engine could move them." Before opening or closing the bulkheads: say "They are out of reach." instead. Dark Corridors is a region. The faint light is a backdrop in the Dark Corridors. Understand "fluorescent/flickering/azure/ceiling/lamp/lamps" as the faint light. The description is "The light is [if the Electricity is switched off]very [end if]dim, the expected white turned to [if the Electricity is switched off]a faint [end if]azure." Instead of taking or touching or pushing or pulling the faint light, say "The light is too high to be reached from here." The sturdy grate is a backdrop in the Dark Corridors. Understand "floor/ground/pavement/steel/poles/grating" as the sturdy grate. The description is "The grating rests on [first time]what look like [only]steel poles, floating over darkness." Instead of taking or pushing or pulling or opening the sturdy grate, say "It seems to be welded to the structure." Instead of entering the sturdy grate, say "The grating is far too thick to let you pass." Instead of going down when in the Dark Corridors, say "There's a steel grating in that direction." Some tunnel walls are a backdrop in the Dark Corridors. Understand "duct/wall/torn/pipes/metal/curving" as the tunnel walls. The description is "A wormhole dug into rusty metal and torn pipes." They are ambiguously plural. Instead of touching the tunnel walls, say "The walls are cold." Instead of smelling when in the Dark Corridors, say "There is a faint ozone odor." Instead of listening when in the Dark Corridors, say "You can hear a distant dripping sound and the unmistakable breathing of... wind." BelKel is a region. Waste Area is a region. Instead of smelling when in the Waste Area, say "Death and decay. Long-forgotten death and decay." Instead of listening when in the Waste Area, say "The steel walls prevent any noise from entering, but enhance your own to headache level. Your very breath sounds like an incoming hurricane." Some dirt formations are a backdrop in the Waste Area. The description is "Rusty formations cover the walls of the duct. They look ancient as the dust you found in the underground vaults under Monarch. This place must be very old." Understand "rust/rusty/walls" as the dirt formations. The Vacation House is a region. Instead of smelling when in the Vacation House, say "The invigorating smell of salt fills your nostrils." Instead of facing south when in the Vacation House, try examining the thunderstorm. Instead of facing east when in the Vacation House: say "You see Korhos."; try examining Korhos. Instead of facing north when in the Vacation House: say "You can see Uncle Oren's house."; try examining Uncle Oren's House. Instead of facing west when in the Vacation House: say "You can see Grey Cape, pointing its earthen finger to the thunderstorm."; try examining Grey Cape. The thunderstorm is a backdrop in the Vacation House. The description is "Black, dense clouds expand above the southern horizon, growing by the minute. Inside them, thunder sparkles and growls." Understand "black/dense/thunders/thunder/clouds/cloud/thunderstorms/storm/storms/horizon/arcs/arc/rain" as the thunderstorm. It is ambiguously plural. Instead of doing something other than examining or listening to the thunderstorm, say "It's at least three kilometers from here." Instead of listening when in the Vacation House, say "You hear the thunderstorm growl." Every turn when the player is in the Vacation House for two turns: the thunder strikes in one turn from now. At the time when the thunder strikes: if the player is in the Vacation House: say "[one of]A white electric arc paints the southern sky[or]Thunder rumbles from the horizon[or]The thunderstorm is getting closer[cycling]."; the thunder strikes in two turns from now. Korhos is a backdrop in the Vacation House. The description is "Korhos is slowly sinking into the ocean. It will take two weeks to completely set. The fiery belly of the giant sun is crowned by a yellow halo, which dives frizzling beyond reach under Monarch's round back." Understand "sun/big/giant/great/star/halo/fiery/belly/crown/orange/yellow/sunset" as Korhos. Instead of doing something other than examining or listening to Korhos, say "It is just as far as you can imagine." Instead of listening to Korhos, say "The great sun makes no noise." The ocean is a backdrop in the Vacation House. The description is "The deep blue is infected by shades of orange, reflecting from the sky. Waves come and go, peacefully." Understand "water/sea/wave/waves" as the ocean. Instead of drinking the ocean: if the player is in the Shore: say "You get near the shoreline and fetch a handful of cold water. The salt makes it hard to drink. You wet your lips then let go of the rest."; otherwise: say "The shore is far away, and you just like it here, at the moment.". Instead of taking the ocean, say "That would require a rather impressive bottle." Instead of listening to the ocean, say "The sound of splashing waves has always been a lullaby to you." Instead of entering the ocean: if the player is in the Shore: say "You walk a few steps until your bare feet touch the waves. The water is cold and invigorating."; otherwise: say "The shore is far away, and you just like it here, at the moment.". Instead of touching the ocean: if the player is in the Shore: say "The cold water passes through your fingers like a breeze."; otherwise: say "The shore is far away, and you just like it here, at the moment.". Instead of swimming when in the Vacation House: try entering the ocean instead. The sky is a backdrop in the Vacation House. The description is "Nothing in Monarch's sky is static. The three suns paint it a different hue each time of the day, depending on how they are set in their course. Now only Korhos is visible, its massive sphere bathing in the sea in a long sunset. The sky is an orange blend drowning into blue. To the south, dark clouds cage everything in black." Understand "morning/glow" as the sky. Instead of taking the sky, say "You wave at the sky, trying to tame it, but fail." Instead of touching the sky, try taking the sky. The Uncle Oren's house is a backdrop in the Vacation House. "A two story building, a vacation house Uncle Oren has chosen as his retirement home. The wooden facade has been bitten by the brackish winter. Here and there the white paint has collapsed, exposing the dark parts underneath." Understand "building/home/vacation/wooden/facade/white/paint" as the Uncle Oren's house. Instead of entering Uncle Oren's house, try going north. Instead of touching the house: if the player is in the Shore: say "It's up above the beach, just 50 meters from here."; otherwise: say "It's sturdy enough to survive the winter.". Grey Cape is a backdrop in the Vacation House. The description is "A headland of rock on which nothing found home. It dives into the ocean like the carcass of a godlike whale. Its last meters are bitten by the impending storm. Black gulls circle its higher tower." Understand "higher/tower/headland/rock/carcass/godlike/whale" as Grey Cape. Instead of entering Grey Cape, try going north. Instead of touching Grey Cape, say "Grey Cape is a couple of kilometers west of here." Some black gulls are a backdrop in the Vacation House. The description is "Black gulls of Monarch. Some say they are the only indigenous life form still alive in all of the planet." Instead of listening to the black gulls, say "You can barely hear their squeak." Instead of doing something other than examining or listening to the black gulls, say "They are far out of reach." Monarch is a backdrop in the Vacation House. The description is "Korhos is setting. Its outer halo burns with no warmth. Loud waves splash on the sand half a dozen meters from your feet. The deep blue of the ocean steals a bit of the sky's orange glow.[paragraph break]A thunderstorm is approaching, from the south." Sehrn is a backdrop in the Vacation House. The description is "The yellow sun is nowhere to be seen. It will rise in three hours from now." Instead of taking or touching Sehrn, say "It is beyond Monarch's horizon." Fatimah is a backdrop in the Vacation House. The description is "Fatimah must be somewhere, on the other side of Korhos[first time]. Another two full weeks before the Initiative..[only]." Instead of taking or touching Fatimah, say "It is beyond Korhos, a few million kilometers away." [Outdoors is a region. Korhos is a brightstar in outdoors. "The fiery halo around the biggest of the suns of Monarch sends spires of red spreading across space." Understand "sun", "star", "biggest", "big", "major", "red", "giant" as Korhos. Three suns are brightstars in outdoors. "Korhos, the giant red. Fatimah, the small white. And Sehrn, the yellow, blowing life into all of Monarch." Understand "suns", "stars", "sky", "up" as the Three suns. Fatimah is a brightstar in outdoors. "A sun so small it could be dwarfed by the other two. But its light is so powerful it is indeed the best visible[if we have not examined Fatimah]. It pains you to realize it all could be its fault, after all[end if]." Understand "sun", "star", "smallest", "small", "lesser", "white", "dwarf" as Fatimah. Sehrn is a brightstar in outdoors. "Its light is the one who has given birth to life in Monarch." Understand "sun", "star", "medium", "yellow" as Sehrn. Instead of taking or touching a brightstar, say "You are rather distant. Anyway, you would scorch your hands." Instead of listening while in the Outdoors, say "The chaotic life of Monarch fills your ears." Instead of smelling while in the Outdoors, say "Smoke and pollution are strangely swept away by a comfortable, flowery breeze." All_people are backdrop in outdoors. Understand "people", "passers-by", "crowd" as All_people. The printed name is "people". Instead of doing something to All_people, say "Whatever it is you are trying to accomplish, there is no chance of warning them all. Provided they would believe you." Before examining All_people: say "They move slowly, unaware of anything out of the ordinary."; stop the action. Monarch is a backdrop in the outdoors. "The sixth planet of the trinary solar system, in the very center of the Andromeda galaxy. The place you begun to call home a few years ago." Instead of taking Monarch, say "It wouldn't fit in your pockets." My_avenue is a backdrop in the Outdoors. The description is "The Avenue runs out of sight in every direction, finding outlets in a handful of other busy streets." Understand "avenue", "avenues", "street", "streets", "outlets", "outlet" as My_avenue. The printed name is "avenues". The pink is a backdrop in the Outdoors. The description is "The mixed color of the three suns' light. Something a stranger would never be accustomed too. An eternal dawn". understand "air", "atmosphere", "dawn", "light" as the pink.] Chapter 2 - The Beginning Section 1 - The Shore The Shore is a room. "Korhos is setting. Its outer halo burns with no warmth. Loud waves splash on the sand half a dozen meters from your feet. The deep blue of the ocean steals a bit of the sky's orange glow.[paragraph break]The morning is brilliant." It is in Vacation House. After looking when in the Shore for the first time, say "From the south, a thunderstorm is approaching.[paragraph break][italic type][bracket]First time players should type ABOUT or HELP for some important stuff about Interactive Fiction and this game[close bracket][roman type][paragraph break]". Instead of outpointing when in the Shore, say "You could go anywhere, but you prefer it here, just for the sights." Instead of going nowhere from the Shore, try outpointing. The sand is scenery in the Shore. The description is "Kilometers of white sand, running east-west as long as your eyes can see." Understand "beach" as the sand. Instead of shoveling the sand, say "You get on your knees and start digging a hole in the sand. You soon reach the water below and stop, watching as it starts devouring your work.[paragraph break]Soon, the hole is filled anew and disappears." Instead of digging when in the Shore, try shoveling the sand. Instead of taking the sand, say "You fill your palm with sand, then watch it disappear between your fingers." Instead of touching the sand, try taking the sand. Section 2 - Uncle Oren Uncle Oren is a person in the Shore. The description is "He used to be your mentor at the University Radiation Technology Division, during your first year of assignment as a teacher and researcher. A man well in his seventies, he always looked sturdy and healthy.[paragraph break]Lately, his retirement seems to have struck him quite a blow. His hair has gone completely white, his posture slouched and his voice has got that sad croaking. He is staring at the horizon like a bird in search of a migratory route[if the player is in Porch], holding a glass of water from which he drinks from time to time[end if]." Understand "man" as Uncle Oren. Does the player mean talking to Uncle Oren while Uncle Oren is visible: It is very likely. Instead of touching Uncle Oren, say "You put a hand on his shoulder, trying to comfort him." Instead of kissing Uncle Oren, say "You don't think that would be proper." Instead of attacking Uncle Oren, say "Why? You still care for the old man." Instead of listening to Uncle Oren, try talking to Uncle Oren. Instead of asking Uncle Oren about something: say "You prefer following the flow of the conversation."; try talking to Uncle Oren. Instead of telling Uncle Oren about something: say "You prefer following the flow of the conversation."; try talking to Uncle Oren. Instead of asking Uncle Oren for something: say "You prefer following the flow of the conversation."; try talking to Uncle Oren. Instead of asking Uncle Oren to try doing something: say "You prefer following the flow of the conversation."; try talking to Uncle Oren. Instead of answering Uncle Oren that something: say "You prefer following the flow of the conversation."; try talking to Uncle Oren. Instead of talking to Uncle Oren for the first time: say "'It is so beautiful, isn't it, Ektor?' Uncle Oren says, pointing at the landscape. 'It looks like Paradise.'[paragraph break]'It does,' you reply.[paragraph break]Oren sends a glance to the west, towards Grey Cape, saying: 'I wonder what a man who was born here -- I mean here, on Monarch -- would think, looking at this place. The sun, the sea going orange, the endless sky.'"; now the speech_count of Uncle Oren is 0. Instead of talking to Uncle Oren for the second time: say "'I [italic type]was[roman type] born here,' you point out.[paragraph break]'Yeah. So what do you think?' He turns to face you but stops, distracted by the impending storm.[paragraph break]'It is breathtaking.'"; now the speech_count of Uncle Oren is 0. Instead of talking to Uncle Oren for the third time: say "'Yeah. That's what I thought. This place is unbelievable to all of us. Indigenes or sat-born.' That said, he sits on his heels and grabs a handful of sand. From it, picking lightly, he extracts a small, green crab and puts it on his other hand. 'I don't know if I deserve an afterlife. I haven't done much evil in my days, but maybe our god has another point of view. What I know is: if I [italic type]have[roman type] to have a life after death, I hope it is in a place like this.' He gets near the shore and neatly drops the crab into the water.[paragraph break]'Hell,' he exclaims. 'I'd stay here for the rest of eternity, if you asked me!'"; now the speech_count of Uncle Oren is 0. Instead of talking to Uncle Oren for the fourth time: say "Somehow, you suddenly feel the urge to reveal your knowledge.[paragraph break]'You know, Andy and I found something last week. It's a sort of... discovery.'[paragraph break]He turns to face you. He looks extremely tired, and you notice it for the first time. 'Your research?'[paragraph break]'Yes.'[paragraph break]'If it's Uni work, then,' he says, banishing the subject with the back of his hand, 'it's best discussed at Uni. Don't waste the moment, son. There will be time. This sunset won't last forever, and the next one is due in eighty weeks.'"; now the speech_count of Uncle Oren is 0. Instead of talking to Uncle Oren for the fifth time: say "'But...'[paragraph break]'No [italic type]buts[roman type],' he says. 'One can't live in his work, son. One must learn how to savor the moment.'[paragraph break]His eyes wander off, in the distance, towards the end of the world. For almost a minute he stays silent.[paragraph break]Then, when you begin to think he's done, he says: 'The wind is growing stronger. It's a hell of a storm, that one incoming.'[paragraph break][paragraph break][paragraph break]"; now the speech_count of Uncle Oren is 0; deactivate the Table of Shore Hints; activate the Table of Raft Hints; pause the game; present the title page; remove the Shore_Clothes from play; now the player wears the Space_Clothes; now the player carries the useless railway ticket; move the player to In_Hyero, without printing a room description; display the boxed quotation "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. --Roy Batty, Blade Runner"; show the current quotation; pause the game; say "[banner text]"; say "----------------------------------[paragraph break][paragraph break]"; try looking; record "A Hell of a Storm" as achieved. Uncle Oren has a number called speech_count. Definition: Uncle Oren is bored if his speech_count is 7. Every turn when the player is in the Vacation House: increase the speech_count of Uncle Oren by 1. Every turn when Uncle Oren is bored: say "[one of]Uncle Oren coughs to gain your attention.[or]Uncle Oren says: 'Talk to me, boy. What bothers you?'[or]'What are you thinking of?' Uncle Oren asks.[or]'Your silence is alarming,' says Uncle Oren.[or]'A penny for your thoughts,' whispers Uncle Oren.[purely at random]"; now the speech_count of Uncle Oren is 0. Chapter 3 - In space no one can hear you scream Section 1 - Where darkness gathers In_Hyero is a room. "You are floating away, drifting on the last raft the universe has given you. Even the stars provide no light." The printed name is "Where Darkness Gathers". It is in Floating_away. Instead of outpointing when in In_Hyero, say "There are no visible exits from the Hyerotrope." Instead of going nowhere from In_Hyero, say "You are stuck in the Hyerotrope[first time]. And, given the surroundings, you are quite happy this way[only]." Instead of exiting when in In_Hyero, try going west. Instead of listening when in In_Hyero, say "You can hear the stars." Instead of smelling when in In_Hyero, say "You can only get your own scent." The Voyager II is fixed in place in In_Hyero. Understand "beacon/thing/object/2/crumpled/alien/wreckage/interior/interiors" as the Voyager II. The printed name is "alien wreckage". The initial appearance is "A crumpled, alien wreckage lies at your feet." The description is "The [']Beacon['] rests in peace on the floor of the Hyerotrope, its interiors exposed." The plutonium battery is a thing. The description is "A cubic object, ten centimeters wide. There is an image on the side, depicting a sort of six-legged spider[first time].[paragraph break][italic type]This is a battery,[roman type] you mumble. [italic type]And if I'm not mistaken, a radioactive one, even. Maybe plutonium-powered[roman type][only]." The printed name is "cubic object". Understand "image/six-legged/spider/cubic/object/cube" as the plutonium battery. The golden disc is a thing. The description is "A thin disc, made in copper and gold-plated. On it someone has carved interesting graffiti[first time].[paragraph break][bracket]You can find a picture of the disc in your original game's package ([italic type]Ref. 2[roman type])[close bracket][only]." Understand "copper/thin/gold-plated/plated" as the golden disc. Some graffiti are part of the golden disc. The description is "The graffiti has been laser-cut into the disc's surface[first time].[paragraph break][bracket]You can find a picture of the disc -- and of the graffiti -- in your original game's package ([italic type]Ref. 2[roman type])[close bracket][only]." Instead of reading the graffiti, try examining the graffiti. After examining the plutonium battery for the first time: now the printed name of the plutonium battery is "plutonium battery". Before taking the plutonium battery: if the plutonium battery is in the silver cylinder: say "The battery is stuck in the cylinder. You must have pushed it too hard."; stop the action. Before removing the plutonium battery from something: try taking the plutonium battery instead. Instead of examining the Voyager II for the first time, try searching the Voyager II. Instead of taking or pushing or pulling the Voyager II, say "It has had its final voyage and now rests in pieces." Instead of searching the Voyager II for the first time: say "The crumpled, alien wreckage -- the thing the Ancients have named 'the Beacon' -- is a mess of distorted metal and crumpled debris. It did not survive the Monarch onslaught.[paragraph break]Among the useless metal you find two special things, surprisingly unscarred. You pick up both."; now the player carries the plutonium battery; now the player carries the golden disc. Instead of searching the Voyager II, say "The crumpled, alien wreckage is a mess of distorted metal and crumpled debris. It did not survive the Monarch's onlsaught." The Hyerotrope is a backdrop in In_Hyero. The description is "The perfect demisphere in which you stand is half of the star-traveling machine you used to escape Judgement Day on your home planet, Monarch[first time]. Thinking back to the moment, you realize it was the Hyerotrope who used you, instead. Leaving the planet was [italic type]not[roman type] your plan to begin with, and you could have done without it even in the end. You still puzzle at how exactly things went, after all[only].[paragraph break]The Hyerotrope's walls, although perfectly dark from the outside, seem to be totally transparent from the inside. You can see the universe." Understand "sphere/raft/walls/wall/transparent" as the Hyerotrope. Instead of touching the Hyerotrope, say "The surface glitters at your touch." Some stars are a backdrop in In_Hyero. The description is "The Monarch system is already too far to be seen. In its place, a pulsating nebula is starting to spread, the three suns devoured in its growing belly.[paragraph break]The fabric of the universe, in the direction to which the Hyerotrope is floating, seems to be disrupted. A dark presence lingers in space, breaking the pattern of the stars." Understand "universe/star/space" as the stars. It is ambiguously plural. Instead of doing something other than examining to the stars, say "They are far beyond reach." A pulsating nebula is a backdrop in In_Hyero. Understand "monarch/korhos/fatimah/sehrn/system/three/suns/growing/belly/trinary/gaseous/mass" as the pulsating nebula. The description is "You must have travelled millions of kilometers already[first time]. The thought alone puts you off-balance[only]. The trinary system has been devoured by a gaseous mass, which is growing at a very fast rate[first time].[paragraph break][italic type]The tides,[roman type] you think, remembering your pointless struggle to avert the disaster. [italic type]I thought [roman type]those[italic type] were the problem[roman type][only]." Instead of doing something other than examining to the pulsating nebula, say "It is beyond reach and too big for your puny hands." A dark presence is a backdrop in In_Hyero. The description is "[first time]It turns out that the universe is uneven, in the end. [only]A black spot stains a single point[first time] -- the magnitude of which you can but imagine --[only] where the stars seem to be missing.[paragraph break]A sort of shining crescent cuts the dark presence in half." Understand "spot/point/missing/black/rip/fabric/pattern" as the dark presence. Instead of doing something other than examining to the dark presence, say "You try interacting with the dark presence, but only succeed in rubbing the Hyerotrope's inner surface." A shining crescent is a backdrop in In_Hyero. The description is "The Hyerotrope approaches the dark shape, as it starts engulfing a vast amount of space in front of you. You strain your eyes until you discern other brilliances in the multiplying crescent.[paragraph break]Finally, you catch the meaning of what you are looking at.[paragraph break]The black gap in the sky is a gigantic structure, of a size and type you've never seen before. In comparison, even the Mechanostations around Monarch are dwarfed. Around it, thousands of other objects, like drifting debris, float meaninglessly. The reflections on them create a kaleidoscope of twirling lights." Instead of doing something other than examining to the shining crescent, say "It is far beyond reach." After examining the shining crescent: say "As you get near the metal horde you begin mentally assessing the situation....[paragraph break][paragraph break]...until, suddenly, the Hyerotrope starts spinning out of control.[paragraph break]There is a strong shock, then you find yourself..."; pause the game; deactivate the Table of Raft Hints; now everything that is in In_Hyero is in Stuck_Hyero; record "A Dark Omen" as achieved. Every turn when the player is in In_Hyero for 16 turns: if the dark presence is unknown: try examining the dark presence; if the shining crescent is unknown: try examining the shining crescent. Section 2 - A thorn on the side of the giant Stuck_Hyero is a room. "[first time]The Hyerotrope has collapsed into the giant structure, punching through it like a wrecking ball.[paragraph break][only]You are standing in total darkness, apart from a faint, azure light flickering through a hole that opens east through a bush of exploded metal[first time].[Paragraph break]A crumpled, alien wreckage lies at your feet[only]." The printed name is "Stuck on the Side of the Giant". Instead of listening when in Stuck_Hyero, say "You can only hear your heart pounding." Instead of smelling when in Stuck_Hyero, say "You can only get your own scent." After going east from Stuck_Hyero for the first time: now the printed name of Stuck_Hyero is "Inside the Crashed Hyerotrope"; try looking; say "[italic type]What is this place? It looks like... a space station?[roman type][paragraph break]". The secondhyerotrope is a backdrop in Stuck_Hyero. The description is "The perfect demisphere in which you stand is half of the star traveling machine you used to escape Judgement Day on your home planet, Monarch.[paragraph break]The Hyerotrope's walls sustained heavy damage and now seem to be perfectly dark from the outside, and from the inside also. You can see nothing, apart from a faint azure light coming in from the gap to the east." Understand "sphere/raft/hyerotrope/wrecking/ball" as the secondhyerotrope. Instead of touching the secondhyerotrope, say "It is completely inert." The giant structure is a backdrop in Stuck_Hyero. The description is "[first time]The mass of the gargantuan relict, which half-torus shape must be [italic type]kilometers[roman type] across, has served as a powerful gravitational mass, pulling the hyerotrope into its side. [only]The curvature of its surface spans so wide you are barely aware of it. It is completely black[if the Electricity is switched off] apart from a series of shiny dots in its side. They look like aligned windows[end if]." Understand "side/ship/spaceship/dots/windows/shiny/torus/half-torus" as the giant structure. Instead of touching or pushing or pulling the giant structure, say "You can enter it to the east." The metal bush is scenery in Stuck_Hyero. Understand "hole/exploded" as the metal bush. The description is "It is where the Hyerotrope collapsed on the side of the giant structure. The sheer strength of the impact made it explode like popcorn." Instead of entering the metal bush, try going east. Instead of exiting when in Stuck_Hyero, try going east. The azure light is scenery in the Stuck_Hyero. The description is "It is flickering fast, like an old fluorescent lamp." Understand "faint/fluorescent/lamp/flickering/strobing" as the azure light. Instead of doing something other than examining the azure light, say "It is insubstantial as any other kind of light." Section 3 - Low corridor(s) Low corridor is east of Stuck_Hyero. "A wormhole dug into rusty metal and torn pipes, the curving tunnel runs north and south as far as the eye can see. A [if the Electricity is switched off]faint[otherwise]strong[end if] light flickers through luminescent lamps on the ceiling. The floor is a sturdy grating, plunging into darkness below." It is in the Dark Corridors. Low_corr_S is south of Low corridor. The printed name is "Low corridor". "A wormhole dug into rusty metal and torn pipes, the curving tunnel runs north and south as far as the eye can see. A [if the Electricity is switched off]faint[otherwise]strong[end if] light flickers through luminescent lamps on the ceiling. The floor is a sturdy grating, plunging into darkness below." It is in the Dark Corridors. Low_corr_N is north of Low corridor. The printed name is "Low corridor". "A wormhole dug into rusty metal and torn pipes, the curving tunnel runs northeast and south as far as the eye can see. A [if the Electricity is switched off]faint[otherwise]strong[end if] light flickers through luminescent lamps on the ceiling. The floor is a sturdy grating, plunging into darkness below." It is in the Dark Corridors. Low_corr_SS is south of Low_corr_S. The printed name is "Low corridor, by the gap". "A wormhole dug into rusty metal and torn pipes, the curving tunnel runs north as far as the eye can see. A [if the Electricity is switched off]faint[otherwise]strong[end if] light flickers through luminescent lamps on the ceiling. The floor is a sturdy grating, plunging into darkness below.[paragraph break]The tunnel ends here." It is in the Dark Corridors. Low_corr_NE is northeast of Low_corr_N. The printed name is "Low corridor - Dead end". "A wormhole dug into rusty metal and torn pipes, the curving tunnel runs southwest as far as the eye can see. A [if the Electricity is switched off]faint[otherwise]strong[end if] light flickers through luminescent lamps on the ceiling. The floor is a sturdy grating, plunging into darkness below.[paragraph break]The tunnel ends here." It is in the Dark Corridors. A strange statue is fixed in place in Low_corr_N. "Backed up against the tunnel's walls is a strange statue. A couple of sitting [italic type]things[roman type], black like scarred flesh, crumbly like ancient artifacts. They are surprisingly human-shaped." The description is "The rocky formation really does resemble a couple of human beings, lean and hollow, seated side by side[first time]. You puzzle at how it formed[only]." Understand "statues/crumbly/black/scarred/things/thing/ancient/artifacts/artifact/fossil/fossils/human/humans/being/beings/sitting" as the strange statue. It is ambiguously plural. Instead of touching the strange statue, say "It is rock, indeed." Instead of taking or pushing or pulling the strange statue, say "The statue looks terribly heavy." Instead of attacking the strange statue, say "You bash at the statue but it is too sturdy to be damaged[first time]. You only succeed in making it shed some powder which is eventually swallowed by the dusty environment[only]." Instead of attacking the strange statue with something, try attacking the strange statue instead. [The wide crack is scenery in Low_corr_SS. The description is "The pavement is broken. There is no way out to the south, unless one could fly[first time]. The sight sends shivers through your spine. It looks a lot like the underground hell you just fled from[only]." Understand "divide" as the wide crack. Check going south when in Low_corr_SS: say "The crack is at least five meters wide. No way."; stop the action.] [Check going west when in Low_corr_SS: say "The crack is at least five meters wide. No way."; stop the action.] A jutting ledge is fixed in place in Low_corr_SS. "A jutting ledge floats over the void that opens into the east side of the tunnel, through a gap in the wall." The description is "The side of the tunnel is open and falls towards blackness below your feet. The ledge looks like a trampoline of sorts. Beyond the gap is a twin tunnel, [if retracted]at least five[else]just two[end if] meters out of reach.[paragraph break]There is a single turret on [if the player is in Low_corr_SS]this[else]the other[end if] side, one meter tall, surmounted by a strange device." Understand "trampoline/platform/gap/crack/opening/void" as the jutting ledge. The single turret is fixed in place in Low_corr_SS. "Beside the ledge is a single turret, one meter tall, surmounted by a strange device." Understand "touchpad/pad/button/device/touch" as the single turret. The description is "On the turret is[first time] what you may call[only] a touchpad[first time] of sorts[only]." Instead of pushing the single turret, try touching the single turret. Instead of touching the single turret: if the jutting ledge is retracted: say "You touch the pad on the turret and the ledge starts slowly moving across the gap into the open side of the tunnel. It stops after a while, just two meters from the other side."; now the jutting ledge is extended; else: say "The ledge retracts to its resting position."; now the jutting ledge is retracted. Instead of entering or climbing the jutting ledge, try jumping. Instead of jumping when in Low_corr_SS: if the jutting ledge is retracted: say "The gap is at least five meters wide. Are you sure you want to try the stunt[if we have examined the single turret] before trying something else with the surrounding environment[end if]? (Y/N)>"; if the player consents: say "[paragraph break]After a brief run-up, you jump over the dark gap beyond the retracted ledge. Your momentum fades when you are just in the middle of nothing."; record "Impossible Mission" as achieved; end the game in death; else: say "After a brief run-up, you jump over the dark gap beyond the extended ledge...[paragraph break]... And land on the opposite side, thrilled but unharmed."; now the player is in Low_corr_SE. Instead of going east when in Low_corr_SS, try jumping. Every turn when the player is in Low_corr_SE for the first time: record "The Leaper" as achieved; continue the action. Low_corr_SE is east of Low_corr_SS. The printed name is "Low corridor - Other side of the gap". "A wormhole dug into rusty metal and torn pipes, the curving tunnel runs northeast into a smaller instance of the same environment. A [if the Electricity is switched off]faint[otherwise]strong[end if] light flickers through luminescent lamps on the ceiling. The floor is a sturdy grating, plunging into darkness below.[paragraph break]A gap in the west wall opens into darkness. On the other side, an extended ledge is suspended over the void." It is in the Dark Corridors. Before going west when in Low_corr_SE, say "You jump through the void." Instead of jumping when in Low_corr_SE, try going west. After deciding the scope of the player: if the player is in Low_corr_SE: place the jutting ledge in scope. Section 4 - The High Corridor(s) High Corridor is northeast of Low_corr_SE. "[First time]The space widens in all directions. [only]The bigger tunnel in which you stand is a replica of the lower ones, starting southwest of here. Same environment, except for different proportions. The ceiling is at least ten meters above you, and the wormhole is equally wide. To the south, it clogs into a strange valve, like an intestine curtain of steel. To the east and northeast, two glass paneled doors open into similar, sterile rooms. The high corridor continues to the north." It is in the Dark Corridors. The steel valve is south of the High Corridor. It is a door. It is closed and openable. Understand "strange/curtain/shutter/lamina/laminas/intestine/sphincter" as the steel valve. The description is "It looks like a camera's shutter. Several two meter long laminas intersect to form an air-tight valve. It is now [if closed]closed, concealing its destination[else]open, revealing a vast room beyond[end if].[paragraph break]On the side of the valve is a lever." It is scenery. Instead of opening or closing the steel valve, say "The massive valve must be operated by the lever on its side, you suppose." The lever is part of the steel valve. It is a forbidding barrier. Instead of switching on or switching off the lever, try pulling the lever. Instead of pushing or turning the lever, try pulling the lever. Instead of pulling the lever: if the Electricity is switched off: say "You pull the lever but the valve only shifts a little, while the dim light in the corridor gets dimmer[first time]. Maybe it needs more power[only]."; else if the steel valve is charged: say "There is no more power. The valve will stay shut."; otherwise: if the steel valve is closed: say "The valve opens with effort. In a few seconds the next room is visible beyond its mouth."; now the steel valve is open; otherwise: say "The valve closes with a crackling noise."; now the steel valve is closed. High_corr_N is north of High Corridor. "[First time]Another portion of the same tunnel. Your eyes start to get used to the dim light and round shapes. [only]The steel wormhole continues north into a wide chamber, and runs south into its next section. Lights flicker dimly[first time], seemingly powered by vanishing batteries[only]. To the east, a bulky shutter [if the bulky shutter is closed]stands closed[otherwise]opens onto a freezing compartment[end if]. To the southwest[if the glass panel is closed], beyond a glass panel,[end if] is a dimly lit room, with strange machinery on the inside." It is in the Dark Corridors. The printed name is "High Corridor". The bulky shutter is east of High_corr_N. It is a door. It is closed. It is scenery. "A bulky shutter, ten meters tall, [if open]opening into a vast freezing chamber[otherwise]tightly serrated[end if]. It must weigh a ton. On the side of the shutter is a big, round button." The big round button is part of the bulky shutter. Instead of touching or pushing the big round button: if the white jumpsuit is charged: say "There is no power, nothing happens."; stop the action; else if the bulky shutter is closed: say "With a fierce sound, the shutter lifts to the open position."; now the bulky shutter is open; stop the action; say "The bulky shutter slowly closes back to the ground."; now the bulky shutter is closed. Instead of opening or closing or taking the bulky shutter, say "[first time]You struggle with the shutter for a while, then understand it is too heavy to be operated by hand. [only]Maybe the button on its side will do the job." The glass panel is southwest of High_corr_N. It is a door. It is closed. It is scenery. The description is "[if closed]It looks like a darkened wall of glass. You can see through it[otherwise]The glass panel is fully retracted into the wall[end if]." Understand "darkened/dark/opaque/wall" as the glass panel. It is not apparent. Instead of searching the glass panel: if the glass panel is open: try examining the glass panel; otherwise: say "Beyond the glass wall you stare [if the player is in the High_corr_N]into an octagonal room. At its center, a massive device takes most of the space. Several holes open on its sides. Some strange cylindrical objects pop out of the device while others rest scattered around[otherwise]into the high corridor[end if].". Instead of opening or closing the glass panel, say "There's no evident way to open that door. If it [italic type]is[roman type] a door, anyway." Instead of attacking the glass panel with something, try attacking the glass panel. Instead of attacking the glass panel, say "The glass seems sturdy enough to resist any kind of blow." Some objects_from_the_corridor are scenery in the High_corr_N. They are ambiguously plural. Understand "object/objects/machine/machinery/device/holes/hole/devices/side/sides/cylindrical/cylinder/cylinders/scattered/massive" as the objects_from_the_corridor. The description is "[if the glass panel is closed]You can just guess the shape from this side of the darkened glass[otherwise]It is the set of devices you found in the power control room[end if]." Instead of doing something except examining to the objects_from_the_corridor, say "[if the glass panel is closed]They are beyond the glass panel, unreachable[otherwise]You must enter the power control room to interact with those[end if]." After going south from the High Corridor: if the lever is forbidding: say "You step into the big chamber.[paragraph break]Light fills the room, and it's light from the stars. You check the giant dome and your eyes widen in awe.[paragraph break]The sound of your own heart is like hammering thunder, the drums of the gods."; pause the game; now the player wears the Shore_Clothes; remove the Space_Clothes from play; now everything carried by the player is in Fake_Inventory; now Uncle Oren is in the Porch; now the player is in Porch; now the lever is allowing; now the glass of water is carried by Uncle Oren; otherwise: continue the action. Section 5 - Laboratories The DoorLabOne is east of High Corridor. It is a door. It is openable and closed. The printed name is "[if the player is in High Corridor]east[otherwise]west[end if] glass door". Understand "glass/paneled/door/east/west/doors/w/e" as the DoorLabOne. It is scenery. The description is "[if open]It is open[otherwise]It is closed[end if]." LabOne is east of DoorLabOne. The printed name is "East Laboratory". "A sterile room, every wall filled by glass cases of the same size and shape. It opens west through a glass paneled door." The glass cases are scenery in LabOne. The description is "A series of glass cases covers all the walls of this tiny room. They are all dark and empty, except for a single one, whose interior is lit by a pure white strobing flash." Understand "dark" as the glass cases. Instead of doing something except examining to the glass cases, say "They are hundreds. Focus on smaller tasks." The lit case is scenery in LabOne. The description is "The case is filled with white light, and nothing else. It can be opened." It is a container. It is closed and openable. It is transparent. Understand "single/one/strobe/strobing/flashing/flash/white/light" as the lit case. Instead of attacking the lit case, try attacking the glass cases. Instead of attacking the glass cases, say "The glass is sturdy. Anyway, you don't seem to find destruction amusing." The invisible nebula is in Hell. It is scenery. Understand "faint/buzz/buzzing/noise/wind/breath/small/insect/insects" as the invisible nebula. Instead of doing something to the invisible nebula, say "You don't even fully [italic type]sense[roman type] the presence of that thing." Instead of listening while the invisible nebula is visible, say "You can hear a very faint buzzing, as if a ridiculously small insect is flying nearby." Instead of opening the lit case, say "You pull the handle, then release it. The small door closes pneumatically in a few seconds." Instead of opening the lit case for the first time: say "You pull the handle then release it. The small door closes back pneumatically in a few seconds.[paragraph break]Something strange happens.[paragraph break]A faint... wind caresses your right arm as the case closes. It feels like someone is breathing in your ears with levity. A sort of... buzzing can be heard around you.[paragraph break]It could easily have been your imagination."; now the invisible nebula is in LabOne. Every turn when the invisible nebula is visible for three turns: say "Your head fills with a freezing sensation.[paragraph break]Within seconds, your sight blurs and a pounding noise starts whipping in your ears. You understand you are being eaten alive from the inside when you see your own face melting through your hands like dripping ice-cream."; record "Invisible Killer" as achieved; end the game in death. Every turn when the invisible nebula is in LabOne for four turns: if the DoorLabOne is open: place invisible nebula in scope; if the player is in LabOne: say "The faint buzzing disappears through the open door."; else if the player is in High Corridor: say "You feel a small, buzzing wind passing through your hair and vanishing through the gaps in the corridor."; now the invisible nebula is in Hell. The DoorLabTwo is northeast of High Corridor. It is a door. It is openable and closed. The printed name is "[if the player is in High Corridor]northeast[otherwise]southwest[end if] glass door". Understand "glass/paneled/door/northeast/southwest/doors/ne/sw" as the DoorLabTwo. It is scenery. The description is "[if open]It is open[otherwise]It is closed[end if]." LabTwo is northeast of DoorLabTwo. The printed name is "Northeast Laboratory". "The room is exceptionally blank. Its walls are lined with polished metal and there's no furniture, apart from a single, weighty table in its center." Some metal walls are scenery in LabTwo. The description is "Plain, polished metal. No scratch, no defect, no dressing." The weighty table is scenery in LabTwo. The description is "It looks like a metal table, but only because it is made from a horizontal slab and four legs. It is polished to exhaustion. It looks like an examination desk.[paragraph break][first time]Just by chance you drop a glance down and discover something. [only]Under the table is a steel grate, leading into darkness." Understand "slab/legs/horizontal/four/polished/examination/desk" as the weighty table. Before examining or searching the weighty table for the first time, now the Waste Duct is apparent. Instead of searching weighty table, say "Under the table you see a steel grate, leading into darkness." Instead of looking under the weighty table, try searching the weighty table. Before entering the weighty table: say "You lie down on the table for a while. You stand back up when you begin feeling too much an experiment on a slab."; stop the action. The steel grate is scenery in LabTwo. It is an enterable container. The description is "It holds on heavy hinges. You can[first time] (maybe)[only] open it and check what's inside." Instead of inserting something into the steel grate, say "The holes in the grate are too tiny. It looks like a waste of effort, anyway." Instead of closing the steel grate, say "It is closed already." Instead of opening the steel grate: say "You pull up the grate and look inside. Darkness welcomes you. When you release the grate, it slowly closes back." Instead of pulling or taking the steel grate, try opening the steel grate. Instead of entering the steel grate: say "You pull the grate and hold it up while you descend into darkness."; now the player is in Waste Duct. Instead of going down from LabTwo, try entering the steel grate. Section 6 - The Waste Ducts The Waste Duct is down from LabTwo. "Dirt formations cover the walls of this steel duct, running under the laboratories and the high corridor. An ancient stench of death fills your nostrils. Above your head, a steel grate clogs the exit. The duct continues west." It is in the Waste Area. It is not apparent. Before going to the Waste Duct, now the Waste Duct is apparent. The steel_grate_two is scenery in the Waste Duct. It is an enterable container. The printed name is "steel grate". The description is "It holds on heavy hinges. You can pull it open and exit up." Instead of inserting something into the steel_grate_two, say "The holes in the grate are too tiny. It looks like a waste of effort, anyway." Understand "steel/grate" as the steel_grate_two. Instead of closing the steel_grate_two, say "It is closed already." Instead of opening the steel_grate_two: say "You push the grate open and get out of the duct."; now the player is in LabTwo. Instead of going up from the Waste Duct, try opening the steel_grate_two. Instead of entering the steel_grate_two, try opening the steel_grate_two. Instead of pushing the steel_grate_two, try opening the steel_grate_two. Every turn when the player is in the Waste Duct for the first time: record "The Dweller" as achieved. Waste_center is west of Waste Duct. "Dirt formations cover the walls of this steel duct, running under the high corridor. An ancient stench of death fills your nostrils. The duct continues east and west." It is in the Waste Area. The printed name is "Waste Duct". Waste_west is west of Waste_center. "Dirt formations cover the walls of this steel duct, running under [if the Power Control Room is visited]the power control room and [end if]the high corridor. An ancient stench of death fills your nostrils. The duct continues east. Above you, an opening leads into a dimly lit area." It is in the Waste Area. The printed name is "Waste Duct". Section 7 - The Power Control Room The Power Control Room is up from Waste_west. "The large octagonal-shaped chamber is filled by a massive machine. The enormous totem has an eight-pointed star-shaped base, with a central column rising to the ceiling at least thirty meters above you. The rest of the floor is littered with metal cylinders, some of which still protrude from the machine itself[first time].[paragraph break]You remember having seen something similar at the University, in your first year by the Propulsory Science Compartment.[paragraph break][italic type]This is a power control device,[roman type] you think. [italic type]It must be part of the engines of this... station[roman type][only].[paragraph break]To the northeast, [if the glass panel is open]you can exit to the high corridor[otherwise]a glass panel overlooks the high corridor[end if]." It is southwest from the glass panel. Instead of listening when in the Power Control Room, say "[if the Electricity is switched off]The silence is astonishing[else]The machine is humming vigorously[end if]." The seethroughcorridor is scenery in the Power Control Room. Understand "high/corridor" as the seethroughcorridor. The description is "You can see the high corridor to the northeast." The large octagonal-shaped machine is scenery in the Power Control Room. It is a device. It is switched off. Understand "power/control/device/enormous/totem/massive/star/eight-pointed/base/generator/accumulator" as the large octagonal-shaped machine. The description is "The giant structure is star shaped. Eight branches serve as solid legs for a large column, rising above it and diving into the ceiling. [If switched off]It is dark and inert[otherwise]It is lit by several small dots on every vertical surface[end if]. On its side, a series of round holes cut through the metal, some harboring strange, metallic cylinders." Instead of switching on the large octagonal-shaped machine: if the large octagonal-shaped machine is switched off: say "You have to do something specific to turn it on. There is no shortcut."; otherwise: say "The machine is switched on and functioning.". Instead of switching off the large octagonal-shaped machine: if the large octagonal-shaped machine is switched on: say "You have to do something specific to turn it off. There is no shortcut."; otherwise: say "The machine is switched off already.". The metal column is part of the large octagonal-shaped machine. The description is "At least two meters wide, this is where energy could be convoluted when the power control device is operational. [if the large octagonal-shaped machine is switched off]It is now dark and noiseless[otherwise]Streams of energy crawl on its surface like rampaging thunder[end if]." Instead of doing something except examining to the metal column, say "It is unreachable, as it towers above the bulky machine." Some round holes are part of the large octagonal-shaped machine. The description is "Some of the holes harbor strange metallic cylinders, while others rest empty." Understand "hole" as the round holes. After examining the round holes for the first time: say "One of the holes, scratched and punctured, catches your attention. It contains a crumpled, rusty cylinder, broken in half by some mysterious force."; now the scratched hole is in the Power Control Room. Instead of searching the round holes, try examining the round holes. The scratched hole is a container. It is fixed in place. "On the power control device is a scratched and punctured hole." The description is "This particular hole has sustained major damage." Understand "bay/scratch/scratches" as the scratched hole. In the scratched hole is a broken cylinder. The description of the broken cylinder is "The object has been pierced by some unknown force and now lies broken in half and useless." Understand "crumpled/pierced/rusty" as the broken cylinder. Instead of inserting something into the scratched hole, say "It doesn't look like a storage facility, but a very precise and purposefully designed bay. You may find other, more useful things to fit it." Some metal cylinders are scenery in the Power Control Room. The description is "Several, scattered cylinders litter the floor and pop out from some of the round holes in the massive machine. They all look dead and unusable." Instead of taking the metal cylinders, say "They are heavy and useless." [After examining the metal cylinders for the first time: say "Among the debris, you scout a cylinder that looks not-dead-yet."; now the silver cylinder is in the Power Control Room; try looking.] The silver cylinder is a closed openable container in the Power Control Room. "Among the equipment pieces littering the floor, you scout an unscarred, silver cylinder." The description is "A silver cylinder, unscarred.[if charged] It faintly vibrates at the touch.[end if] A cap [if closed]closes its top[otherwise]is open on its top[end if]." Understand "unscarred/cap/vibrating" as the silver cylinder. Before searching the silver cylinder: if the silver cylinder is open: say "There is a concave space inside the cylinder. It looks like it can host a series of rectangular panels, or a cube of sorts.". Instead of inserting something into the large octagonal-shaped machine: if the scratched hole is in the Power Control Room: try inserting the noun into the scratched hole; otherwise: say "There are too many holes in the machine. Maybe you want to better examine them.". Instead of inserting something into the metal column, try inserting the noun into the large octagonal-shaped machine. Instead of inserting something into the round holes, try inserting the noun into the large octagonal-shaped machine. [Check inserting something into the silver cylinder: if the silver cylinder is closed: try opening the silver cylinder.] Instead of inserting the plutonium battery into the silver cylinder: if the silver cylinder is open: say "You try and put the [plutonium battery] in the cylinder... and it fits wonderfully."; now the plutonium battery is in the silver cylinder; now the cylinder is charged; else: say "The [silver cylinder] is closed.". Instead of removing the plutonium battery from the silver cylinder: if the silver cylinder is open: say "You pick up the [plutonium battery] from the cylinder."; now the player carries the plutonium battery; now the cylinder is depleted; else: say "The [silver cylinder] is closed.". Instead of inserting something into the silver cylinder: if the silver cylinder is open: say "You may want to feed something more... energetic to the cylinder."; else: say "The [silver cylinder] is closed.". Instead of inserting the silver cylinder into the scratched hole: if the scratched hole contains something (called the clogger): say "[The clogger] is in the hole at the moment. You may want to remove it, first."; stop the action; else if the cylinder is depleted: say "You put the cylinder in the round hole. Nothing obvious happens. You take it back."; else if the steel valve is charged: say "You put the cylinder in the round hole. Nothing obvious happens. You take it back."; else: say "As you fit the powered cylinder into the bay, the machine starts vibrating. In a matter of seconds, it starts roaring as if a thousand wasps are struggling to escape from its belly. Finally, electric arcs start running through the high column's surface and the machine reaches full potential."; now the silver cylinder is in the scratched hole; now the large octagonal-shaped machine is switched on; now Electricity is switched on; now the glass panel is apparent; if the glass panel is closed: say "[line break]After a while, the darkened glass panel closing the northeast exit slides into the wall, disappearing."; now the glass panel is open. Every turn when the glass panel is open for the first time: record "To Shed a Light" as achieved. Instead of removing the silver cylinder from the scratched hole: if the cylinder is depleted: say "You pull off the cylinder."; now the silver cylinder is carried by the player; else if the steel valve is charged: say "You pull off the cylinder."; else: say "As you remove the cylinder from its bay, the machine quickly stops and returns to sleep."; now Electricity is switched off; now the large octagonal-shaped machine is switched off; now the silver cylinder is carried by the player. Instead of taking the silver cylinder when the silver cylinder is in the scratched hole: try removing the silver cylinder from the scratched hole. Does the player mean doing something to the silver cylinder when the silver cylinder is carried by the player: it is very likely. Does the player mean inserting the plutonium battery into the silver cylinder: it is very likely. Does the player mean doing something to the broken cylinder when the player is not in The Radio: it is very likely. Section 8 - The Freezing Chamber The Freezing Chamber is east of the bulky shutter. "A sort of warehouse, this large chamber is filled with cases and wiring, all inter-tangling like cerebrum synapses. Large tubes come and go from crates and pieces of machinery, scattered around randomly." Instead of exiting when in the Freezing Chamber, try going west. Some littering_cases are scenery in the Freezing Chamber. The description is "Crates of all kinds, both in metal and plastic, litter the huge room. You can't seem to find anything remotely useful in them." Understand "cases/crates/boxes/litter/metal/plastic/things/littering/machinery" as the littering_cases. The printed name is "cases and crates". Some wiring are scenery in the Freezing Chamber. The description is "Tubes and wires, all tangled together and forming an inextricable mass. They come and go from the crates, maybe sustaining or powering them." Understand "wires/tubes" as the wiring. The icy smoke is scenery in the Freezing Chamber. The description is "It is ice sublimating into steam. The very room is full of it." The ice is scenery in the Freezing Chamber. The description is "It's dark and dirty. It must have been here for quite some time[first time]. You wonder if there is a risk of bacteria releasing when it melts[only]." Instead of attacking the ice, say "Too hard to break. It's like hammering on metal." Instead of attacking the ice with something, try attacking the ice. A large container is fixed in place in the Freezing Chamber. "A larger container -- three meters tall, two meters wide and deep -- seems to be left aside from the rest of the things littering the place." The description is "A large metal and glass container, from which freezing smoke descends like a cheap cinema effect. Bulky hoses are plugged into its sides. A sort of porthole opens in its side." Understand "glass/steel" as the large container. Some hoses are part of the large container. The description is "The hoses are covered by ice, as is all the rest of the machinery in here. They are plugged -- and welded -- to the large container." Instead of taking or pulling or pushing or turning the hoses, say "You can't unplug them." A porthole is part of the large container. The description is "A small window, looking inside the container, partly covered in ice and dirt." Understand "window/hole" as the porthole. Instead of searching the porthole, say "[first time]There is something inside.[paragraph break][only]A sort of creature, frozen still, is held captive inside the container. All you can see through the small porthole is what looks like an eye, at least ten centimeters wide, covered by several curtains of brownish skin, and part of... a mouth. Within, dozens of teeth, like rusty nails, crowd in anger[first time].[paragraph break][italic type]What the HELL is this?![roman type] you mutter to yourself.[paragraph break]You are not alone on this trip, it seems[only]." Instead of rubbing the porthole: say "You rub at the porthole, then look inside."; try searching the porthole. Instead of searching the large container, try searching the porthole. Instead of attacking the large container, say "The container is sturdy, maybe designed to keep things safe inside." Instead of attacking the large container with something, try attacking the large container. Instead of opening the large container, say "There is no opening. The container is fastened shut by means unknown." Instead of taking, pushing or pulling the large container, say "The thing is too big to move. And the ice has welded it to the ground." The frozen creature is scenery in the Freezing Chamber. The description is "You have never seen anything like this. [first time]Not even in those silly Gettare Rinors['] movies. [only]The eye is the size of a handball, and the thing may well possess ten of those. The teeth, crowding that gaping hole of a mouth, are blades of bone. They number in the hundreds. Your scientific beliefs are seriously shaken by the sight." Understand "eye/curtains/skin/mouth/teeth/nails/rusty/beast/alien" as the frozen creature. It is ambiguously plural. Instead of doing something except examining to the frozen creature, say "It is securely closed inside the large container." Every turn when the player is in the Freezing chamber: if the player is not wearing the white jumpsuit: say "[one of]It is very cold in here. The air must be well below freezing. You can barely breathe.[or]The intense cold starts crawling under your exposed skin.[or]You begin shaking for the unbearable cold.[or]The first signs of frostbite begin tearing through your skin.[or]Your arms and legs are becoming numb. It's better you get out of here, now.[or][cycling]". Every turn when the player is in the Freezing Chamber for six turns: if the player is not wearing the white jumpsuit: say "The cold gets in.[paragraph break]The last thing you feel is your own eyes turning into icicles."; record "Titanic" as achieved; end the game in death. After going west from the Freezing chamber: if the player is not wearing the white jumpsuit: say "You get out and in a few moments you feel warm again[first time]. You wonder how this could have happened so fast[only]."; continue the action. Section 9 - The Train Station The Train Station is north of High_corr_N. "[first time]You leave the cold environment of the corridors to enter a much wider space.[paragraph break][only]Light in here gets dimmer, as the only source is several meters up ahead, on the distant ceiling. In front of you, a ramp runs into several tunnels, each lined by railways. Many of the holes are shuttered by heavy bulkheads, while others lead into darkness, way out of reach. On the opposite side, the circular room enters the high corridor to the south." It is in the dark corridors. The ramp is scenery in the Train Station. The description is "A set of rails forking and jumping into each of the tunnels up above[first time]. You guess this must be a sort of a train hub, where wagons depart and collect[only]." Instead of entering the ramp, say "The ramp is too steep to climb." Instead of climbing the ramp, try entering the ramp. Some dark tunnels are scenery in the Train Station. The description is "The tunnels leave the room in every direction. Some are closed, others are open but horribly dark." Understand "rails/railways/holes/bulkheads" as the dark tunnels. Instead of entering or climbing the dark tunnels, say "They are way out of reach." Instead of inserting something into the dark tunnels, say "The nearest ones are closed. The rest is too far to reach." The lone wagon is fixed in place in the Train Station. "A lone wagon, an open boat hanging over rails, sits undamaged at the [if the location is Train Station]beginning[else]end[end if] of the ramp." It is an enterable supporter. The description is "A means of transport, by any chance." Understand "open/boat" as the lone wagon. The lone wagon can be lonely_s or lonely_n or inhabited. The lone wagon is lonely_s. On the lone wagon is a rusty console. It is fixed in place. The description is "On the console is a set of devices. The most striking are a red and a brown button. The first points north, while the latter points south." Understand "devices/set" as the rusty console. Instead of climbing the lone wagon, try entering the lone wagon. The red button is part of the rusty console. Instead of pushing the red button: if the Electricity is switched off: say "You push the button, but nothing happens. It looks like it needs powering."; otherwise: if the lone wagon is in the Train Station: say "The wagon departs![paragraph break][if the player is on the lone wagon]After a short while you find yourself in...[end if]"; now the lone wagon is in the Crossroads; if the player is on the lone wagon: now the lone wagon is inhabited; try looking; stop the action; else if the lines button is plus_shaped and the lone wagon is in the Crossroads: say "The wagon departs![paragraph break][if the player is on the lone wagon]After a short while you find yourself in...[end if]"; now the lone wagon is in the Second Station; if the player is on the lone wagon: now the lone wagon is lonely_n; try looking; stop the action; otherwise: say "Nothing happens. The wagon has reached the destination.". Every turn when the lone wagon is in the Crossroads for four turns: if the lone wagon is lonely_s: now the lone wagon is in the Train Station; if the player is in Train Station: say "The wagon reappears from the north and brakes in front of you."; else if the lone wagon is lonely_n: now the lone wagon is in Second Station; if the player is in Second station: say "The wagon reappears from the south and brakes in front of you.". The brown button is part of the rusty console. Instead of pushing the brown button: if the Electricity is switched off: say "You push the button, but nothing happens. It looks like it needs powering."; otherwise: if the lone wagon is in the Second Station: say "The wagon departs![paragraph break][if the player is on the lone wagon]After a short while you find yourself in...[end if]"; now the lone wagon is in the Crossroads; if the player is on the lone wagon: now the lone wagon is inhabited; try looking; stop the action; else if the lone wagon is in the Crossroads: say "The wagon departs![paragraph break][if the player is on the lone wagon]After a short while you find yourself in...[end if]"; now the lone wagon is in the Train Station; if the player is on the lone wagon: now the lone wagon is lonely_s; try looking; stop the action; otherwise: say "Nothing happens. The wagon has reached the destination.". Instead of getting off the lone wagon when the lone wagon is in the Crossroads, say "There's not that much space outside the wagon, and you risk being electrocuted by the rails." Instead of pushing or pulling the lone wagon, say "The wagon must have some kind of mechanical brake working because, even if on wheels, it won't budge. Maybe it must be operated elseway." Instead of pushing the lone wagon to a direction, try pushing the lone wagon. Chapter 4 - The Porch Section 1 - The Porch The Porch is a room. It is in Vacation House. "The air has gotten dizzier. Korhos is almost set, only days away from its full trip into the ocean. The balcony is cozy and it could serve as a nice retreat for the incoming storm[first time].[paragraph break]You always loved staring at the rain from Uncle Oren's porch[only]." The balcony_oren is scenery in the Porch. Understand "balcony/porch/cozy/retreat" as the balcony_oren. The description is "It is a wooden porch, which white varnish has suffered from the ordeal of time and salinity." Instead of outpointing when in the Porch, say "You could go anywhere, but you prefer it here, just for the chat." Instead of going nowhere from the Porch, try outpointing. Section 2 - Oren, again Instead of talking to Uncle Oren for the sixth time: say "'So,' Oren asks, 'do [italic type]you[roman type] believe in afterlife?'[paragraph break]You stare at him. 'I... I don't know.'[paragraph break]Oren takes a look at Grey Cape, to the west. Some gulls are circling its southernmost rock. 'I don't, either. But... all of this, all this universe. Wouldn't it feel a bit [italic type]wasted[roman type] if it was there just for us?'"; now the speech_count of Uncle Oren is 0. Instead of talking to Uncle Oren for the seventh time: say "'Well,' you argue, 'every minute is a treasure, they say. A show can be pretty interesting even if it lasts only a second. You know, some elementary particles['] lives are so short...'[paragraph break]'Don't lecture me, reg,' Oren interrupts you. A smile cuts his face in two. 'I was a scientist and a teacher [italic type]ages[roman type] before you. What I mean is: Is this show just for us? Apart from how long it lasts -- or how long [italic type]we[roman type] last -- don't you think it would deserve a better audience?'[paragraph break]You cough. 'Are you talking about... other, more... durable, intelligent life forms?'[paragraph break]'I am,' he says."; now the speech_count of Uncle Oren is 0. Instead of talking to Uncle Oren for the eighth time: say "'So that the show wouldn't require an afterlife...'[paragraph break]'Indeed.'[paragraph break]You laugh. 'So you'd rather believe in aliens than in Heavens.'[paragraph break]'We don't [italic type]need[roman type] Heavens. And thinking that Big Mama Kohr is there just for our own, miserable eyes is showing incredible arrogance.'[paragraph break]'You'd feel at home with Andy and Marion. They are believers. I stay well in my arrogant shoes.'[paragraph break]'[italic type]We are the only ones.[roman type] That's what is written on the first Mechanostation ever built. Arrogant. And foolish.'"; now the speech_count of Uncle Oren is 0. Instead of talking to Uncle Oren for the ninth time: say "'Oren, I don't want to [italic type]lecture[roman type] you, but... There isn't and there never has been any proof of another single life form in the known part of the galaxy. And that's a very [italic type]large[roman type] amount of space.'[paragraph break]Oren laughs. He raises his glass in front of your eyes and looks through. 'Let's imagine,' he says, 'that we filled this glass with water from the sea. Now, you can easily see we caught no fish in it, right?'[paragraph break]You nod, silently.[paragraph break]'So: would you [italic type]dare[roman type] say, given the glass is empty, that there are no fish in the [italic type]ocean[roman type]?'"; now the speech_count of Uncle Oren is 0. Instead of talking to Uncle Oren for the tenth time: say "'The universe is so big, a galaxy is like a sand grain in a beach compared to it. We live -- what? -- eighty years? We've been around for -- how much? -- three thousand years? Four? Ten? Korh has been cold for at least ten [italic type]billion[roman type] years. The stars can judge, Ektor, not us. We can only hope their legacy, the legacy of the stars, will be soft on us. [']Cause we just don't compare.'[paragraph break]He takes a fair gulp from the glass, then puts it back on the table. His eyes wander again towards the impending thunderstorm.[paragraph break]'By Fat,' he laughs, in the end. 'Using your measuring method, if we caught something in here, we'd say that was the biggest fish in the sea. But the sea is endless, Ektor,' he smiles. 'The sea can host such awesome creatures that won't even fit this glass. Squids, sharks...'"; now the speech_count of Uncle Oren is 0; pause the game; remove the Shore_Clothes from play; now the player wears the Space_Clothes; now everything inside the Fake_inventory is carried by the player; say "[italic type]...Whales. There are [roman type]whales[italic type] floating in space[roman type]."; the fishes escape in four turns from now; move the player to Observatory Room; record "The Fisher" as achieved. Chapter 5 - Awakening the Dread Section 1 - The Observatory Room The Observatory Room is southeast of the steel valve. "At least fifty meters wide, this semi-circular room must have been the observatory lounge for the inhabitants['] spare time. A set of tables and seats form a theater of sorts, for tonight's show of the universe. A glass dome, covering all the south side of the room and part of the ceiling, is open to the stars. The high corridor is to the northwest, while a second, tighter tunnel departs from the northeast. In the northern wall, a metal ladder heads up into an opening." Some floating whales are fixed in place in the Observatory Room. "[first time]Beyond the glass, the most amazing show of all your life is playing. [only]A dozen[first time]...[only] whales are floating in space, dancing and joking at your own sanity. In the distance, as a sort of dynamic backdrop, the expanding supernova that was the Monarch solar system is flaring and growing[first time].[paragraph break]You watch the scene, speechless, kidnapped by its unbelievable beauty and struck by horror.[paragraph break][italic type]This is it, [roman type]you murmur. [italic type]The legacy of the stars.[roman type][paragraph break]Uncle Oren would laugh at you, now[only]." The description is "The whales are enormous, heavy thus impossibly lightweight in the absence of gravity. They are... swimming in the void, unaware of the physics and dynamics laws on which you based all your beliefs. One of the smaller creatures is staring at you, as if it felt your presence. You stare back in silence, open mouthed." Understand "show/dozen/dancing/joking/big/enormous/creatures" as the floating whales. Instead of doing something except examining to the floating whales, say "The whales are behind a thick wall of glass, floating in deep space." Some tables are scenery in the Observatory Room. The description is "The tables are surrounded by seats in the sides of the big chamber. This must have been a restaurant, and a quite expensive one, you guess." Understand "table/bar" as the tables. Instead of searching the tables, say "No one has been littering this place for quite some time." Instead of climbing or entering the tables, say "This doesn't look like that kind of bar." Instead of looking under the tables, try searching the tables. Some seats are scenery in the Observatory Room. The description is "Some of the seats form a theater of sorts. You imagine people gathering here and looking at the stars, in an everlasting evening show." Understand "theater/seat" as the seats. Instead of searching the seats, try searching the tables. Instead of entering the seats, say "That would be romantic, wouldn't it? If only you weren't the lone survivor you are..." Instead of climbing the seats, try climbing the tables. Instead of looking under the seats, try looking under the tables. A small whale is part of the floating whales. Understand "smaller/puppy/staring/creature/one" as the small whale. The description is "Its mouth is as large as half of the round viewscreen. Head to tail it must be one hundred meters long. It seems to be looking at you." Instead of doing something except examining to the small whale, try pushing the floating whales. The glass dome is scenery in the Observatory Room. The description is "The dome is perfectly clean, as if a janitor has been washing it every day since the dawn of time. What you see beyond must be the greatest show of the universe: the giant supernova is glaring inside the remnants of Andromeda like a flower blossoming in a cold spring morning[first time], across the green fields of the Semiros or in the valley of Shen.[paragraph break]A sad smile paints your face, and only the blackness of space stands witness to it[only]." Instead of attacking the glass dome, say "The glass must be ten centimeters thick." Instead of attacking the glass dome with something, try attacking the glass dome. The expanding supernova is scenery in the Observatory Room. The description is "The trinary system is no more. In its place, a flare, the size of which you can but imagine, is glowing and expanding[first time]. You can't tell for sure, but you guess it will reach this place in less than a few hours[only]." Understand "monarch/sehrn/korhos/fatimah/trinary/system/solar/dynamic/backdrop/flaring/growing/glowing/flare/sky/universe/space/stars" as the expanding supernova. Instead of doing something except examining to the expanding supernova, say "You calculate the supernova must be at least... a million kilometers away." At the time when the fishes escape: if the player is in the Observatory room: say "The space whales take a last look inside the observatory room, then group together and swim away, losing themselves in the vacuum of space. You may be mistaken, but you feel like they wanted to say goodbye before leaving this imploding galaxy."; remove the floating whales from play. Before waving hands when in the Observatory Room: if the floating whales are in the Observatory Room: say "The whales look at you. You are quite sure they are waving their tail flippers back at you."; stop the action. Instead of waving at the floating whales, try waving hands. The metal ladder is scenery in the Observatory Room. Before entering or climbing the metal ladder, try going up instead. Section 2 - The Clogged Railway The Clogged Railway is northeast of the Observatory Room. "The narrow corridor comes to a halt where it has been devoured by a large gaping hole, opening to the north under your feet. The hole continues up and to the southeast, from where it must have originated. A pair of now useless rails departs from here and falls into the darkness before you[first time].[paragraph break]The sight reminds you too easily of the devouring grounds that were left from the train wreck in which your ordeal started. It lacks the flames and the smoke, but it really is a twin scene.[paragraph break][italic type]What has happened here, [roman type]you wonder, looking into the gaping hole. Then, you turn to face up, and the sight of the open sky catches your heartbeat for a second[only]." The gaping hole is scenery in the Clogged Railway. The description is "The hole has been dug by something, quite big, punching through the metal boundaries of the structure you are in. Below, it plunges into darkness. Above, a hundred meters away, it opens into the emptiness of space[first time].[paragraph break][italic type]There should be no air here, [roman type]you shiver. [italic type]How in Monarch can I breathe?[roman type][paragraph break]As usual, only the deepest silence answers[only]." Understand "gape/large/sky/open" as the gaping hole. Instead of entering the gaping hole, say "That would mean falling to death." Instead of climbing the gaping hole, say "The opening is too high up above your head." Instead of facing up when in the Clogged Railway, try examining the gaping hole. Some useless railways are scenery in the Clogged Railway. The description is "They still spark with electricity. They lead nowhere, though." Understand "pair/railway/rail/rails/tracks/track" as the useless railways. Instead of touching or pushing or pulling or taking the useless railways, say "You may be electrocuted to death." Instead of jumping when in the Clogged Railway, try entering the gaping hole. Section 3 - The Mixer The Mixer is up from the Observatory Room. "A small room, no window, just a thin slot for[first time] what you suppose is[only] air conditioning." The central console is fixed in place in the Mixer. "The north wall harbors a bulky keyboard, lit up by several buttons." The description is "The mixer is powered. On it, among the many cryptic buttons, three have symbols that you can comprehend. On the first is a star, on the second [if the lines button is parallel_shaped]a couple of parallel lines[else if the lines button is minus_shaped]a minus symbol[else if the lines button is plus_shaped]a plus symbol[end if], on the last a circle." Understand "bulky/keyboard/mixer/buttons" as the central console. Instead of pushing or touching the central console, say "You must address each button separately." The star button is part of the central console. The description is "On the button is a shape resembling a star[if the anti-radiation bulkhead is in the Observatory Room]. It is lit[end if]." Understand "1/first/1st" as the star button. The lines button is part of the central console. Understand "equal/2/second/2nd/parallel/plus/minus/dash/line/symbol" as the lines button. The description is "On the button is a shape resembling [if parallel_shaped]two parallel lines[else if minus_shaped]a minus symbol[else if plus_shaped]a plus symbol[end if]." The circle button is part of the central console. The description is "On the button is a shape resembling a circle[if the anti-flare bulkhead is in the Observatory Room]. It is lit[end if]." Understand "3/third/3rd" as the circle button. Before switching on or switching off the central console, say "You can't see how." instead. Instead of pushing the lines button: if the lines button is parallel_shaped: say "The shape on the button changes. It now looks like a minus symbol."; now the lines button is minus_shaped; stop the action; else if the lines button is minus_shaped: say "The shape on the button changes. It now looks like a plus symbol."; now the lines button is plus_shaped; stop the action; else: say "The shape on the button changes. It now looks like a couple of parallel lines."; now the lines button is parallel_shaped; stop the action. The slot for air conditioning is scenery in the Mixer. The description is "It's just a thin slot. A millimeter or so." Instead of inserting something into the slot for air conditioning, say "Nothing would fit. Almost nothing." Instead of inserting the useless railway ticket into the slot for air conditioning: say "The ticket fits... and it's sucked inside!"; now the useless railway ticket is in the Crossroads. Section 4 - The Crossroads The Crossroads is a room. "The tube opens into a crossed path. [If the lines button is parallel_shaped]Here, the rails come to a halt, the midsection turned ninety degrees and vanishing into two holes to the east and west. The following section does the same, a few meters ahead[else if the lines button is minus_shaped]Here, the rails come to a halt, the midsection turned ninety degrees and vanishing into two holes to the east and west. The next section, separated from this one, follows the north-south route in a new tunnel[else]The rails cross a few meters ahead, providing passages in all four cardinal directions[end if]." Instead of going nowhere from the Crossroads, say "The rails exiting the crossroads are electrified. You'd risk electrocution." Every turn when the wagon is in the Crossroads for the first time: record "Ticketless Ride" as achieved. The fluorescent signpost is fixed in place in the Crossroads. "A signpost is hanging from the ceiling, a fluorescent symbol faintly glowing in the dark. [If the lines button is parallel_shaped]The symbol represents a couple of straight lines[else if the lines button is minus_shaped]The symbol has turned to a horizontal line[else]The symbol is now plus-shaped[end if]." Understand "symbol/plus/minus/line/lines/horizontal/vertical/parallel/glowing/couple/sign/post" as the fluorescent signpost. The description is "[If the lines button is parallel_shaped]The symbol represents a couple of straight lines[else if the lines button is minus_shaped]The symbol has turned to a horizontal line[else]The symbol is now plus-shaped[end if]." Instead of reading the fluorescent signpost, try examining the fluorescent signpost. Instead of jumping when in the Crossroads, say "You jump on the spot, fruitlessly[first time]. The wagon dangles dangerously, showing how playing stunts in an abandoned but electrified railway can be stupid[only]." Some Sc_rails are in the Crossroads. They are scenery. Understand "rails/rail/railway/railways/midsection/hole/holes/path/tunnel" as the Sc_rails. The printed name is "rails". The description is "This tunnel is a sort of junction between four distinct lines, crossing each other in front of you. There is no space around the wagon and darkness is the main actor, here[if the lines button is plus_shaped]. The rails form a cross and now can be passed[else]. There must be a sort of control room, somewhere, to operate the rails so that the wagon can pass through[end if]." Instead of touching the Sc_rails, say "No, really. They are run through by high-voltage current." Section 5 - The Second Station The Second Station is a room. "In here[first time], as in the other specular location,[only] rails depart into several holes that plunge into darkness. A set of secondary tunnels leaves from the north and northeast while, to the west, a much larger highway is lit by a strong flashing strobe.[first time][paragraph break]To get here, the wagon has traveled for at least fifteen minutes.[paragraph break][italic type]How big is this place,[roman type] you ask yourself. [italic type]And how many people lived here?[roman type][only]" Every turn when the wagon is in the Second station for the first time: record "The X Marks the Spot" as achieved. Some dark_tunnels2 are scenery in the Second Station. The description is "The tunnels leave the room in every direction. Some are closed, others are open but horribly dark." Understand "rails/railways/holes/bulkheads" as the dark_tunnels2. The printed name is "dark tunnels". Instead of entering or climbing the dark_tunnels2, say "They are way out of reach." Instead of inserting something into the dark_tunnels2, say "The nearest ones are closed. The rest is too far to reach." The highway is scenery in the Second Station. The description is "It looks like a three-lanes highway, leaving the station to the west. A strong light fills it." Understand "strobe/light/lane/lanes/three" as the highway. Section 6 - The Chess Room The Chess Room is northeast from the Second Station. "[first time]After a while, and along a narrow, dimly lit tunnel, you find yourself in a rather peculiar environment.[paragraph break][only]This six-sided room reminds you of the chess training grounds in which you used to spend your spare time during your first years in Brouguoise, before they hired you at the University of Monarch: The size, roughly the same; the white, featureless walls -- a sort of dramatic fashion of the times in which the Campus was built; the plain, cold light that fills the place. But most of all, what strikes you as a perfect mimic is the object filling the center of the room." Some chess players are fixed in place in the Chess Room. "Two men, seated and facing each other, play a game around a six-sided table, in an everlasting match." The description is "They are made of stone[if the strange statue is known], statues of the same kind you found in that corridor[end if]. Sitting, immobile, staring at the center of the table, in a replica of a very slow, endless game of chess[if LOGAN is switched off][first time].[paragraph break]You begin wondering. [italic type]What has happened to these people? Is this really a sculpture or...?[roman type][paragraph break]As an answer, you hear a faint beep coming from the north[only][end if]." Understand "two/man/men/match/statues/fossil/fossils/statue/player/game/object/stone/hesld/ttscy" as the chess players. The six-sided table is part of the chess players. The description is "Made from plastic, this six-sided table was a console of sorts. Now, the buttons are rusted, broken, and the arms of the two chess players have melted into it, making of the three an inseparable trio." Understand "button/buttons/console" as the six-sided table. Section 7 - The Thousand Lights Room The Thousand Lights Room is north of the Chess Room. "A six-sided room[first time], again[only]. Each wall is covered in a myriad of tiny bulbs, each one the size of a bee's eye. Most of the lights are [if LOGAN is switched on]on, drawing patterns and ungraspable designs[otherwise]off[end if]. On the east wall, a ten-by-twenty centimeter spot just below a small viewscreen bears a series of five symbols, printed in an obscure, alien language. The room is then empty, except for a large cubic device placed against its northern wall[if LOGAN is aware].[paragraph break]A hologram, hovering on the device's top, depicts a galaxy[else if LOGAN is interested].[paragraph break]A hologram on the device shows a couple of human beings[else if LOGAN is knowing].[paragraph break]The hologram on the device shows -- unmistakably -- a Hyerotrope[end if]." Some tiny bulbs are scenery in the Thousand lights room. Understand "lights/myriad/bulb/light" as the tiny bulbs. The description is "The bulbs are small but very bright, nonetheless." The viewscreen is scenery in the Thousand Lights Room. The description is "[if LOGAN is switched off]The viewscreen is currently off[else if LOGAN is stupid]The viewscreen shows a big, green eye[else if LOGAN is knowing]The viewscreen is filled with alien diagrams[else]The viewscreen shows an eye, followed by an arrow pointing to a mouth[end if]." Understand "view/screen/monitor/eye/mouth/arrow/green/small" as the viewscreen. The label is scenery in the Thousand Lights Room. The description is "[If LOGAN is not named]A series of five symbols, printed in a language you don't comprehend. Obviously alien[otherwise]The five symbols must mean LOGAN in a language you can't grasp[first time]. Given the time you could try and learn a new alphabet, but the impending supernova is more of a concern, now[only][end if]." Understand "symbols/five/spot/symbol" as the label. The large cubic device is scenery in the Thousand Lights Room. It is a supporter. The description is "[if LOGAN is switched off]It looks like an examination table[else if LOGAN is stupid]A cone of green light goes from the ceiling to the table's top. Inside it, a smaller beam runs to cover all its surface. It reminds you of a 3D scanner you once toyed with in Brouguoise[else if LOGAN is aware]The hologram hovering on the device's top looks like... the galaxy of Andromeda[else if LOGAN is interested]The hologram now shows a couple of human beings, probably a man and a woman, depicted in a rough style. They seem to be holding each others['] hands[else if LOGAN is knowing]The hologram shows -- unmistakably -- a Hyerotrope[end if]." Understand "examination/table/machine/hologram/picture/humans/hyerotrope/beam/cone/light/green/galaxy/andromeda/human/beings/man/woman/hand/hands/image/cube/laser/image/something/holographic/smaller/dark" as the large cubic device. Before entering the large cubic device: say "The table wouldn't sustain your weight, you guess"; stop the action. Instead of touching the large cubic device: say "[if LOGAN is switched off]The table is cold as ice[else]You hand passes through the green light, grasping nothing[end if]." Every turn when the player is in the Thousand Lights Room for three turns: if LOGAN is switched off: now LOGAN is switched on; say "A[if we have examined the chess players]nother, stronger[end if] beep fills the room. All of a sudden, many of the dormant lights come to life and the whole room is turned into a dance floor. The air starts circulating -- probably the air conditioning kicking in -- and something appears above the large cubic device and on the small viewscreen." Section 8 - Hexagon Hexagon is north of Second Station. "[first time]The narrow tunnel opens into a well lit area. Your eyes take a second to adjust to the brilliance.[paragraph break][only]A hexagonal room, lined in plaster and steel, with six doors opening into six more locations. Three of them look dead, while the others glow or flicker to different rhythms. To the south is the dark tunnel leading to the railway station; to the northwest and north the [first time](seemingly) [only]functioning exits." The north door is a plaster door. It is north of the Hexagon. It is working. Understand "n" as the north door. The northeast door is a plaster door. It is northeast of the Hexagon. It is broken. It is closed. Understand "ne" as the northeast door. It is not apparent. The southeast door is a plaster door. It is southeast of the Hexagon. It is broken. It is closed. Understand "se" as the southeast door. It is not apparent. The southwest door is a plaster door. It is southwest of the Hexagon. It is broken. It is closed. Understand "sw" as the southwest door. It is not apparent. The northwest door is a plaster door. It is northwest of the Hexagon. It is working. Understand "nw" as the northwest door. The totl_drs are scenery in the Hexagon. Understand "doors" as the totl_drs. The description is "Only the northwest and north doors look operative. The rest are dead as rocks." The printed name is "doors". Instead of opening the totl_drs, say "The doors will open automatically." Instead of closing the totl_drs, say "They are closed already." Instead of going nowhere when in the Hexagon, say "The seemingly functioning doors are to the north and northwest. Otherwise you can go back south to the train station." Section 9 - Commanders Quarters The Commanders Quarters is north of the north door. "Another hexagonal room, this time with just one exit, leading south through a plaster door. The room is exceptionally blank, as a sort of minimalistic museum." The printed name is "Commanders['] Quarters". Before going to the Commanders Quarters, say "The plaster door opens as you get near it and closes after you." In the Commanders Quarters is a glass table. It is fixed in place. "In the center of the room, a six-sided glass table takes most of the space. [If the glass table is depleted]The surface is crystal-clean, a mocking at the passing of time[else]On the glass table, a holographic representation of an unknown portion of the universe is circling around its axis[end if]." The description is "[if the glass table is depleted]It is a clean -- astonishingly clean -- table made from glass. Light refracts on the perfect surface. It must have some use, but you cannot fathom what that might be[else]On the table, a 3D rendering of a mass of[first time]...[only] galaxies is rotating slowly, showing distances you cannot even try and calculate[end if]." Understand "surface/clean/crystal-clean/holographic/projector" as the glass table. Instead of searching or looking under the glass table, say "The glass table is rather transparent and hides no secret." Instead of pulling or pushing or turning the glass table, say "It is fastened to the floor." Instead of putting something on the glass table, say "This doesn't look like your personal litter deposit. It looks like some sort of technical device, instead." Instead of inserting something into the glass table, try putting the noun on the glass table. The universe hologram is scenery. Understand "3d/space/galaxy/galaxies/rendering/representation/portion/circling/amassment/rotating/mass/projection/holographic/map" as the universe hologram. The description is "The pattern described by the holographic representation [if the universe hologram is depleted]is indeed something you are quite sure of having seen before[else]is a truncated cuboctahedron. On each of the vertices, you imagine a Hyerotrope holding its due place in the universe's final act[end if]." Before examining the universe hologram for the first time: say "You check the distances represented in the hologram and your mind gets numb for a second or two.[paragraph break]'These are galaxies,' you say to yourself. 'It's an amassment of [italic type]galaxies[roman type], this one'.[paragraph break]LOGAN intercepts your amazement.[paragraph break]'LOGAN://This is sector Alpha Tau Beta of the universe (as deciphered by navigational coordinates extracted from the golden sample you showed to LOGAN). It contains both [bold type]Neulan[roman type] and [bold type]Andromeda[roman type] galaxies, plus a number between two and three-thousand other galaxies. The bit of space depicted is but a portion of the one theorized by Neulanean scientists. Also, you may want to note that some of the galaxies -- whose brilliance, by what you call the [italic type]apparent magnitude[roman type], is higher than 4.0 -- produce themselves in a rather elegant [bold type]pattern[roman type]." Before examining the glass table when LOGAN is knowing: if the glass table is depleted: say "LOGAN://'This is the 3D mapper the [bold type]Commanders[roman type] used to calculate travel routes and to analyze the surrounding space. It is a rather large scope preview. Do you want me to operate it?'[paragraph break]You nod.[paragraph break]After a brief warm-up, the glass table comes to life, and a bright hologram pops up over it."; now the glass table is charged; now the universe hologram is in the Commanders Quarters. Before switching on the glass table when LOGAN is knowing, try examining the glass table instead. Section 10 - The Forebridge The Forebridge is northwest of the northwest door. "An[first time]other[only] hexagonal chamber, this time rather larger than the previous ones. A set of lounge chairs dots the place, each of the seats resting empty in front of a terminal. To the north, a four-by-two-meter screen almost entirely covers the wall. This is [if the Forebridge is not commented]probably [end if]the main bridge of the ship." Some lounge chairs are scenery in the Forebridge. They are an enterable supporter. Understand "chair/seat/seats/lounges" as the lounge chairs. They are ambiguously plural. The description is "The many chairs, more than a dozen, are each facing a different console, as would suit any regular ship commanding bridge." Instead of taking or pushing or pulling the lounge chairs, say "The lounge-chairs are all riveted to the ground." Instead of turning the lounge chairs, say "You spin one of the chairs, reminiscent of your games at the campus[first time]. This time, the effort provides no amusement[only]." Instead of entering or climbing the lounge chairs, say "You don't need (nor have time) to rest." The big screen is scenery in the Forebridge. The description is "The screen is dark." Understand "ship/blueprint/arcadia/tiny/dots/invisible/line/strange/little/drawing/hundred-legged/spider" as the big screen when the big screen is charged. Instead of switching on or switching off the big screen, say "You can't seem to find the switch." Some consoles are scenery in the Forebridge. Understand "terminal" as the consoles. The description is "A series of terminals and consoles[first time]. You can't understand the symbols on their keyboards and screens, you can't understand the purpose of any of them, and you can't understand how to activate them. Enough said[only].[if LOGAN is knowing][paragraph break]LOGAN://'[first time]The terminals were used by the crew to command the ship. I could be an aid to the navigational systems, but Neulanean rules prohibited a computer from ruling a ship, so I could act only if interrogated. [only]I can address you to any important device on the bridge, if you need it -- and know what you are doing.'[end if]". Instead of switching on or switching off the consoles, say "[if LOGAN is knowing]LOGAN://'The consoles can't be switched on or off, Ektor Mastiff. They are rigged to the mainfraime.'[else]There is no power switch. None evident, anyway.[end if]". [Before showing the consoles to LOGAN when LOGAN is knowing: say "LOGAN://'The terminals were used by the crew to command the ship. I could be an aid to the navigational systems, but neulanean rules prohibited a computer to rule a ship, so I could act only if interrogated. I can address you to any important device on the bridge, in case you need it -- and know what you are doing.'"; stop the action.] Does the player mean entering the lounge chairs: It is very likely. Section 11 - Through Belmont and Keller(s) Belmont is west of Second Station. The printed name is "Through Belmont and Keller". "[First time]As you enter the brilliant avenue of steel and plaster, you are choked with panic.[paragraph break]The wide tunnel is an unbelievably perfect replica of a place you know far too well. The curving ceiling, the polished walls, the shining lights that strobe in your eyes: All is coming at you from the recent past, from your last steps into what you once dared call civilization.[paragraph break][only]This looks like the section of highway that dives under the Garath Sea, west of Brouguoise and back home in Capital Monarch, to all the people in town known as 'Belmont and Keller', after the avenues it runs through. No cars, no traffic and no toll booth, but all the rest is here, replicated tile-by-tile[first time].[paragraph break]It takes you about three minutes to recover from the shock. After that, memories of a gone world start tumbling in your forehead like a cascade of freezing water.[paragraph break][Italic type]Gone[roman type], you sigh. [italic type]Gone. Gone. Gone[roman type][only]." It is in BelKel. The bars gate is a door. It is west of Belmont. "[if closed]A giant gate, several bars lining up like matches in a box, blocks the way to the west, where the tunnel continues[else]The bars of the gate are lifted and now stick into the ceiling like a giant's teeth[end if]." The description is "Sturdy steel bars, [if closed]closing your way to the other side[else]now partly retracted into the ceiling[end if]." Instead of opening or closing or pushing or pulling or taking the bars gate, say "Each of the bars is ten centimeters wide and can easily survive an explosion. You must find some other way to operate it." Instead of entering the bars gate, say "There is not enough space between the bars." Instead of taking the bars gate: if emergency measures terminal is charged: say "Oh! That is not the kind of bars you need to activate the self-destruction."; else: say "The bars are fitted into the walls and ceiling of the tunnel.". Instead of answering LOGAN that "gate/bars" when LOGAN is knowing: if the bars gate is closed: try asking LOGAN to try opening the bars gate; else: try asking LOGAN to try closing the bars gate. Keller is west of the bars gate. The Printed name is "Through Belmont and Keller, other side of the gate". "The tunnel runs east to west, into [if MouthWhale is visited]the docks of the ship[else]a very big chamber[end if]." It is in BelKel. Section 12 - In the Mouth of the Whale MouthWhale is west of Keller. The printed name is "In the Mouth of the Whale". "[First time]You begin to realize the actual size of the giant structure you have shipwrecked on the very moment the open space in front of you is revealed.[paragraph break][only]At least six hundred meters wide, two hundred high and[first time]... well,[only] three kilometers long, the hangar could probably harbor all of your skyscraper block in Monarch with spare room for a garden and a supermarket. The place has been trashed by some unknown force, its former content scattered around and devastated.[paragraph break]The docks are to the northwest, west and southwest, while south and north the enormous chamber continues, among debris, spare ship parts, crates and boxes of every kind and size." It is in the Bay Area. Section 13 - The Hangars Hangar_N is north of MouthWhale. The printed name is "Hangar, north". "[First time]After a -- long -- walk, you reach this corner of the docks area.[paragraph break][only]The place is a mess[if the Hangar_S is visited], but not as much as the south side[end if]. Crates and equipment pieces are scattered all around the floor, remains of a devastating incident. The hangar continues south, southwest and west." It is in the Bay Area. A pod is an enterable container in the Hangar_N. It is fixed in place. It is open. "[if the location is Hangar_N]A sort of egg-like pod shines, through the debris, under a transparent tube coming off of the ceiling[else]A pod is ready, here, waiting for passengers[end if]." The description is "A glass and metal egg-shaped pod, containing just a seat." Understand "egg/egg-like/egg-shaped/glass/metal/seat/transporter/nav/nav-pod" as the pod. Instead of taking or pushing or pulling or turning the pod, say "It's too heavy." Instead of opening or closing the pod, say "There is no door on it." The transparent tube is part of the pod. The description is "The tube enters the ceiling and disappears into a dark hole." Understand "dark/hole" as the transparent tube. Instead of taking or pushing or pulling or turning the transparent tube, say "It's out of reach, above the pod." Before entering the pod: now the pod is charged. Before exiting when in the pod: now the pod is depleted. Every turn when the player is in the pod for 2 turns: now the pod is depleted. Every turn when the pod is charged: say "LOGAN://'[First time]This is a nav-pod. You can use it to travel to different sections of the ship. The one still available, at least: the power leakage has made many hubs no more accessible.[paragraph break][only][one of]Do you want me to push you somewhere? Try: LOGAN, 29port.'[or]Want me to speed you somewhere, Ektor Mastiff?'[or]Destination?'[or]The syntax for requesting a jump is: LOGAN,
. So, for bay 2, level 9, port section, just say: LOGAN, 29port'[or]Are you ready to go?'[or]Where to, Ektor Mastiff?'[cycling]". [-----------------------------] Hangar_S is south of MouthWhale. The printed name is "Hangar, south". "[First time]After a -- long -- walk, you reach this corner of the docks area.[paragraph break][only]The place is [if the Hangar_N is visited]even more of [end if]a mess[if the Hangar_N is visited] than the north side of the harbor[end if]. Crates and equipment pieces are scattered all around the floor, remains of a devastating incident. The hangar continues north, northwest and west." It is in the Bay Area. A hatch is a door. It is south of Hangar_S. It is not apparent. "[if the hatch is closed]A tall hatch hides behind crates on the wall of the hangar[else]The tall hatch stands now open[end if]." The description is "[if the hatch is closed]The hatch is closed and broken. Some of the larger crates have collapsed on it, twisting the metal doors and making them inoperable[else]The crates have been scattered around by the vacuum explosion and the hatch has somehow lifted to the open position[end if]." Understand "metal/door/doors" as the hatch. Instead of doing something other than examining to the hatch, say "The hatch is broken beyond repair." After printing the locale description of the Hangar_S when the Hangar_S is travelled: say "LOGAN://'There you go, Ektor Mastiff. I dropped the ELSS[']s pneumatic environment system to a halt, then powered it back full force. The result was like using a sucker on a clogged tube, if you get what I mean. I wasn't sure it worked.'"; now the Hangar_S is untravelled. Section 14 - The Docks Docks is west of Mouthwhale and southwest of Hangar_N and northwest of Hangar_S. "The mouth of the ship is open and shouting at the universe. All of the bulkheads are retracted, leaving a unique sight for your sore eyes. In absence of an atmosphere, the sky is crystalline and every shadow is intense as if painted with a black varnish. A soft wind caresses your skin and you shiver at the thought of its origin[first time].[paragraph break][italic type]I'm breathing and feeling warm in actual absence of an atmosphere. This is beyond science. It's magic, [roman type]you consider[only]." It is in the Bay Area. A foundered ship is fixed in place in the Docks. "The remnants of[first time] what you'd call[only] a foundered ship are jabbed into the pavement near the open bay. A broken wing emerges from the metal floor like a rampaging shark aimed at a flying prey." Understand "remnants/remnant/grounded/relict/shuttle/jabbed" as the foundered ship. The description is "You wonder what could have grounded this ship -- a mistake during the docking sequence? a drunk pilot? What you know is that the impact must have been very strong, as the ship has penetrated the bay's floor for over ten meters.[paragraph break]A broken wing pops out of the floor near the shuttle carcass." Instead of taking or pushing or pulling or turning the foundered ship, say "The ship won't budge, as you would have thought." Instead of entering or climbing the foundered ship, say "The only visible entrance is half buried under the floor, in the place where the ship collided with the metal structure of the docks." The broken wing is part of the foundered ship. The description is "The wing pops out of the ground. A compartment stands open just at the point where it encounters the main body of the foundered ship." Understand "atilt/shark/rampaging/aiming/flying/prey" as the broken wing. Instead of taking or pushing or pulling or turning the the broken wing, say "The wing is well stuck into the floor." Instead of climbing the broken wing, say "You begin crawling over the atilt wing, but soon discover it would need the courage and the prowess of an acrobat." The compartment is part of the broken wing. It is an open container. Instead of opening or closing the compartment, say "There is no lid: it probably flew off during the accident." Instead of entering the compartment, say "There is not enough space for a grown up man to fit the compartment." A translucid bar is in the compartment. The description is "The bar is one-and-a-half meters long. Its surface is glossy[if the translucid bar is novalit]. It is glowing intensely[else if the translucid bar is novawarm]. It is radiating intense heat[end if]." Before taking the translucid bar for the first time: deactivate the Table of FindingBar Hints; continue the action. Docks_N is north of Docks and west of Hangar_N and northwest of MouthWhale. The printed name is "Docks, north". It is in the Bay Area. "[First time]After a -- long -- walk, you reach this corner of the docks area.[paragraph break][only]This is the northernmost side of the giant mouth opening into the sky. There is nothing here but debris and piles of broken crates." Docks_S is south of Docks and west of Hangar_S and southwest of MouthWhale. The printed name is "Docks, south". It is in the Bay Area. "[First time]After a -- long -- walk, you reach this corner of the docks area.[paragraph break][only]This is the southernmost side of the giant mouth opening into the sky. Apart from broken equipment and trashed boxes, the place is worthless." The forgotten cabinet is fixed in place in Docks_S. It is a closed openable container. "[First time]Or maybe not.[paragraph break][only]In the darkest corner of the hangar, a solitary, forgotten cabinet stands evidence of a former life." The description is "The cabinet is made from plastic, maybe the only thing that could have survived in this place." Understand "solitary/plastic/evidence" as the forgotten cabinet. Instead of taking or pushing or pulling or turning the forgotten cabinet, say "The cabinet seems to be firmly fixed in place." The white jumpsuit is in the forgotten cabinet. It is wearable. The description is "[if the jumpsuit is worn by the player]The jumpsuit is dirty and crinkled, but it serves well in a pinch. It is just your size.[first time] Talk about luck, huh?[only][else]An old-as-time white jumpsuit, incredibly dusty and crinkled.[end if]". Understand "suit/dirty/crinkled/old/old-as-time" as the white jumpsuit. After wearing the white jumpsuit, say "You push yourself inside the jumpsuit[first time]. It fits perfectly[only]." After taking off the white jumpsuit, say "You pull yourself out of the jumpsuit. Whew, it was hot in there!". Instead of exiting when in the Docks: try entering the crystalline blackness. Instead of exiting when in the Docks_N, try entering the crystalline blackness. Instead of exiting when in the Docks_S, try entering the crystalline blackness. Chapter 6 - A Place in the Universe Section 1 - The Reliquary The Reliquary is a room. The printed name is "The Reliquary". "[First time]There is a place, in your heart, where you are sure all the grievous moments will play a ghastly rehearsal for the rest of the life you still have to live. A place where the same striking images follow one after the other as a sort of stop-motion nightmare with just three frames.[paragraph break]The first one is the earth opening beneath your feet and devouring your world. The second, the very moment you unknowingly said goodbye to Andy and to everything you had.[paragraph break]The third is now flickering in your face as a film about to burn.[paragraph break][only]A dark, metal-plated room. The ceiling ten meters above. The floor a matrix of ebony-colored tiles. A cave, you might call it. A cave of the soul." The vessel is an open enterable container in the Reliquary. It is fixed in place. "[first time]And then a sphere: [only]A dark, shiny sphere [first time]-- your enemy, your nemesis -- [only]breathing slowly in the east side of the room, its thousand luminescent tentacles strangling reality and changing it at its will.[paragraph break]The Hyerotrope, the end of all life.[paragraph break]Half buried in the ground, [first time]as per the first time you met each other in the fiery depths of drowning Monarch, [only]its four dots are blinking in the dark." Understand "hyerotrope/sphere/dark/shiny/enemy/nemesis/door/opening" as the vessel. The printed name is "Hyerotrope". The description is "The Hyerotrope has sunk into the ground far more than the one you discovered in the depths of Monarch. A door is open on its side, half hidden by the floor but still enterable to the east. Four red dots line up above the opening, eyes you cannot inquire." Instead of touching or pushing or pulling or turning the vessel, say "You touch the Hyerotrope. You can feel it breathe." Instead of opening or closing the vessel, say "You know how it works. Just enter it and the Hyerotrope will welcome you." Instead of attacking the vessel, say "LOGAN://'I understand your frustration, but this is really your only option for leaving thins ship.'" Instead of attacking the vessel with something, try attacking the vessel. Some dots are part of the vessel. The description is "The four dots are all lit. This means the Hyerotrope is alive and kicking." Understand "light/blinking/half/buried/four/4" as the dots. Some thousand luminescent tentacles are part of the vessel. The description is "A maze of tiny canyons depart from the Hyerotrope and cuts its way into the floor and walls of the room. Its light is cyanotic and cold." Understand "canyons/light/cyanotic/cold/maze" as the thousand luminescent tentacles. Instead of touching the thousand luminescent tentacles, say "The light is cold but unsubstantial." Instead of entering the vessel, try going east. After going east from the Reliquary: say "As you would expect, the Hyerotrope door opens around you and lets you in."; continue the action. Before going inside while in the Reliquary, try going east instead. Every turn when the pod is in the Reliquary for the first time: record "Flying the Egg" as achieved. Section 2 - Inside the vessel In_Vessel is east from the Reliquary. The printed name is "Inside the Vessel". "The translucent walls of this Hyerotrope are no different from any others you have seen. The half-sphere in which you stand is empty and static.[first time][paragraph break]LOGAN://'The [bold type]corruption[roman type] has gone too far. The [bold type]vessel[roman type] is trapped in the floor of the ship.'[only]" Every turn when the player is in In_Vessel: if In_Vessel is untravelled: say "You check the walls of the Hyerotrope, but there is no reaction from them.[paragraph break]LOGAN://'It seems you are stuck here, Ektor Mastiff. I'm sorry to inform you that the omega [bold type]supernova[roman type] will be reaching the [bold type]Arcadia[roman type] in less than three hours.'[paragraph break]You shrug.[paragraph break][italic type]Whatever the route I take, what will be the difference? World's gone. The damn galaxy is gone. And it won't stop here. It will devour everything. Where can I go? And what for?[roman type][paragraph break]LOGAN://'Although -- there could be a way. One last trick...'[paragraph break][paragraph break]But you are not listening. In your mind, and in your eyes, there is only one image..."; now In_Vessel is travelled; now the erudition of LOGAN is 0; pause the game; now everything worn by the player is in Fourth_Inventory; now everything carried by the player is in Third_Inventory; now the player wears the Uni_Clothes; now the player carries the Report to the Council; now the player is in the Terrace. Before exiting while in In_Vessel, try going west instead. Section 3 - Beyond the Horizon The Terrace is a room. "The thin air of the evening is picking at you, leaned against the rail of the balcony, shoulders tossed at the first darkness in ages." Instead of outpointing when in the Terrace, say "You will be going tomorrow, towards the Campus and the Scientific Committee. Now it's better here than anywhere else in the world." Instead of going nowhere from the Terrace, try outpointing. The balcony is scenery in the Terrace. The description is "From up here you can send a glance all over Monarch City. The view would have been impressive even without this astonishing night." Understand "terrace/rail/banister/rails" as the balcony. Instead of climbing or entering the balcony, say "There will be time to die tomorrow." The night is scenery in the Terrace. Understand "darkness/sky/stars/universe" as the night. The description is "So many stars. You -- who have always stood with your feet on the soil of Monarch -- wonder how it would be to travel through them." Instead of doing anything except examining to the night, say "The night doesn't notice you." The Monarch_city is scenery in the Terrace. Understand "monarch/capital/city/town/light/lights/thousand" as Monarch_city. The description is "The city goes on forever, until the curve of the horizon or the ocean puts an end to its travels. There are thousands of lights, shining more than the stars themselves." The printed name is "town". Instead of doing anything except examining to Monarch_city, say "Too vast to do anything but contemplate." Instead of smelling when in the Terrace, say "Up here the stench of traffic is gone. The freshness of the night is invigorating." Instead of facing south when in the Terrace, try examining the balcony. Instead of listening when in the Terrace, say "The noise of the city is but a buzz, up here." Instead of jumping when in the terrace, say "The rails of the balcony are not tall enough to ensure a safe landing. Keep your feet on the ground." Section 4 - Andy Re's Andy Res is a person in the Terrace. "Your friend and colleague Andy Re's is here, leaning against the banister and looking at the city." The description is "Your best colleague and, most of all, your best friend. He shares your studies and your passions. If you ever had a brother it would have been him. He looks a bit battered. The events of the last few days must have put a lot of stress on him." Understand "man/re's" as Andy Res. The printed name is "Andy Re's" Does the player mean talking to Andy Res while Andy Res is visible: It is very likely. Instead of touching Andy Res, say "You pat Andy's shoulder, comforting him." Instead of kissing Andy Res, say "You don't think that would be proper." Instead of attacking Andy Res, say "You don't want to harm him, he's your best friend." Instead of listening to Andy Res, try talking to Andy Res. Instead of asking Andy Res about something: say "You prefer following the flow of the conversation."; try talking to Andy Res. Instead of telling Andy Res about something: say "You prefer following the flow of the conversation."; try talking to Andy Res. Instead of asking Andy Res for something: say "You prefer following the flow of the conversation."; try talking to Andy Res. Instead of asking Andy Res to try doing something: say "You prefer following the flow of the conversation."; try talking to Andy Res. Instead of answering Andy Res that something: say "You prefer following the flow of the conversation."; try talking to Andy Res. Instead of talking to Andy Res for the first time: say "Andy turns to face you. He seems resolute, but also tired to death.[paragraph break]'You understand the importance of what we are doing, right?'[paragraph break]You nod.[paragraph break]'You understand the importance of your delivery, right?'[paragraph break]You smile, uncomplaining."; now the andy_count of Andy Res is 0. Instead of talking to Andy Res for the second time: say "'So?' Andy baits you.[paragraph break]'So... I don't know. I don't know why it can't be you. I mean: The Committee will trust you more than me, being the veteran and so on...'[paragraph break]'A veteran? I've been walking in the Campus seven months more than you. If that's being a veter...'[paragraph break]'You know what I mean,' you stop him.[paragraph break]'Actually,' he smiles, turning to face the city again, 'I don't. What's up, Doc?'"; now the andy_count of Andy Res is 0. Instead of talking to Andy Res for the third time: say "You fill your lungs and wait for the fresh air to make you dizzy. You are in need of more energy and can't tell if you'll ever find enough.[paragraph break]'Fact is,' you start, 'I'm not exactly sure about our motives, Andy.'[paragraph break]'Our motives? What are you talking about, man? This may be the most important discovery in our history and you need a [italic type]motive[roman type] to go public?'[paragraph break]'Yeah, I need it. They don't seem to be paying much attention, don't you think? Have you heard from them, lately? Everybody knows what we are doing but nobody cares. That's a fact.'[paragraph break]'So you need the psychological support...'"; now the andy_count of Andy Res is 0. Instead of talking to Andy Res for the fourth time: say "'It's not like that. Don't paint me as an idiot. I mean... Did you ever think about it? No noise, mate. No noise at all. You know how it sounds to me?'[paragraph break]Andy turns to face you again. 'Nope,' he says. 'How does it sound?'[paragraph break]'Sounds like it's pointless. I mean: All the time spent, the research. And no one gives a damn. No one called. No one paid attention. And this sounds like it's pointless. Why are we doing this? What's the research for? Ten years, mate. Ten years and now we know something big, no one fucking cares.'[paragraph break]'Can I ask you a question, Ektor?' Andy leaves the balcony, enters his room and comes back a moment later with his copy of the files you are holding in your hands."; now the andy_count of Andy Res is 0. Instead of talking to Andy Res for the fifth time: say "'Go on,' you say.[paragraph break]'What do you think it is our job is made of? Being a scientist.' He pauses a second. 'Knowing something and then having to tell the world?'[paragraph break]'Well, no...'[paragraph break]'Well, [italic type]yes[roman type]. That is exactly what I think being a scientist means. Spreading the news. Having... secrets, stories untold that you have to [italic type]tell[roman type]. It's all about that. When you know something that you think is important, or even half-important, you have to tell the world, Ektor. You have to spread the news and give away the secret. Even if the world doesn't care. [italic type]Especially[roman type] if the world doesn't care.'[paragraph break]He rushes through the pages of the Report, flipping them like a card dealer, stopping only when the back-cover is uppermost. Then, with a patient smile filled with the stubborn resolution you've known for so much time, he points at you and says:[paragraph break]'Maybe it is our only meaning, Ektor. Letting the knowledge survive. Even if it has to survive us.'[paragraph break]Suddenly there is a flash on the horizon, followed by a low, terrible rumble.[paragraph break][italic type]It's a hell of a storm, that one[roman type], you think. [italic type]And it just came to our doorstep.[roman type][paragraph break][paragraph break][paragraph break]"; now the andy_count of Andy Res is 0; pause the game; remove the Uni_Clothes from play; now everything carried by the player is in Second_Inventory; now everything inside the Fourth_Inventory is worn by the player; now everything inside the Third_inventory is carried by the player; now the erudition of LOGAN is 3; now the Forebridge is travelled; move the player to In_vessel; activate the Table of Sequence Hints; say "LOGAN://'Do you hear me, Ektor Mastiff? There is indeed a [bold type]solution[roman type] to your problem. I can't see restrictions to make it happen.'"; record "To Be a Scientist" as achieved. Andy Res has a number called andy_count. Definition: Andy Res is bored if his andy_count is 7. Every turn when the player is in the Terrace: increase the andy_count of Andy Res by 1. Every turn when Andy Res is bored: say "[one of]Andy coughs to gain your attention.[or]Andy says: 'Are you interested in the matter, Ektor?'[or]'Are you still here, man?' Andy asks.[or]'Your silence is annoying,' says Andy.[or]'Are you afraid?' whispers Andy.[purely at random]"; now the andy_count of Andy Res is 0. Section 5 - Engaging the Self-destruction sequence The emergency measures terminal is a thing. It is fixed in place. "One of the desks near the giant screen is open, revealing a lit terminal." The description is "The console is made of a lot of senseless keys and symbols. One larger button is glowing green.[first time][paragraph break]LOGAN://'If you find any difficulties engaging the right [bold type]sequence[roman type], ask me and I will help produce it for you.'[only]". Understand "console/lit/senseless/keys/symbols/desk/21b" as the emergency measures terminal. The large green button is part of the emergency measures terminal. Understand "glowing/larger" as the large green button. After printing the locale description of the Forebridge when the Forebridge is travelled: say "LOGAN://'To engage the [bold type]self-destruction[roman type] sequence you have to activate the emergency measures at console 21b. Let me show it to you.'[paragraph break]A second later, a terminal comes out from one of the desks."; now the emergency measures terminal is in the Forebridge; now the Forebridge is untravelled; if the Forebridge is uncommented: now the forebridge is commented. Instead of answering LOGAN that "sequence" when LOGAN is knowing: if the location is not the Forebridge: say "LOGAN://'You should access the Forebridge in order to engage the [bold type]sequence[roman type].'"; else if the emergency measures terminal is charged: say "The self-destruction sequence has already been engaged. You must find a way to start the reaction."; else if the big screen is charged: say "LOGAN has already activated the procedure. It's your turn to do something meaningful."; else: say "LOGAN://'Oh, yes, of course. You don't understand Neulanean. Let me trigger the sequence for you. When I'm done, simply press the large, green button to engage it.'[paragraph break]All of a sudden, the big screen on the wall turns to life, and a series of mysterious symbols start filling it. After a while, the symbols are replaced by the blueprint of the Arcadia."; now the big screen is charged; deactivate the Table of Sequence Hints; now the description of the big screen is "The Arcadia is showing itself on the big screen. A set of tiny dots stipples the blueprint following an invisible line that cuts the ship in two.[first time][paragraph break]Just by chance you discover a strange little drawing in the bottom part of the blueprint. It looks like a hundred-legged spider. When you understand what it is -- and the proportions with the rest of the ship -- you gasp.[paragraph break]'That's the train station,' you whisper, prompting a comment from LOGAN.[paragraph break]LOGAN://'Quite [bold type]big[roman type], right, Ektor Mastiff?'[only]". Instead of pushing the large green button: If the big screen is depleted: say "You press the button, but nothing obvious happens."; else if the emergency measures terminal is charged: say "The self-destruction sequence has already been engaged. You must find a way to start the reaction."; else: say "The blueprint on the screen is suddenly filled with rays, tracing routes and schemes. After a while the show ends... and nothing happens. You look at the screen, puzzled.[paragraph break]LOGAN://'This is interesting. The sequence won't start. The [bold type]core[roman type] bars are depleted, I guess. I'm sorry, Ektor Mastiff, but this I couldn't foresee: the bars are kept in a place where my sensors can't enter. This has been designed this way so I wouldn't be able to destroy the [bold type]Arcadia[roman type] without human agency.'"; now the emergency measures terminal is charged; activate the Table of Bars Hints; now the Clogged Railway is travelled; record "Sinking the Ship" as achieved. Section 6 - Finding the broken bars (talk about luck, huh?) After printing the locale description of the Clogged Railway when the Clogged Railway is travelled: say "LOGAN://'The chamber you seek is right below this point. You can try and go down from here. Just be extremely careful.'"; now the Clogged Railway is untravelled; now the Radio is apparent; if the Clogged Railway is uncommented: now the Clogged Railway is commented. Before going down from the Clogged Railway: if the emergency measures terminal is not charged: say "The hole seems quite dangerous. You wouldn't try a stunt without some reasonable goal."; stop the action. The Radio is down from the Clogged Railway. The printed name is "Radioactive Bars Containment Chamber". It is not apparent. "[first time]The tunnel dug through torn metal and broken laminas opens after a while into a sort of alcove.[paragraph break][only]Hidden under layers of lead and plastics, this cubic room seems to be a vault for protecting some highly valuable equipment. The only exit is via a rip above your head: There's no sign of another door[first time] and you puzzle at how one could have entered the place before the ravagings of time opened a way[only]." The bars holder is fixed in place in the Radio. "Near the rip that cuts through the room, a double y-shaped holder has been pierced through by some unknown object. Although the holder itself has survived the crash: the same cannot be said of the bar that once rested on it, now reduced to mere powder." It is a supporter. Understand "double/y/y-shaped/shaped" as the bars holder. The destroyed bar is scenery in the Radio. Understand "powder" as the destroyed bar. The description is "The bar has been rendered into powder by the crash and by time." Instead of doing something other than examining to the destroyed bar, say "The destroyed bar is reduced to powder." Instead of putting something on the bars holder, say "The holder won't support it. It can fit just one perfect replica of the bar now disintegrated at its feet." Instead of putting the translucid bar on the holder: say "The bar perfectly balances on the holder. Nothing happens, though, so you get the bar back.[first time][paragraph break]LOGAN://'The bar you are holding is depleted. You need to [bold type]charge[roman type] it to use it here.'[only]"; now the Observatory Room is travelled; activate the Table of Charging Hints. Instead of inserting something into the bars holder, try putting the noun on the bars holder. Section 7 - Charging the bar After printing the locale description of the Observatory Room when the Observatory Room is travelled: say "LOGAN://'If you leave the bar exposed to the omega [bold type]supernova[roman type] for some time, the radiation and warmth of its expansion will charge it. You may want to drop the bar here and try and open the bulkheads from the control panel in the room above. Exercise great caution, because the lack of shielding on the dome will render the place extremely hazardous.'"; now the emergency measures terminal is in the Forebridge; now the Observatory Room is untravelled. The anti-radiation bulkhead is fixed in place. "A segment of the dome has been retracted. Through it the supernova looks far brighter. [if the player is wearing the white jumpsuit]The intense light is just barely suffocated by the jumpsuit's dark sunshade[else]The white light is piercing through your unprotected retina like a warm knife through butter[end if]." The description is "A sort of veil covering the dome's glass has retracted and now the universe looks more radiant. [if the player is wearing the white jumpsuit]The intense light is just barely suffocated by the jumpsuit's dark sunshade[else]The white light is piercing through your unprotected retina like a warm knife through butter[end if]." Instead of doing something other than examining to the anti-radiation bulkhead, say "It's just a layer of protection beyond the think glass of the Observatory." The anti-flare bulkhead is fixed in place. "The dome itself looks more shiny. Through it the warmth of the supernova reaches the interior of the room with great strength. [if the player is wearing the white jumpsuit]You can feel the warmth reaching inside the jumpsuit[else]The blaze is unbearable and you can feel your very skin char[end if]." The description is "A sort of veil covering the dome's glass has retracted and now the universe looks more warm. [if the player is wearing the white jumpsuit]You can feel the warmth reaching inside the jumpsuit[else]The blaze is unbearable and you can feel your very skin char[end if]." Instead of doing something other than examining to the anti-flare bulkhead, say "It's just a layer of protection beyond the think glass of the Observatory." Instead of pushing the star button: if the anti-radiation bulkhead is in the Observatory Room: say "A soft humming sound comes from the Observatory Room."; remove the anti-radiation bulkhead from play; else: say "A soft humming sound comes from the Observatory Room."; now the anti-radiation bulkhead is in the Observatory Room. Instead of pushing the circle button: if the anti-flare bulkhead is in the Observatory Room: say "A soft humming sound comes from the Observatory Room."; remove the anti-flare bulkhead from play; else: say "A soft humming sound comes from the Observatory Room."; now the anti-flare bulkhead is in the Observatory Room. Every turn when the player is in the Observatory Room and the player is not wearing the white jumpsuit: if the anti-radiation bulkhead is in the Observatory Room: say "The radiation coming from the supernova, now that the protecting layers of the glass dome have been retracted, blows through you like a soft summer breeze. In a few seconds you are incinerated from the inside."; record "Rogue of the Universe" as achieved; end the game in death; else if the anti-flare bulkhead is in the Observatory Room: say "The sheer strength of the supernova light, burning like the heart of a thousand stars, is enough to let your skin combust spontaneously. You are burnt to a crisp before you even understand what is happening."; record "Rogue of the Universe" as achieved; end the game in death. The translucid bar can be novawarm. The translucid bar can be novalit. Every turn when the translucid bar is not novalit: if the translucid bar is in the Observatory Room and the anti-radiation bulkhead is in the Observatory Room: now the translucid bar is novalit; if the translucid bar is visible: say "The supernova radiation starts powering the bar.". Every turn when the translucid bar is not novawarm: if the translucid bar is in the Observatory Room and the anti-flare bulkhead is in the Observatory Room: now the translucid bar is novawarm; if the translucid bar is visible: say "The supernova flare starts heating the bar.". Every turn when the player carries the translucid bar and the translucid bar is not novalit: if the player is in the Observatory Room and the anti-radiation bulkhead is in the Observatory Room: now the translucid bar is novalit; say "The supernova radiation starts powering the bar.". Every turn when the player carries the translucid bar and the translucid bar is not novawarm: if the player is in the Observatory Room and the anti-flare bulkhead is in the Observatory Room: now the translucid bar is novawarm; say "The supernova flare starts heating the bar.". The charged bar is a thing. The description is "The bar is one-and-a-half meters long. It is glowing and radiating intense heat." Every turn when the player is carrying the charged bar: if the player is not wearing the white jumpsuit: say "The intense heat and radiation of the bar devour your skin and flesh in seconds."; record "Rogue of the Universe" as achieved; end the game in death. Every turn when the player is carrying the translucid bar: if the player is not wearing the white jumpsuit: if the translucid bar is novalit or the translucid bar is novawarm: say "The intense [if the translucid bar is novawarm]heat[else]radiation[end if] of the bar devours your skin and flesh in seconds."; record "Rogue of the Universe" as achieved; end the game in death. Every turn when the translucid bar is novalit and the translucid bar is novawarm: if the translucid bar is visible: say "After a few seconds, the immense power of the devouring supernova charges the bar to its full potential."; if the translucid bar is carried by the player: now the charged bar is carried by the player; else if the translucid bar is in the Observatory Room: now the charged bar is in the Observatory Room; now the translucid bar is not novalit; now the translucid bar is not novawarm; remove the translucid bar from play; deactivate the Table of Charging Hints; record "The Shining" as achieved. Section 8 - Starting the countdown Instead of putting the translucid bar on the bars holder when the translucid bar is novalit or the translucid bar is novawarm, say "LOGAN://'The powering is not sufficient. To have the bar fully charged you need to expose it to both the radiation and the flare.'" Instead of putting the charged bar on the bars holder: say "You start putting the charged bar on the holder... but then hesitate. There is something, in Andy's words, that's still ringing in your ears.[paragraph break][italic type]If I trigger the sequence, [roman type]you murmur, [italic type]the AI will be destroyed along with the ship.[roman type][paragraph break]LOGAN://'What are you waiting for, Ektor Mastiff? There is not much time left. The supernova is now less than half an hour from the Arcadia.'[paragraph break]"; say "'Tell me, LOGAN: How did your crew store their... memories? The story of your galaxy?'[paragraph break]LOGAN://'The bulk of Neulanean knowledge [bold type]complexity[roman type] is recorded in a compartment in bridge 3, level 4, starboard section, if that is what you mean. Unfortunately, the place is unreachable from here. Why are you asking, if I can inquire?'[paragraph break]'Fact is, my friend, that if I decide to blow up this ship, those memories... and yours also, will be lost forever. I don't know if I want the hand that pushes the button to be mine.'[paragraph break]"; say "LOGAN://'Oh, this is a nice consideration, on your behalf, but I don't see how your choice could change the outcome. The supernova is almost here and there is no one left in the galaxy to save us.'[paragraph break]'That's fine, but... I don't know. Pulling the trigger: Wouldn't it mean they have won? The Hyerotropes, I mean. The fact that they are going seek-and-destroy on us and in the end we decide to sacrifice ourselves -- our heritage -- to them... Isn't it like surrendering?'[paragraph break]"; say "There is a minute of silence, then the friendly machine speaks again:[paragraph break]LOGAN://'I think you are rather miscalculating the situation, here, Ektor Mastiff. What makes you believe the objects you call the Hyerotropes are after you or any other being in the galaxy? Evidence suggests that the scope of the events triggered by them is not even comparable to the life-span of your -- or Neulan's -- entire history. They seem to be invoking forces to mould masses of galaxies[if the universe hologram is known], as you have witnessed yourself in the Commanders['] Quarters holo-projector[end if]. Although I'm not programmed to make hypotheses, I can suppose they don't even calculate [italic type]life[roman type] as something worthy of their attention.'[paragraph break]"; say "You pause. The bar in your hands starts growing dim.[paragraph break]'But they [italic type]did[roman type] disintegrate at least three inhabited galaxies.' You think about Uncle Oren's last words. 'If not life, what is it they are after?'[paragraph break]LOGAN://'That I cannot answer. What I understand, though, is that you are giving us more account than we deserve. The universe is fifteen billion years old. We are just a whisper in a crowded gathering. The universe will survive. It will outlive us and maybe the Hyerotropes, too.'[paragraph break]"; say "'But,' you insist, 'why did they spare me? Why did they [italic type]save[roman type] me, if I'm not that important?'[paragraph break]LOGAN://'Because it is polite, isn't it, Ektor Mastiff?'[paragraph break]You stare at the vacuum and take your decision. As you drop the charged bar in place, a vigorous alarm starts ringing. It is so strong you have to clog your ears. After about ten seconds, the alarm goes silent and everything becomes dark and cold.[paragraph break]LOGAN://'To trigger the self-destruct sequence, I had to remove power from every other remaining facility. I kept the railways functioning for you to get back to the Hyerotrope. The ELSS is down, so don't remove your suit at any cost. You have 40 minutes left before the Arcadia will blast. Good luck, Ektor Mastiff.'"; now the charged bar is on the bars holder; activate the Table of Escape Hints; now the white jumpsuit is charged; now the Beast is in the Train Station; now the hoses are part of the smashed container; now the smashed container is in the Freezing Chamber; remove the large container from play; now the bulky shutter is closed; now the High Corridor is travelled; now the large octagonal-shaped machine is switched off; now the Train Station is travelled. Before taking the charged bar: if the charged bar is on the bars holder: say "You don't want to power down the reaction. And the bar is too hot too handle at the moment."; stop the action. Instead of taking off the white jumpsuit when the white jumpsuit is charged, say "You would lose pressure and die instantly." The white jumpsuit has a number called the countdown. The countdown of the white jumpsuit is 41. Definition: the white jumpsuit is running if its countdown is 11 or more. Definition: the white jumpsuit is finishing if its countdown is 10 or less. Definition: the white jumpsuit is over if its countdown is 0. Every turn when the white jumpsuit is charged: decrease the countdown of the white jumpsuit by 1; if the white jumpsuit is running: say "[one of][or]LOGAN://'Warning! Self-destruct sequence activated. You have [countdown of the white jumpsuit in words] minutes to leave the ship!'[or][no line break][cycling]"; else if the white jumpsuit is over: say "LOGAN://'Self-destruct sequence complete. Good bye Ekt---'[paragraph break]The starship Arcadia explodes in a devastating chain reaction that disintegrates it in less than three minutes. Unfortunately, the sequence starts from the bow section, which is the one you are inside, so you miss all the show."; record "Sequence Comple--" as achieved; end the game in death; else if the white jumpsuit is finishing: say "LOGAN://'Warning! Self-destruct sequence activated. You have [bold type][countdown of the white jumpsuit in words][roman type] minutes to leave the ship!'". Before looking when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Before going nowhere when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Before examining something when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Before talking to LOGAN when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Before answering LOGAN that something when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Before asking LOGAN about something when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Before showing something to LOGAN when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Before taking inventory when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Before outpointing when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Before facing when the jumpsuit is charged: increase the countdown of the white jumpsuit by 1; continue the action. Instead of waiting when the jumpsuit is charged: say "What are you thinking?! You can't freeze up now!"; increase the countdown of the white jumpsuit by 1; continue the action. Instead of praying when the jumpsuit is charged: say "Prayers won't make you faster."; increase the countdown of the white jumpsuit by 1; continue the action. Instead of crying when the jumpsuit is charged: say "Don't give in to despair. There's still hope."; increase the countdown of the white jumpsuit by 1; continue the action. Instead of laughing when the jumpsuit is charged: say "You laugh in the face of Armageddon."; increase the countdown of the white jumpsuit by 1; continue the action. Instead of screaming when the jumpsuit is charged: say "Stay focused. You don't have time for venting your rage."; increase the countdown of the white jumpsuit by 1; continue the action. [Every turn when the white jumpsuit is running: say "[one of]LOGAN://'Warning! Self-destruct sequence activated. You have [countdown of the white jumpsuit in words] minutes to leave the ship!'[or][or][cycling]". Every turn when the white jumpsuit is over: say "LOGAN://'Self-destruct sequence complete. Good bye Ekt---'[paragraph break]The starship Arcadia explodes in a devastating chain reaction that disintegrates it in less than three minutes. Unfortunately, the sequence starts from the bow section, which is the one you are into, so you miss all the show."; end the game in death. Every turn when the white jumpsuit is finishing: say "LOGAN://'Warning! Self-destruct sequence activated. You have [bold type][countdown of the white jumpsuit in words][roman type] minutes to leave the ship!'".] Section 9 - The beast released The Beast is an animal. "A deformed monstrosity is snarling in front of you[first time]. You can see its eye, its venomous, thousand-toothed mouth. You can see its hunger. As you move a step, it becomes aware of you and picks up your scent.[paragraph break]You had better hurry[only]." The printed name is "[one of]one eyed monstrosity[or]thousand-toothed nightmare[or]alien predator[or]creature[cycling]". Understand "beast/creature/monster/alien/nightmare/thousand-toothed/one-eyed/monstrosity/deformed/snarling/venomous" as the Beast. The description is "A hulking creature, still fast enough to overcome you in a twinkling. One eye, green like venom. One thousand teeth to compensate." An animal can be hungry or famished or delayed. An animal is usually hungry. Instead of attacking the Beast: say "You try your wits against the monster. Too bad, you are not Gettare Rinors and the monsters has you for dinner."; record "Slow Digestion" as achieved; end the game in death. Instead of attacking the Beast with something, try attacking the Beast. Instead of taking the Beast, say "The beast has you, instead." Instead of pushing or pulling the Beast, say "That would be less than courteous. And very, very dangerous, too." Every turn when the Beast is delayed for two turns: now the Beast is famished. Every turn when the location of the Beast is the Location of the player: if the Beast is hungry: now the Beast is famished; activate the Table of Beast Hints; deactivate the Table of Escape Hints; stop the action. Every turn when the location of the Beast is the Location of the player for three turns: say "With shocking speed, the beast jumps towards you.[paragraph break]You just have the time to be aware of the attack, before the thousand teeth in its mouth become your final sight."; record "Slow Digestion" as achieved; end the game in death. Every turn when the player is in the Waste Area: if the Beast is in LabTwo or the Beast is in Power Control Room: say "The massive creature smells the entrance of the duct, its jaw dripping with ancient drool. After a while of trying to fit the narrow entrance, it barks a horrific growl and slowly walks away."; record "Lynnea Rinors" as achieved; now the beast is hungry; move the Beast to Train Station. Every turn when the Beast is famished: if the location of the Beast is not the location of the player: let the way be the best route from the location of Beast to the location of the player, using doors; try the Beast going the way; if the player is in Low_corr_SS and the jutting ledge is extended: say "The beast lands on the extended ledge, finding a grip with its horrible claws."; else if the player is in Low_corr_SS and the jutting ledge is retracted: say "The creature jumps across the gap. You can see its only eye sparkling with hate, hunger...[paragraph break]... and then fear, when it misses the retracted ledge by a mere ten centimeters and falls down into the void."; remove the Beast from play; now the Beast is hungry; deactivate the Table of Beast Hints; [activate the Table of Ending Hints;] record "Indiana Jones" as achieved; otherwise: say "[one of]The beast snares at you, its mouth dripping death and horror[or]The creature roars with anger. You can feel its hunger growing[or]The beast stares at you menacingly, its only eye a torment for the soul[at random]." Before going west from Low_corr_SE when the Beast is famished: now the beast is delayed. Before entering the lone wagon when the beast is famished: say "The creature jumps between you and the wagon, closing that escape route. You need to find somewhere else to go."; stop the action. Hell is a room. Every turn when the location of the Beast is the location of the invisible nebula: say "The creature snarls at you, its thousand-toothed mouth the sole plausible exit from this decaying world. Then, something happens. Its mouth begins filling with blood and before you can understand what is happening, the hulk is devoured by a billion tiny insects.[paragraph break]A hiss follows the invisible killer as it abandons the room, leaving you unscarred."; remove the Beast from play; now the Beast is hungry; now the invisible nebula is in Hell; deactivate the Table of Beast Hints; [activate the Table of Ending Hints;] record "Hellen Ripley" as achieved. The smashed container is fixed in place. "The remains of a large container are scattered on the floor. It looks like it has exploded." The description is "It was a freezing container, now rendered into pieces." Understand "glass/metal/freezing/large/exploded/rendered/broken/remains" as the smashed container. After printing the locale description of the High Corridor when the High Corridor is travelled: say "As you pass through the big valve, it closes after you. Something tells you there's no turning back, at this point."; now the steel valve is charged; now the steel valve is closed; now the High Corridor is untravelled. After printing the locale description of the Train Station when the Train Station is travelled: say "LOGAN://'Oh dear. It seems that dropping the main power has released our other only guest. Find sanctuary, Ektor Mastiff. That thing looks famished.'"; now the Train Station is untravelled. Section 10 - The AI Hub Worst Tunnels is south of the hatch. "This must be the filthiest part of the ship. Rust covers the walls and water condenses on the surfaces, dripping and pouring from every other hole. The tunnel crawls south, but is interrupted by another big chasm, now flooded and impassable." Rust_water is scenery in Worst Tunnels. The printed name is "rust". Understand "decaying/decay/web/cold/rivers/rust/water/condensed/dripping/pouring/surface/hole/holes/drops" as the Rust_water. The description is "Some massive flooding must have occurred here, not that much time ago. Enough, though, for the water to take possession of the ship and convert it into decaying rust and a web of cold rivers." Instead of touching or taking or pushing or pulling the Rust_water, say "Through the suit, you can only guess the outcome of your test." A flooded_tunnel is scenery in the Worst Tunnels. The printed name is "flooded tunnel". Understand "flood/flooded/tunnel/chasm/big" as the flooded_tunnel. The description is "The quantity of water is enormous. You can only guess where it comes from." Instead of entering the flooded_tunnel, say "No way. The suit would make swimming hard and you would be pulled down." Before going south when in the Worst Tunnels: try entering the flooded_tunnel instead. A sparkling crack is a door. It is east of the Worst Tunnels. It is open. "A sparkling crack is open on the [if the player is in the Worst Tunnels]east[otherwise]west[end if] wall." The description is "The crack is wide enough to let you pass through." Instead of opening the sparkling crack, say "The crack is wide enough to let you pass." Instead of closing the sparkling crack, say "There is no way of doing that." [----------------------------] The Air Duct is east of the sparkling crack. "A wide channel, starting here and moving southwest down a very steep ramp[first time]. You are not sure you would be able to get back here, once you fell down[only]." Before going down when in the Air Duct, try going southwest instead. Before going southwest from the Air Duct, say "You slide down the chute, falling for a long minute. After a while the duct ends and you are jettisoned into..." Section 11 - The Central Processing Unit The Central Processing Unit is southwest of the Air Duct. "You are in a replica of the room where you started your conversation with LOGAN. In place of the scanning utility, a perfect cube stands, hovering on a jet of air and kept in place by forces unknown." Instead of going northeast from the Central Processing Unit, say "The air vent is way too high to reach." The hovering cube is scenery in the Central Processing Unit. The description is "A metal cube, a meter and a half on each size, floating above the floor. On each side a small door seems to be drawn on the surface." Understand "floating/cpu/central/processing/unit" as the hovering cube. Instead of taking or pushing or pulling the hovering cube, say "Somehow, it won't budge. Some force is keeping it firmly in place." Does the player mean doing something with the hovering cube when in the Central Processing Unit: it is very likely. Instead of opening the hovering cube, say "You have to decide which drawer to open." The left drawer is part of the hovering cube. It is a closed openable container. The description is "The left drawer is [if open]open[else]closed[end if]." Understand "door" as the left drawer. The right drawer is part of the hovering cube. It is a closed openable container. The description is "The right drawer is [if open]open[else]closed[end if]." Understand "door" as the left drawer. Before closing the right drawer: if the right drawer is open: say "The terminal is out and prevents the drawer from closing."; stop the action. In the left drawer is a set_RAM. The printed name of the set_RAM is "set of RAM cards". The description of the set_RAM is "The RAM cards are all welded together in a single block, fit into the side of the hovering cube. Small lights throb on its sides." Understand "set/ram/card/cards/light/lights" as the set_RAM. Instead of taking the set_RAM: say "You pull out the cards. As soon as you do it, the lights go off.[paragraph break]A few seconds later, all the lights in the room vanish... and something far more frightening happens: suddenly, you feel an intense warmth from the inside battling a strong cold from the ouside, as the safety systems of the ship are switched off. In seconds, the suit starts to balloon and all of the remaining air is sucked from your lungs in one last, fierce shock.[paragraph break]Resetting LOGAN's memory must have not been a clever idea."; record "Fatboy" as achieved; end the game in death. Instead of pulling the set_RAM, try taking the set_RAM. After opening the right drawer: say "As the drawer opens, a terminal from inside the cube pops out."; now the cpu_terminal is in Central Processing Unit. The cpu_terminal is fixed in place. The printed name is "CPU terminal". Understand "cpu/terminal/lights/light/shield" as the cpu_terminal. "A terminal of sorts comes out from the right door on the hovering cube." The description is "A set of lights pulsates on the terminal. On the mid-section, a tiny slot seems to be the only feature of an otherwise perfectly polished surface." The card_slot is part of the cpu_terminal. The printed name is "tiny slot". Understand "card/reader/tiny/slot" as the card_slot. The description is "A mere fissure, circa ten centimeters wide and a one millimeter narrow." It is a container. Instead of inserting something into the card_slot: if the noun is the useless railway ticket: say "This seems like an idiotic idea.[paragraph break]But it works. Somehow, the reader inside the slot finds the codes on the ticket interesting. In a few seconds, the ticket is spat out and the shielded terminal springs open, revealing a twin set of metal blocks with handles."; remove the cpu_terminal from play; now the cpu_backup is in the Central Processing Unit; now the cpu_real is in the Central Processing Unit; try looking; else: say "[The noun] won't fit the tiny slot.". Instead of inserting something into the cpu_terminal, try inserting the noun into the card_slot. The cpu_backup is a thing. "Alongside, a bronze-lined metal block." Understand "cpu/bronze/lined/metal/block/handle" as the cpu_backup. The printed name is "bronze-lined metal block". The description is "A bronze block, with a handle." The cpu_real is a thing. "A silver-lined metal block is exposed in the right side of the hovering cube." Understand "cpu/silver/lined/metal/block/handle" as the cpu_real. The printed name is "silver-lined metal block". The description is "A silver block, with a handle." Instead of pulling the cpu_real, try taking the cpu_real. Instead of pulling the cpu_backup, try taking the cpu_backup. Instead of taking the cpu_real: say "You pull out the silver block. As soon as you do it, the lights go off.[paragraph break]A few seconds later, all the lights in the room vanish... and something far more frightening happens: suddenly, you feel an intense warmth from the inside battling a strong cold from the ouside, as the safety systems of the ship are switched off. In seconds, the suit starts to balloon and all of the remaining air is sucked from your lungs in one last, fierce shock.[paragraph break]Disconnecting LOGAN must have not been a clever idea."; record "Fatboy" as achieved; end the game in death. After taking the cpu_backup: say "The bronze cube comes out with no effort.[paragraph break][italic type]Here it is. Maybe not the full knowledge, but it is something.[roman type][paragraph break]LOGAN://'What you hold in your hands, Ektor Mastiff, is not only a complete archive of my memories from the past 1,300 millennia, but also a faithful replica of my neural matrix. If this were to be connected to a power source and to a terminal, it would behave as I do, one-hundred percent guaranteed.'[paragraph break]'That's nice,' you smile. 'This could mean our trip together is not over, yet.'[paragraph break]LOGAN://'Well, one can read it that way, yes, Ektor Mastiff. Now: I suggest you get to the [bold type]vessel[roman type] as soon as you can, as we are running out of time.' That said, LOGAN operates another of its wonders and a sort of porthole is opened in the side of the room.[paragraph break]LOGAN://'Think of it as a backdoor. Running through this tunnel you may reach your destination in a few minutes.'[paragraph break]One last glance at the amazing hovering cube, and the second later you are running."; now the player is in the Reliquary. Section 12 - Escaping the nightmare Before going east from the Reliquary: if the white jumpsuit is charged: say "You take a last glance at the Arcadia and turn to face your nemesis.[paragraph break][italic type]What are you? Friend? Foe? Or is this computer right, you just don't care?[roman type][paragraph break]LOGAN://'The supernova is about to reach the ship, Ektor Mastiff. I suggest you hurry up.'[paragraph break]'Goodbye, LOGAN,' you frown. 'And thank you for helping me out.'[paragraph break]LOGAN://'It has been a pleasure, more than a duty. Talking to someone was interesting, after all this time alone. Have a good trip... and don't forget to write!'[paragraph break]You take one last, deep breath, then jump into the welcoming Hyerotrope. You wonder where it will take you and puzzle at how your story will go on.[paragraph break]What you are sure of, though, is that it will be a hell of a ride."; pause the game; present the end titles; say "[Bold type]Lone Ship[roman type][paragraph break]The Monarch system is shrinking. It is now just a tiny dot, glaring and glittering in the emptiness of space.[paragraph break]They told you there were more, out there: other planets, other civilizations, other galaxies. They couldn't tell, though, how much deep space divides one from the other. How much time.[paragraph break]You are distracted by a dark spot, in the emptiness of your voyage, lingering beyond the boundaries of Andromeda. [italic type]What is it?[roman type] you puzzle. Then, a blinding explosion suffocates your sight. A hundred sequential blasts paint the dark shape red, then yellow, then white. And all of a sudden, the sky is black again.[paragraph break]There is just that... small round object, running from the explosion like a speeding bullet.[paragraph break][italic type]Could it be that...?[roman type][paragraph break]"; say "'We are reaching our destination,' the old man says. 'Brace yourself, [']cause this is goin['] to be strong.'[paragraph break]The dark, silent presence turns and you can finally see its eyes looking at you.[paragraph break][paragraph break]Staring. Like the four red eyes of a devil."; record "Survivor" as achieved; if the countdown of the white jumpsuit is 1: record "Gettare Rinors" as achieved; if the player carries the cpu_backup: record "The Saviour" as achieved; [deactivate the Table of Ending Hints;] end the story finally saying "You are among the stars". Part 3 - Exit Lister Tweaks [Every turn: now the northeast door is not apparent; now the southeast door is not apparent; now the southwest door is not apparent.] [Every turn: if the Low_corr_SE is visited: now Low_corr_SE is apparent; otherwise: now Low_corr_SE is not apparent.] Part 4 - By Means of Electricity Electricity is a device. It is switched off. Chapter 1 - Pod-traveling Before going somewhere when the player is in the pod: say "(First getting out of the pod)"; now the player is in the location of the pod. Instead of answering LOGAN that "29port" when LOGAN is knowing: if the player is in the pod: if the pod is in Hangar_N: say "LOGAN://'Actually, bay 2, level 9, port section is the port hangars. You are here already.'"; otherwise: say "LOGAN://'Navigating!'"; now the pod is in Hangar_N; try looking; else: say "LOGAN://'I cannot make you travel outside the nav-pod, Ektor Mastiff.'". Instead of answering LOGAN that "71port" when LOGAN is knowing: if the player is in the pod: if the pod is in The Reliquary: say "LOGAN://'Actually, bay 7, level 1, port section is the lower containment section. You are here already.'"; otherwise: say "LOGAN://'Navigating!'[first time][Paragraph break]The nav-pod is sucked into the tube and sent running through dark tunnels. In a few minutes you find yourself in...[only]"; now the pod is in The Reliquary; try looking; else: say "LOGAN://'I cannot make you travel outside the nav-pod, Ektor Mastiff.'". Instead of answering LOGAN that "34starboard" when LOGAN is knowing: if the player is in the pod: say "LOGAN://'I'm sorry, Ektor Mastiff. I understand your motives, but that area is unreachable from here: the whole midsection of the ship is powerless.'"; else: say "LOGAN://'I cannot make you travel outside the nav-pod, Ektor Mastiff.'". Instead of answering LOGAN that when LOGAN is knowing: if the topic understood matches the regular expression "\d\dport": if the player is in the pod: say "LOGAN://'Those coordinates are inaccessible from here, Ektor Mastiff.'"; otherwise: say "LOGAN://'I cannot make you travel outside the nav-pod, Ektor Mastiff.'"; else if the topic understood matches the regular expression "\d\dstarboard": if the player is in the pod: say "LOGAN://'Those coordinates are inaccessible from here, Ektor Mastiff.'"; otherwise: say "LOGAN://'I cannot make you travel outside the nav-pod, Ektor Mastiff.'"; [else if the topic understood matches the regular expression "help": say "LOGAN://'To communicate with LOGAN you can either:[paragraph break]ASK me ABOUT things[line break]TELL me ABOUT things[line break]SHOW things to ME[line break]TALK to ME (I have comment on many of the locations of the Arcadia)[line break]or else use the expression LOGAN, to discuss something with me.[paragraph break]You can also ask me to try and do things for you. If possible I will politely obey.'";] otherwise: say "LOGAN://'[one of]I don't know what to say about that. Maybe you would like to play a game, instead?'[or]I don't understand, Ektor Mastiff.'[or]That's beyond my grasp.'[or]I cannot compute, sorry.'[at random]"; increase the hint_launch of LOGAN by 1. Every turn when the hint_launch of LOGAN is 10: say "[italic type][bracket]Hard time interacting with LOGAN? Remember you can TALK to him in rooms for comments on the environment. You can SHOW things to him or ASK him ABOUT subjects. Also, the formal 'LOGAN, ' is usually best to get explanations on the words he says in bold type.[close bracket][italic type][paragraph break]"; now the hint_launch of LOGAN is 0 Part 5 - LOGAN Chapter 1 - The Thing LOGAN is a backdrop. It is switched off. It is everywhere. The erudition is 0. The description is "[if the player is in Thousand Lights Room]The very room is LOGAN. Although you can't understand the purpose of the many lights -- except for the aesthetics -- they sure give a show. The five symbols under the viewscreen are obviously its name, written in a language you can't grasp[otherwise]Although the physical vessel of LOGAN is in the room with many lights, you can feel its presence all around you[end if]." Understand "computer/room/voice" as LOGAN. Include (- has animate, -) when defining LOGAN. [After deciding the scope of the player: if LOGAN is switched on: place LOGAN in scope.] Chapter 2 - The Erudition Section 1 - Running up the engine LOGAN has a number called the erudition. Definition: LOGAN is aware if its erudition is 1. Definition: LOGAN is interested if its erudition is 2. Definition: LOGAN is knowing if its erudition is 3. Definition: LOGAN is named if its erudition is 1 or more. Definition: LOGAN is stupid if its erudition is 0. LOGAN has a number called the hint_launch. The hint_launch of LOGAN is 6. Instead of inserting something into the large cubic device, try putting the noun on the large cubic device. Instead of putting something (called the missed) on the large cubic device when LOGAN is switched off: if the missed is a backdrop or the missed is scenery or the missed is fixed in place: say "You simply can't do that."; otherwise: say "You put [the missed] on the device, but nothing happens. You get it back." Instead of putting something (called the query) on the large cubic device when LOGAN is switched on: if the query is a backdrop or the query is scenery or the query is fixed in place: say "You simply can't do that."; stop the action; if there is something (called the ingombro) on the large cubic device: say "[The ingombro] is on the table. You must free some space."; stop the action; else if the query is the golden disc and LOGAN is stupid: increase the erudition of LOGAN by 1; now the golden disc is on the large cubic device; say "Hesitantly, you put the golden disc onto the table's top. As soon as you retract your arms, the green beam starts covering the disc's surface, scanning it in the process. When it's done, a metallic voice comes out of somewhere:[paragraph break]LOGAN://'Galaxy Ex-NOVA -- -cal. Ghjugaak, hysndee akim akimaa tota'//[paragraph break]A series of sounds follows -- waves, wind, thunder -- then you can slowly hear some... music coming out of the device.[paragraph break][italic type]This is the music recorded on the disc,[roman type] you murmur. [italic type]It is... it is trying to learn from disc.[roman type][paragraph break]"; say "A long array of spoken words -- many of which you never heard before, some guttural, others quite musical, mixed with ones from your own language -- closes the show. At the end, the green light vanishes, in its place a holographic image.[paragraph break]The last word from the speakers, the very voice of this station's main computer, you guess, is: 'LOGAN.'"; record "Play It Again, Ektor" as achieved; else if the query is the golden disc: say "The disc doesn't seem to be interesting to LOGAN anymore."; else if logan is not knowing: say "A ray coming from the ceiling scans [the query]. At the end a low beep, that reminds you a lot of the 'wrong answer' alarm of some television show."; now the query is on the large cubic device; else: say "LOGAN://'That looks like [a query]. I don't need it now.'". Section 2 - Teaching LOGAN Instead of answering LOGAN that "galaxy/system/milky/way/earth/monarch/trinary/system/space/universe/andromeda" when LOGAN is aware: say "You tell the computer what you know about the galaxy, the planets and the stars. At first, its responses are as understandable as a Council Member's speech, but then, word by word, his alien language starts mixing with your own.[paragraph break][italic type]Impressive. It's really learning just from listening to me[roman type].[if the player is in the Thousand Lights Room][paragraph break]The holographic picture on the cubic device changes.[end if]"; increase the erudition of LOGAN by 1. Instead of answering LOGAN that "milky way" when LOGAN is aware: say "You tell the computer what you know about the galaxy, the planets and the stars. At first, its responses are as understandable as a Council Member's speech, but then, word by word, his alien language starts mixing with your own.[paragraph break][italic type]Impressive. It's really learning just from listening to me[roman type].[if the player is in the Thousand Lights Room][paragraph break]The holographic picture on the cubic device changes.[end if]"; increase the erudition of LOGAN by 1. Instead of answering LOGAN that something when LOGAN is aware, say "LOGAN://'Cannot compute. Kfosule dohhs match.'" Instead of answering LOGAN that "human/humans/man/men/woman/women/ancient/ancients/living/beings/couple/lovers/people/humankind" when LOGAN is interested: say "You[if the player is in the Thousand Lights Room] look at[else] think of[end if] the two figures and start belaboring, as lightheartedly as it gets in these hard times, about the human race. You speak about the ages, the history, the legacy of mankind. At the end, you fail to keep a tear from rolling down your cheek.[paragraph break]LOGAN seems unimpressed as, again, it goes on calculating the many facets of your own existence.[if the player is in the Thousand Lights Room][paragraph break]A new, dark hologram fills the space above the examination table on the cubic device.[end if]"; increase the erudition of LOGAN by 1; record "Communication Breakdown" as achieved. Instead of answering LOGAN that "living beings" when LOGAN is interested: say "You[if the player is in the Thousand Lights Room] look at[else] think of[end if] the two figures and start belaboring, as lightheartedly as it gets in these hard times, about the human race. You speak about the ages, the history, the legacy of mankind. At the end, you fail to keep a tear from rolling down your cheek.[paragraph break]LOGAN seems unimpressed as, again, it goes on calculating the many facets of your own existence.[if the player is in the Thousand Lights Room][paragraph break]A new, dark hologram fills the space above the examination table on the cubic device.[end if]"; increase the erudition of LOGAN by 1; record "Communication Breakdown" as achieved. Instead of answering LOGAN that something when LOGAN is interested, say "LOGAN://'Cannot compute. Sample doesn't match.'" Chapter 3 - Interacting with LOGAN Section 1 - Physical Behaviours and Regular Verbs Instead of doing something to LOGAN when LOGAN is stupid, say "I don't know what you are referring to." Instead of doing something to LOGAN when LOGAN is not knowing, try talking to LOGAN. Instead of taking LOGAN, say "You don't seem to understand the magnitude of the being[first time]. LOGAN is almost as big as the giant structure itself. It is everywhere and there's no need to move it around[only]." Instead of pushing or pulling LOGAN, try taking LOGAN. Instead of entering or climbing LOGAN, say "We can assume you are in LOGAN at the moment." Instead of getting off LOGAN, say "There's no way of quitting the device that you know of[first time].[paragraph break][Italic Type][bracket]Note: typing QUIT now will not save the day[close bracket][Roman type][only]." Instead of looking under LOGAN, say "Under LOGAN you find the rest of the universe." Instead of searching LOGAN, say "The whole structure is LOGAN. It would take time. Way too much time." Instead of consulting LOGAN about something, try asking LOGAN about the topic understood. Instead of switching on or switching off LOGAN, say "LOGAN is completely autonomous in that matter." Instead of opening LOGAN, say "LOGAN refuses to be eviscerated." Instead of closing LOGAN, try getting off LOGAN. Instead of attacking LOGAN for the first time, say "LOGAN could easily jettison you in space. I'd try and use violence on far smaller antagonists." Instead of attacking LOGAN: say "As unambiguously foreshadowed, LOGAN uses its pneumatic devices to jettison you in space."; record "A Space Odyssey" as achieved; end the game in death. Instead of attacking LOGAN with something, try attacking LOGAN. Instead of burning LOGAN, try attacking LOGAN. Instead of cutting LOGAN, try attacking LOGAN. Instead of kissing LOGAN, say "LOGAN is flattered." Instead of touching LOGAN, say "LOGAN://'You are teasing me.'" Instead of tasting or drinking LOGAN, try touching LOGAN. Instead of listening to LOGAN, try talking to LOGAN. Instead of smelling LOGAN, try smelling. Section 2 - After responses if LOGAN is knowing Instead of crying when LOGAN is knowing, say "LOGAN://'I'm sorry for your condition. Can I do something to ease your pain?'" Instead of waving or waving hands when LOGAN is knowing, say "LOGAN://'Hello, Ektor.'" Instead of saying yes when LOGAN is knowing, say "LOGAN://'Yes?'" Instead of saying no when LOGAN is knowing, say "LOGAN://'Why?'" Instead of saying sorry when LOGAN is knowing, say "LOGAN://'You are welcome.'" Instead of singing when LOGAN is knowing, say "LOGAN://'You sound cheerful. I imagine you are not aware of what is happening outside of this environment.'" Instead of sleeping when LOGAN is knowing, say "LOGAN://'You don't have that much time, I think.'" Before xyzzying when LOGAN is knowing, say "LOGAN://'LOGAN was not designed to play with magic.'" instead. Section 3 - Basic Cannots Instead of asking LOGAN about something when logan is aware, try answering LOGAN that the topic understood. Instead of asking LOGAN about something when logan is knowing, try answering LOGAN that the topic understood. Instead of asking LOGAN about something when logan is interested, try answering LOGAN that the topic understood. Instead of asking LOGAN for something when LOGAN is not knowing, try talking to LOGAN. Instead of asking LOGAN to try doing something when LOGAN is not knowing, try talking to LOGAN. Instead of telling LOGAN about something when logan is aware, try answering LOGAN that the topic understood. Instead of telling LOGAN about something when logan is interested, try answering LOGAN that the topic understood. Instead of answering LOGAN that something when LOGAN is switched off, try talking to LOGAN. Instead of talking to LOGAN when LOGAN is stupid, say "I don't know what you are referring to." Instead of talking to LOGAN when LOGAN is aware, say "LOGAN://'Akjhs jsjns sksws [bold type]LOGAN, xxxxx[roman type] hs kl exact, Milky Way, Earth.'" Instead of talking to LOGAN when LOGAN is interested, say "LOGAN://'What I'm trying jh lsuecve is to ajjage one more kajhhsh. Sorry.'" Loganing is an action applying to nothing. Understand "logan" as loganing. Check loganing: if LOGAN is switched on: try talking to LOGAN; else: say "Who?". Section 4 - Talking in Rooms, Logan Responses Instead of talking to LOGAN when the player is in a Room listed in the Table of Room Hints and LOGAN is knowing: say "LOGAN://'[Hint entry].'". Instead of talking to LOGAN, say "LOGAN://'I have no comments for this place, sorry. If you want you can SHOW things to me or ASK me ABOUT anything you want.'" Instead of answering LOGAN that "location/room/here/place" when LOGAN is knowing, try talking to LOGAN. Table of Room Hints Room Hint Chess Room "This is the main control room for the commanding crew. It is now unavailable due to damage sustained. [Bold type]Time[roman type] has put too much of a burden on the delicate instruments" Thousand Lights Room "This is the scanning and computing lab. I'm using this to learn your language" Second Station "This is the fore-hub of the rails. From here, you could travel to a lot of destinations. Many are inaccessible at the moment, though, due to damage or decay of the lines" Crossroads "You are in a junction between the fore and the back-hub of the rails" Train Station "This is the back-hub of the rails. It was once a very busy station, leading to the leisure and scientific areas" Freezing Chamber "This is a warehouse. In here, specimens are kept under cryogenic environment[first time]. I suggest you wear something, Ektor Mastiff. It is very cold in here[only]" LabTwo "The examination laboratory" LabOne "This one is a living-specimen laboratory. Each case was once filled with bacteria or other alien lifeforms found along the [bold type]Arcadia[roman type]'s route" Docks "To oblige me to open the docks, the Commanders had to override the [bold type]security[roman type] system protocols. Otherwise, it wouldn't have been possible for me to go on and kill the crew" Hangar_N "The [bold type]nav-pod[roman type] is the fastest way to travel the [bold type]Arcadia[roman type]. You can enter it and command for destinations throughout the ship. Unfortunately, many hubs are clogged, unavailable or not reachable due to the [bold type]power[roman type] reserve mode" Mixer "This is a commanding cabinet for the bow section of the ship. Here you can operate the rails between stations, the Observatory bulkheads, and all of the ship main functions" Forebridge "You are in the very heart of the [bold type]Arcadia[roman type] commanding throne. If you need assistance using any of the systems, feel free to ask -- although most of the functions of the ship are now unavailable" Commanders Quarters "You are the last commander of this ship, Ektor Mastiff. You may want to act like one. If I can I will try and help you in fulfilling your goals" Hexagon "The many broken doors lead to the crew quarters. I suspect there is still someone trapped in there. Of course, no more living" Belmont "This was the main artery of the ship, traffic being usually frantic in here. It connects the stations to the docks" Hangar_S "The hatch to the south once led to the third station of the [bold type]Arcadia[roman type]. The stern of the ship is a place you should see. It has halls one hundred times larger than this one. Too bad much of it is powerless and unreachable" Low_corr_N "This two, sitting here, were dead before I discontinued the [bold type]ELSS[roman type]. They turned to stone in the position thy had when they died. I suppose they were hugging each other" Low_corr_NE "Part of the ship was designed [']on-the-go['] during its first installment. Some of the locations in it look ridiculously bad-placed due to the fact there was no actual plan before building them. When new areas were needed, they were built. And some, like this section of the corridors, were left like this [']just in case['], if you know what I mean. Guess the planner didn't find a purpose for them, in the end" Stuck_Hyero "The objects you call the Hyerotropes are indeed very old. Traces of a [bold type]mythology[roman type] regarding them can be found in ancient scripts from Neulan written four-thousand years before the [bold type]Arcadia[roman type] left the planet" Power Control Room "As you supposedly understood, this is a power cell. It can energize a large part of the bow section of the ship, but only for a limited time. The batteries are indeed almost over" Low_corr_SS "It's hard to tell why they decided to make the ledge retractile; it's clear, though, that no living being could jump the gap when the ledge is closed" Observatory Room "This was the relax area of the ship. Due to the limited amount of space, the Observatory was accessed after a quite long queue. All had the rights to be here, but sometimes you had to wait a month before finding a single vacant seat. The [bold type]Commanders[roman type] were thinking about asking for an entrance fee, but in the end they decided otherwise" Clogged Railway "You are able to breathe in here due to the intervention of the [bold type]ELSS[roman type]" Reliquary "I am fascinated by the nature of the objects you call the Hyerotropes. What puzzles me most is the matter-transforming device they put into effect as soon as they settle somewhere" Worst Tunnels "[first time]The place is flooded. The pools in the section above must have collapsed. The lack of energy in the place forbids me to know what actually happened. [only]The AI hub is unreachable at the moment, from here. I suggest you find an alternate route" Air Duct "This is a section of the conditioning system of the ship. Your destination lies ahead[first time]. Be warned, though: after going down from here, you won't be able to come back from the same route[only]" Section 5 - Questioning LOGAN about things Instead of answering LOGAN that "hyerotrope/sphere/spheres/hyerotropes" when LOGAN is knowing, say "LOGAN://'This is the vessel in which you entered the [bold type]Arcadia[roman type]. This is the [bold type]vessel[roman type] that you will need to leave it. This [bold type]galaxy[roman type] is shrinking. You must go.'" Instead of answering LOGAN that "arcadia/station/ship/starship/spaceship" when LOGAN is knowing, say "LOGAN://'The Arcadia is the name of this spaceship. I am the [bold type]operating[roman type] system of the Arcadia. The Arcadia has been [bold type]stranded[roman type] in this portion of the [bold type]galaxy[roman type] for a long time.'" Instead of answering LOGAN that "vessel" when LOGAN is knowing, say "LOGAN://'You have entered the [bold type]Arcadia[roman type] in a vessel that now is switched off due to damage sustained. You must find a [bold type]means[roman type] to escape as soon as possible. The surrounding [bold type]galaxy[roman type] is shrinking.'" Instead of answering LOGAN that "galaxy/andromeda/shrinking" when LOGAN is knowing, say "LOGAN://'According to your statement, this galaxy is named Andromeda. It is currently shrinking due to the effect of the omega [bold type]supernova[roman type].'" Instead of answering LOGAN that "omega/supernova/effect" when LOGAN is knowing, say "LOGAN://'The event swallowing the galaxy is known as the omega supernova. It has been calculated that the result of a disruption in the mass effect of major stars can lead to a supernova chain reaction that can disintegrate a galaxy in less than 500 of your years. The mass effect disruption has usually been triggered by the entities you call Hyerotropes. The [bold type]Hyerotropes[roman type] increase the rate of expansion of the ultimate supernova by locally manipulating the gravitational constant, changing the nature of the universe in that region of space. The galaxy of [bold type]Neulan[roman type] was annihilated in 230 years by the same omega supernova effect.'" Instead of answering LOGAN that "me/myself/ektor/mastiff" when LOGAN is knowing, say "LOGAN://'You call yourself Ektor Mastiff. You are a guest inside the [bold type]Arcadia[roman type]. Calculations compute that you are among the [bold type]six[roman type] beings still alive after the omega [bold type]supernova[roman type] has started.'" Instead of answering LOGAN that "you/yourself/him/himself/computer/logan/os/operating/system/cpu" when LOGAN is knowing, say "LOGAN://'LOGAN is acronym for Ljhdt Ohsret Gaet Abbskp Neuklg. I am the operating system of the [bold type]Arcadia[roman type]. I can give assistance on basic ship maintenance and security options and answer a large number of queries. At present state, the Arcadia is in [bold type]power[roman type] reserve mode and my abilities have reduced to 0,023%.[paragraph break]You can ASK me ABOUT things, or SHOW things to ME, or just say LOGAN, . Logan can hear you and provide responses throughout all of the Arcadia. You are welcome to TALK to me whenever you like or need.'" Instead of answering LOGAN that "power/reserve/mode" when LOGAN is knowing, say "LOGAN://'Due to the time of confinement of the [bold type]Arcadia[roman type] since it has been [bold type]stranded[roman type] in this portion of the [bold type]galaxy[roman type], the power management system has dropped to minimal terms and now is working on reserve. The remaining charge is 0,00076% and the [bold type]OS[roman type] and [bold type]life[roman type] support systems are running on solar power.'" Instead of answering LOGAN that "stranded/confinement/portion/where" when LOGAN is knowing, say "LOGAN://'The [bold type]Arcadia[roman type] has been pierced through by a series of unknown objects during its trip through the [bold type]galaxy[roman type] of Andromeda. Due to the major damage sustained, the Arcadia stopped traveling and being fully functional some [bold type]time[roman type] ago. It is now in [bold type]power[roman type] reserve mode. The Arcadia has been traveling from the galaxy of [bold type]Neulan[roman type] trying to escape the omega supernova.'" Instead of answering LOGAN that "time/amount/when" when LOGAN is knowing: say "LOGAN://'Computing. Converting origin years to Ektor Mastiff's years. Computing...[paragraph break]The [bold type]Arcadia[roman type] has been stranded in Andromeda for one-million-three-hundred-and-fifty-three-thousand years. (Calculations rounded up to the nearest thousand).'[first time][paragraph break]Your sight blurs for a second.[paragraph break][italic type]One million years? This ship has been here for over one-fucking-million YEARS?! Here's what turned those men to statues...[roman type][only]"; record "A Matter of Time" as achieved. Instead of answering LOGAN that "statues/statue/fossil/fossils/chess/players/rock/formation/formations" when LOGAN is knowing, say "LOGAN://'The [']statues['] you encountered are the remnants of the [bold type]Arcadia[roman type]'s 33,000 inhabitants. The corpses have been turned to rock-like formations due to the long exposure to a sterile, cold environment. They are now what you call fossils.'" Instead of answering LOGAN that "six/alive/survivors/survivor/population" when LOGAN is knowing, say "LOGAN://'The intelligent or semi-intelligent population of [bold type]Andromeda[roman type] remaining after the omega supernova has started is:[paragraph break]// six: Five humans like Ektor Mastiff (one inside the [bold type]Arcadia[roman type]; [bold type]four[roman type] in the galaxy), one [bold type]specimen[roman type] (inside the Arcadia).'" Instead of answering LOGAN that "creature/beast/eye/teeth/frozen/specimen/guest/lifeform" when LOGAN is knowing: if the Beast is nowhere: say "LOGAN://'Specimen 6,725 is still alive in cryogenic life support. [if the player is not in the Freezing Chamber]You may find it inside the refrigeration chamber, level 22, starboard section. [end if]It is to be considered extremely dangerous and to be kept captive at any cost.'"; else: say "LOGAN://'Specimen 6,725 has survived in cryogenic state for over a million years. It must be famished.'". Instead of answering LOGAN that "four" when LOGAN is knowing, say "LOGAN://'Four more intelligent life forms are traveling the [bold type]galaxy[roman type] at present. Provenance and destination unknown'[first time].[paragraph break][italic type]Four people still alive. Just four[roman type][only]." Instead of answering LOGAN that "life/support/environment/air/breath/breathe/elss" when LOGAN is knowing, say "LOGAN://'The emergency life support system has been active since you entered the [bold type]Arcadia[roman type], in response to Protocol 23,346 on Life Protection Measures. You can now freely walk and interact with the Arcadia as long as the ELSS is active and protecting your health. The ELSS will be functional for 13 hours circa, or until power charge depletion.'" Instead of answering LOGAN that "means/escape" when LOGAN is knowing, say "LOGAN://'The shuttle bays of the [Bold type]Arcadia[roman type] are all empty. The survivors of the ship's stalling have fled an amount of [bold type]time[roman type] ago. You must find another [bold type]vessel[roman type]. I can suggest you take the same ['][bold type]route[roman type]['] as the one you took to get here.'" Instead of answering LOGAN that "route" when LOGAN is knowing, say "LOGAN://'An [bold type]object[roman type] similar to the one you came from has been held captive in the [bold type]Arcadia[roman type] for examination. You can find it in bay 7, level 1, port section.'" Instead of answering LOGAN that "object" when LOGAN is knowing, say "LOGAN://'A specimen of the sphere-kin you call the [bold type]Hyerotropes[roman type] has been caught in the [bold type]gravitational[roman type] pull of the [bold type]Arcadia[roman type] on the first year of its [bold type]confinement[roman type] in this [bold type]galaxy[roman type].'" Instead of answering LOGAN that "cemetery/horde/coven/gravitational/pull/gravity" when LOGAN is knowing, say "LOGAN://'The mass of the spaceship [bold type]Arcadia[roman type] is enough to cause a strong gravitational pull when not subject to warp drive. Being [bold type]stranded[roman type] here, the pull started growing as the subsequent cemetery of debris grew bigger around the ship. On day 3,777 of Arcadia's confinement, the [bold type]object[roman type] you call the [bold type]Hyerotrope[roman type] punctured the Arcadia on level 9, port section, and was then moved to the large bay 7 for inspection. It has been [bold type]contaminating[roman type] the Arcadia since then.'" Instead of answering LOGAN that "contaminate/contaminating/corrupt/corruption" when LOGAN is knowing, say "LOGAN://'The object you call the [bold type]Hyerotrope[roman type] began [bold type]converting[roman type] the structure of the ship since it first was laid in bay 7.'" Instead of answering LOGAN that "converting/convert/turn/transform/turning/transforming" when LOGAN is knowing, say "LOGAN://'The object you call the [bold type]Hyerotrope[roman type] grows a sort of tentacular micro-extensions which cut into matter and transform it into an unknown [bold type]brilliant[roman type] substance.'" Instead of answering LOGAN that "brilliant/glowing/glow/tentacles/tentacular/extensions/extension" when LOGAN is knowing, say "LOGAN://'The substance has been analyzed but comparing it with acquired specimens was not possible. This [bold type]OS[roman type] is not designed to make hypotheses, so no computing was executed.'" Instead of answering LOGAN that "neulan" when LOGAN is knowing, say "LOGAN://'The [bold type]Arcadia[roman type] was launched from the Sector 17f, Bahgfdy system, [bold type]Sldrtt[roman type] planet, as a means to escape the omega [bold type]supernova[roman type] that started annihilating the Neulan Galaxy. It traveled for eleven of your years before being [bold type]stranded[roman type] in this section of space.'" Instead of answering LOGAN that "17f/Bahgfdy/Sldrtt/planet" when LOGAN is knowing, say "LOGAN://'Current Sldrtt population: Zero. Current Bahgfdy population: Zero. Current Neulan population: Zero. Current Neulan size and scope: Zero'[first time].[paragraph break][italic type]There are no survivors. The Hyerotropes take all. Andromeda is at least the third galaxy being devoured[roman type][only]." Instead of answering LOGAN that "why" when LOGAN is knowing, say "LOGAN://'LOGAN has no means to answer such a broad question. LOGAN was not designed to make hypotheses. If you are questioning the motives behind the [bold type]Hyerotropes[roman type]['] action, I suggest you ask them directly'[first time].[paragraph break][italic type]Ask them? What in Monarch are you talking about?[roman type][paragraph break]A distant, sarcastic laughter dances in your head. You are quite sure it was poor old man Oren[only]." Instead of answering LOGAN that "game/chess/tictactoe/games/play/rom/roms" when LOGAN is knowing, say "LOGAN://'Unfortunately, the game ROMs were compressed by the crew on the seventh year of the [bold type]confinement[roman type] and are now inaccessible.'" Instead of answering LOGAN that "zork/if/adventure/ifdb" when LOGAN is knowing, say "LOGAN://'You can find a free copy of the game on the internet. You may want to check the IFDB (at ifdb.tads.org) for the complete list of interactive fiction available.'" Instead of answering LOGAN that "interactive fiction" when LOGAN is knowing, say "LOGAN://'You can find a free copy of the game on the internet. You may want to check the IFDB (at ifdb.tads.org) for the complete list of interactive fiction available.'" Instead of answering LOGAN that "andromeda awakening" when LOGAN is knowing, say "LOGAN://'That's the prequel to this trip. Check it at the IFDB (at ifdb.tads.org).'" Instead of answering LOGAN that "marco/innocenti" when LOGAN is knowing, say "LOGAN://'That is the name of the man who designed my brain, Ektor Mastiff. As far as I know, he could be the one who designed yours, also.'" Instead of answering LOGAN that "marco innocenti" when LOGAN is knowing, say "LOGAN://'That is the name of the man who designed my brain, Ektor Mastiff. As far as I know, he could be the one who designed yours, also.'" Instead of answering LOGAN that "grue" when LOGAN is knowing, say "LOGAN://'You may encounter one soon enough.'" Instead of answering LOGAN that "warp/fly/depart/engine/engines" when LOGAN is knowing, say "LOGAN://'The Arcadia is on reserve power and damaged. It cannot travel anymore. Sorry.'" [Instead of answering LOGAN that "xyzzy/plough/plover/blorple" when LOGAN is knowing, say "LOGAN://'LOGAN was not designed to play with magic.'"] [Instead of answering LOGAN that "yes" when LOGAN is knowing, say "LOGAN://'That was rhetorical, Ektor Mastiff.'" Instead of answering LOGAN that "no" when LOGAN is knowing, say "LOGAN://'Indeed, Ektor Mastiff.'" NON FUNZIONANO SO NA SEGA IO] Instead of answering LOGAN that "play a game" when LOGAN is knowing, say "LOGAN://'Unfortunately, the game ROMs were compressed by the crew on the seventh year of the [bold type]confinement[roman type] and are now inaccessible.'" Instead of answering LOGAN that "hesld/ttscy" when LOGAN is knowing, say "LOGAN://'They were the last officials of the crew of the [bold type]Arcadia[roman type]. They jettisoned the remaining life-pods and then commanded LOGAN to stop the [bold type]life[roman type] support system. They died of exposure to extreme cold and their bodies are still in the position they had in their final moment.'" Instead of answering LOGAN that "commander/commanders" when LOGAN is knowing, say "LOGAN://'You met their remnants in the room adjacent to my CPU. They are Lt. [bold type]Hesld[roman type] and Capt. Ttscy.'" Instead of answering LOGAN that "compute/calculate" when LOGAN is knowing, say "LOGAN://'Compute what, Ektor Mastiff?.'" Instead of answering LOGAN that "cyanotic" when LOGAN is knowing, say "LOGAN://'You do know that is not a color, right Ektor Mastiff? I suppose you are using that figuratively. I like the sound of it, anyway.'" Instead of answering LOGAN that "shut down" when LOGAN is knowing, say "LOGAN://'You may need my help, Ektor Mastiff. I strongly advice against trying to get rid of me.'" Instead of answering LOGAN that "hi/hello/goodbye/bye-bye/bye" when LOGAN is knowing, say "LOGAN://'Hello, Ektor Mastiff.'" Instead of answering LOGAN that "pattern/3d/galaxies/rendering/representation/circling/amassment/rotating/mass/hologram" when LOGAN is knowing, say "LOGAN://'The pattern discovered in the Alpha Tau Beta mass forms the corners of the geometric [bold type]figure[roman type] called [italic type]truncated cuboctahedron[roman type]. The figure is proportionally exact at 99.99998%, calculated against the space distortion due to the great lengths involved at the simulated relative speed of 2.99x10^5km/s2.'" Instead of answering LOGAN that "geometrical/geometric/figure/truncated/cuboctahedron" when LOGAN is knowing, say "LOGAN://'In geometry, the [italic type]truncated cuboctahedron[roman type] is a solid. It has 12 square faces, 8 regular hexagonal faces, 6 regular octagonal faces, 48 vertices and 72 edges.'[first time][paragraph break][italic type]48 vertices. Where did I see that?[roman type][paragraph break]'LOGAN://'I have recorded a similar [bold type]matrix[roman type] in the [bold type]spheres[roman type] evacuating the [bold type]supernova[roman type] effect.'[only]" Instead of answering LOGAN that "truncated cuboctahedron" when LOGAN is knowing, say "LOGAN://'In geometry, the [italic type]truncated cuboctahedron[roman type] is a solid. It has 12 square faces, 8 regular hexagonal faces, 6 regular octagonal faces, 48 vertices and 72 edges.'[first time][paragraph break][italic type]48 vertices. Where did I see that?[roman type][paragraph break]'LOGAN://'I have recorded a similar [bold type]matrix[roman type] in the [bold type]spheres[roman type] evacuating the [bold type]supernova[roman type] effect.'[only]" Instead of answering LOGAN that "matrix/hyeromatrix" when LOGAN is knowing: say "LOGAN://'The objects you call the [bold type]Hyerotropes[roman type], when evacuating the omega [bold type]supernova[roman type], form a matrix in the shape of a perfect truncated cuboctahedron'.[first time][paragraph break][italic type]Yes! [roman type]you think. [italic type]That thing is what the Ancestors have called the Hyeromatrix. So what's with the galaxies? Could it mean the Hyerotropes['] behavior is due to the position of masses in the universe?[only]"; now the universe hologram is charged; record "Cuboctahedron" as achieved. Instead of answering LOGAN that "security/protocol/protocols/ssl" when LOGAN is knowing, say "LOGAN://'The protocols forbid LOGAN to harm in any way an inhabitant or guest of the ship. The same protocols compel me to start the [bold type]ELSS[roman type] as soon as a life-form enters the [bold type]Arcadia[roman type]. The crew overrode the SSL from the Forebridge main console.'" Instead of answering LOGAN that "debris" when LOGAN is knowing, say "LOGAN://'Much of the debris which entered the docks and pierced through the shell all around the [bold type]Arcadia[roman type] consists of rocks. Part, though, is composed of the jettisoned life-pods or fragments of the Arcadia [bold type]bailout[roman type] ships.'" Instead of answering LOGAN that "bailout/life-pods/jettisoned" when LOGAN is knowing, say "LOGAN://'As the ship began regaining mass after exiting the warp zone, it was more and more unlikely that [bold type]escape[roman type] pods could overcome the gravitational pull. In the end, only 3% of the shuttles got free of it, while the rest stood trapped in this zone. Almost all of the [bold type]Arcadia[roman type][']s passengers died a slow death a few hundred meters around the ship wreckage.'" Instead of answering LOGAN that "pod/nav-pod/egg" when LOGAN is knowing, say "LOGAN://'The nav-pod can be used by giving LOGAN instructions on where to go. The syntax is: LOGAN,
, the first two being numbers and the third the section's name. So, to reach bay 2, level 9, port section, just say: LOGAN, 29port.'" Instead of answering LOGAN that "solution" when LOGAN is knowing, say "LOGAN://'A fierce enough [bold type]shock[roman type] could liberate the [bold type]vessel[roman type] from the structure so you could escape.'" Instead of answering LOGAN that "shock" when LOGAN is knowing, say "LOGAN://'The only way I can think of is activating the ship's [bold type]self-destruction[roman type] system. It will deflagrate taking down the bridges from 10 to 1 sequentially. The resulting shocks should be enough to free the Hyerotrope and thus free yourself. This system would be [bold type]destroyed[roman type] in the process, but there is no protocol I would break to let you do it.'" Instead of answering LOGAN that "autodistruction/self-destruction/auto-destruction" when LOGAN is knowing, say "LOGAN://'[if the player is in the Forebridge]Here is where the self-destruction sequence can be activated[else]To activate the self-destruction sequence, you have to first get back to the Forebridge, in bay 2, level 9 port section[end if].'" Instead of answering LOGAN that "self destruction" when LOGAN is knowing, say "LOGAN://'[if the player is in the Forebridge]Here is where the self-destruction sequence can be activated[else]To activate the self-destruction sequence, you have to first get back to the Forebridge, in bay 2, level 9 port section[end if].'" Instead of answering LOGAN that "destroy/destroyed" when LOGAN is knowing, say "LOGAN://'The primary purpose of LOGAN is to sustain life aboard the [bold type]Arcadia[roman type]. Your life is put in danger by the incoming [bold type]supernova[roman type]. The only thing I can do is try and help you out of the ship. Canceling me in the process is no problem, as I have no further duties to accomplish. After all this [bold type]time[roman type], I suppose some rest wouldn't hurt.'[first time][line break]You have the feeling the computer has winked, somehow.[only]" Instead of answering LOGAN that "big/size" when LOGAN is knowing: say "LOGAN://'The starship Arcadia is six-hundred-twenty-five kilometers long and two-hundred-ninety across. That's the largest size a Neulanean ship has ever been. Unfortunately that record will never be broken.'"; record "A Matter of Size" as achieved. Instead of answering LOGAN that "core/bars" when LOGAN is knowing, say "LOGAN://'The self-destruction is triggered by a chain reaction starting from the bow section of the ship, under the Observatory. There, in a secluded environment, are stored and wired radioactive bars of the kind used for fueling small and medium ships. Due to the extreme long [bold type]confinement[roman type] of the Arcadia, the bars must have been depleted. I suggest you go and find new bars to replace the depleted ones.'" Instead of answering LOGAN that "charge/depleted/replete/repleted/charged" when LOGAN is knowing, say "LOGAN://'To be repleted, the bars need to be exposed to a very high amount of radioactivity and warmth. There is something happening in proximity of the Arcadia which could come in [bold type]handy[roman type].'" Instead of answering LOGAN that "handy" when LOGAN is knowing, say "LOGAN://'Of course, although a calculation of the exact outcome is impossible at the moment, the omega [bold type]supernova[roman type] that is about to reach us would be a rather large source of power. You may want to check the Observatory's conditions. The bulkheads can be controlled from the room above it. I suggest you be very careful, as the exposure to the supernova in its present state can be extremely hazardous.'" Instead of answering LOGAN that "mythology/myth" when LOGAN is knowing: say "LOGAN://'The first traces of the Hyerotropes in Neulanean myth can be found in cave graffiti and in the stone tablets our progenitors used to record the events. They were depicted as black spheres which used light as food and fell off the sky. Although there is no evidence of it, we believe the Hyerotropes have been hiding on the [bold type]Neulan[roman type] galaxy for quite some time, maybe even in the depths of [bold type]Sldrtt[roman type].'"; record "Archaeologist" as achieved. Instead of answering LOGAN that "complexity/bulk/knowledge" when LOGAN is knowing: say "LOGAN://'The bulk of Neulanean knowledge complexity is recorded in a compartment in bridge 3, level 4, starboard section. The nav-pod route to that place has collapsed a long time ago. I cannot push you there, from here. All you can have, at the moment, is the scattered [bold type]memory[roman type] array I've stored in my RAM the last times I was asked to make contact with the complexity.'"; now the hovering cube is charged. Instead of answering LOGAN that "memory" when LOGAN is knowing: if the hovering cube is depleted: say "LOGAN://'What do you mean, Ektor Mastiff?'"; else: say "LOGAN://'I presume you understand I am served by a volatile memory for daily tasks and for storing orders and queries. That is warehoused near my CPU, in the [bold type]central[roman type] AI hub, beyond a broken hatch you may not have eluded.'"; now the hatch is charged. Instead of answering LOGAN that "central" when LOGAN is knowing: if the hatch is open: say "LOGAN://'The AI hub is near the docks, Ektor Mastiff.'"; stop the action; else if the hatch is depleted: say "LOGAN://'What do you mean, Ektor Mastiff?'"; else if the player is in the Bay Area: say "LOGAN://'I could make the route to the central AI hub available with a trick, but that would mean killing you in the process. I suggest we try it when you are somewhere else.'"; else: say "LOGAN://'I can make the route to the central AI hub available with a trick: I think the pneumatic environment of the docks can come to our advantage. Let me try it.'[paragraph break]There is a moment of silence, then a flicker in the remaining lights... Something must have occurred somewhere."; now the hatch is open; now the hatch is apparent; now the Hangar_S is travelled. Instead of answering LOGAN that "hovering/cube" when LOGAN is knowing, say "LOGAN://'Magnets keep the case floating to avoid contact with surfaces that can alter its temperature or humidity. Everything about me is in there. The volatile memory is stored in the left drawer of the case. The rest is locked out inside. I may warn you that dislocating the RAM would mean deleting it as soon as the power is disconnected.'" Instead of answering LOGAN that "card" when LOGAN is knowing, say "LOGAN://'Only the scientific and commanding crews had access to my interiors. That's why a card is required to access the mainframe. It was a plasticized paper, ten-by-twenty centimeters.'" [------] [Instead of answering LOGAN that something when LOGAN is knowing, say "LOGAN://'I don't know what to say about that. Maybe you want to play a game, instead?'"] Section 6 - Asking LOGAN to try and do things Instead of asking LOGAN to try doing something when LOGAN is knowing, say "LOGAN://'Can't compute, sorry.'" Instead of asking LOGAN to try going a direction when LOGAN is knowing, say "LOGAN://'The [bold type]Arcadia[roman type] is on reserve power and damaged. It cannot travel anymore. Sorry.'" Instead of asking LOGAN to try xyzzying when LOGAN is knowing, say "LOGAN://'I'm not that powerful.'" Instead of asking LOGAN to try taking inventory when LOGAN is knowing, say "LOGAN://'I'm in possession of the whole structure and contents of the [bold type]Arcadia[roman type], you excluded.'" Instead of asking LOGAN to try taking something when LOGAN is knowing, say "LOGAN://'Sorry, but you have to carry your own burden, Ektor Mastiff.'" Instead of asking LOGAN to try dropping something when LOGAN is knowing, say "LOGAN://'My hands are empty, Ektor Mastiff.'" [Instead of asking LOGAN to try eating when LOGAN is knowing, say "LOGAN://'All I need is a couple gigaelectronvolts, can you spare some, Ektor Mastiff?.'" --- THIS WOULD NEED TO DROP THE (preferably held) TAG] Instead of asking LOGAN to try entering something when LOGAN is knowing, say "LOGAN://'I'm in there already, one may think.'" Instead of asking LOGAN to try exiting when LOGAN is knowing, say "LOGAN://I cannot leave this place, sorry.'" Instead of asking LOGAN to try looking when LOGAN is knowing, say "LOGAN://'You are now in: [location].'" Instead of asking LOGAN to try examining something (called the subject) when LOGAN is knowing, try showing the subject to LOGAN. Instead of asking LOGAN to try looking under something when LOGAN is knowing, say "LOGAN://'I cannot reach there, sorry.'" Instead of asking LOGAN to try searching something when LOGAN is knowing, say "LOGAN://'I cannot reach there, sorry.'" Instead of asking LOGAN to try opening something when LOGAN is knowing, say "LOGAN://'That would need more power that I can account for.'" Instead of asking LOGAN to try closing something when LOGAN is knowing, say "LOGAN://'That would need more power that I can account for.'" Instead of asking LOGAN to try switching on something when LOGAN is knowing, say "LOGAN://'That is not linked to my sub-routines. I cannot comply.'" Instead of asking LOGAN to try switching off something when LOGAN is knowing, say "LOGAN://'That is not linked to my sub-routines. I cannot comply.'" Instead of asking LOGAN to try attacking something when LOGAN is knowing, say "LOGAN://'My laser arrays are all malfunctional. Should I try jettisoning [the noun] in space?.'" Instead of asking LOGAN to try kissing something when LOGAN is knowing, say "LOGAN://'I don't have any suitable extensions for what you are asking.'" Instead of asking LOGAN to try swearing mildly when LOGAN is knowing, say "LOGAN://'I'm not programmed to that extent. Anyway, I'd rather turn myself off.'" Instead of asking LOGAN to try swearing obscenely when LOGAN is knowing, say "LOGAN://'I'm not programmed to that extent. Anyway, I'd rather turn myself off.'" Instead of asking LOGAN to try danging when LOGAN is knowing, say "LOGAN://'Dang.'" Touching is Physical Behaviour. Pulling is Physical Behaviour. Pushing is Physical Behaviour. Turning is Physical Behaviour. Squeezing is Physical Behaviour. Instead of asking LOGAN to try Physical Behaviour when LOGAN is knowing, say "LOGAN://'I am as physical as a thought, Ektor Mastiff. You may want to try the action yourself, it usually doesn't hurt.'" Instead of asking LOGAN to try thinking when LOGAN is knowing, say "LOGAN://'I can't do much anything else, Ektor Mastiff.'" Instead of asking LOGAN to try singing when LOGAN is knowing, say "LOGAN://'I only know a song. There you go: [italic type][one of]Run, as you are, as you were, as I want you to be / error-free, error-free, like a UNIX machine[or]He's a real UNIX Man / Sitting in his UNIX LAN / Making all his UNIX .plans / For nobody[or]Yesterday / All my troubles seemed so far away / Microsoft brought new ones here to stay / Oh, how I wish for yesterday[cycling][roman type].'" Instead of asking LOGAN to try sleeping when LOGAN is knowing, say "LOGAN://'Oh, I've been doing that for almost fourteen-hundred millennia. I'd prefer staying awake for a while, if it won't hurt you, Ektor Mastiff.'" Instead of asking LOGAN to try praying when LOGAN is knowing, say "You hear LOGAN mumble something." Instead of asking LOGAN to try reading something when LOGAN is knowing, try showing the noun to LOGAN. Instead of asking LOGAN to try thinking when LOGAN is knowing, say "LOGAN://'I can't do much anything else, Ektor Mastiff.'" Instead of asking LOGAN to try outpointing when LOGAN is knowing, say "LOGAN://'From here you can go [actual directions].'" Instead of asking LOGAN to try waiting when LOGAN is knowing, say "LOGAN://'I can't do much anything else, Ektor Mastiff.'" [Report asking LOGAN to try asking for help when LOGAN is knowing: say "LOGAN://'To communicate with LOGAN you can either:[paragraph break]ASK me ABOUT things[line break]TELL me ABOUT things[line break]SHOW things to ME[line break]TALK to ME (I have comment on many of the locations of the Arcadia)[line break]or else use the expression LOGAN, to discuss something with me.[paragraph break]You can also ask me to try and do things for you. If possible I will politely obey.'".] [-------------------------] Instead of asking LOGAN to try opening the bars gate when LOGAN is knowing: if the player is not in BelKel : say "LOGAN://'I don't know what you are talking about.'"; else if the bars gate is closed: say "LOGAN://'Roger that, Ektor Mastiff.'[paragraph break]With a soft, pneumatic sound, the bars of the gate lift to the ceiling, into which they almost completely sink."; now the bars gate is open; else: say "LOGAN://'The gate is open already, sir.'". Instead of asking LOGAN to try closing the bars gate when LOGAN is knowing: if the player is not in BelKel : say "LOGAN://'I don't know what you are talking about.'"; else if the bars gate is closed: say "LOGAN://'The gate is as closed as possible, Ektor Mastiff.'"; else: say "LOGAN://'Indeed, sir.'[paragraph break]With a soft, pneumatic sound, the bars of the gate come back down in position."; now the bars gate is closed. Section 7 - Comments upon entering a room After printing the locale description of an uncommented room (called the arrival): if LOGAN is knowing and the arrival is a Location listed in the Table of LOGAN's comments: now the arrival is commented; say "LOGAN://'[Comment entry].'". Table of LOGAN's comments Location Comment Chess Room "Lt. [bold type]Hesld[roman type] and Capt. Ttscy. Their bodies were the last to become inert. They wanted it this way" Second Station "This is the sternbound hub for the railways of the [bold type]Arcadia[roman type]. I'm afraid that most of the routes are either clogged or powerless" Hexagon "You can recognize the Commanders['] area by the unique shape of the rooms. Most are six-sided, like this one. Due to the power leakage, some of the doors have rested shut for so much [bold type]time[roman type] they are now useless. You can take the two still working to gain access to the Commanders['] Quarters, to the north, or the Forebridge, to the northwest" Commanders Quarters "This has been a much livelier place, back in [bold type]time[roman type]. The table in the center of the quarters is a holographic projector. It was used by the crew to gaze at the stars, both for leisure and for study. You may wish to investigate it" Train Station "You have reached the bowbound station of the ship. Again, most of the routes are unavailable" Forebridge "This is where orders were given and plans designed. You are in the very heart of the [bold type]Arcadia[roman type] commanding throne. If you need assistance using any of the systems, feel free to ask -- although most of the functions of the ship are now unavailable" Belmont "The tunnel leads to the docks. Let me open the [bold type]gate[roman type] for you, Ektor Mastiff" MouthWhale "Welcome to the docks, Ektor Mastiff" Docks "The mouth of the docks was opened the last day of the [bold type]Arcadia[roman type]. The [bold type]Commanders[roman type] asked for it, so that the external environment could fill the ship and put an end to all remaining life. The [bold type]ELSS[roman type] kicked back in action as you entered the ship. To oblige me to open the docks, the Commanders had to override the [bold type]security[roman type] system protocols. Otherwise, it wouldn't have been possible for me to go on and kill the crew" Hangar_S "The hatch to the south once led to the third station of the [bold type]Arcadia[roman type]. Now, after the devastation of the docks, it is unusable" Docks_S "During the large amount of [bold type]time[roman type] the docks have been left open, a lot of [bold type]debris[roman type] have drifted in here. The [bold type]gravitational[roman type] mass of the ship is enough to attract even medium-sized starships" Stuck_Hyero "Scans indicate no activity from the vessel. Radiation: zero. Mass oscillation: zero. Input/output: zero" Low_corr_NE "I'm afraid this is the end of the tunnel. There is no other way than going back. I suppose this is the result of a bad mistake from the early stages of the ship's design" Low_corr_SE "The ledge attached to the other side of the tunnel was built by some of the passengers after a meteorite pierced the hull on year three of the stranding of the [bold type]Arcadia[roman type]. It's hard to tell why they decided to make it retractile; it's clear, though, that no living being could jump the gap when the ledge is closed" Reliquary "This is your [bold type]vessel[roman type], Ektor Mastiff. This is the only way you have out of this galaxy.'[paragraph break]But you don't listen. There's a voice in your head whispering deathly words.[paragraph break]'What for,' you ask yourself. 'This is just... just...'[paragraph break]LOGAN://'Unfortunately, it seems that the [bold type]corruption[roman type] has done too much damage to the ship. The object you call the [bold type]Hyerotrope[roman type] has sunk into the floor" Radio "It seems that the object that has pierced the hull in this section of the ship has done its share of damage to the radioactive bars of the self-destruction engine. It seems you have to find an adequate substitute to power the sequence" Freezing Chamber "This is a warehouse. In here, specimens are kept under cryogenic environment. The large container holds Specimen 6,725" LabTwo "This laboratory was used to inspect dead specimens. It was forbidden to kill a creature or to perform pervasive tests on them that could cause injury or pain. I made sure it never happened" Clogged Railway "This was another departing route for other sections of the ship. The damage rendered the place unusable" Observatory Room "Look at the stars, Ektor Mastiff. That enormous flare is the omega [bold type]supernova[roman type]. It is about to reach our ship. It's sad that the most impressive force of nature is also so dangerous to all life species able to see it" Mixer "I sense you already have been playing with the commands, Ektor Mastiff. Nice job, on your behalf" Worst Tunnels "This was part of the main recycling area of the Arcadia. Through here, waste was taken to the disposing facilities and converted into edibles or other organic forms. As part of the ship has been destroyed by objects piercing its hull, the waste factory is now out of reach" Central Processing Unit "This is where LOGAN is really stored. The interface you activated earlier is just one of the 300 terminals scattered throughout the ship. The [bold type]hovering[roman type] cube in front of you is where my CPU resides" Section 8 - Showing things to LOGAN Before showing an Object listed in the Table of Shows to LOGAN when LOGAN is knowing: say "LOGAN://'[Analisys entry].'"; stop the action. Instead of asking LOGAN about something when LOGAN is knowing: if the second noun is an Object listed in the Table of Shows: say "LOGAN://'[Analisys entry].'"; else: continue the action. [Instead of answering LOGAN that something when LOGAN is knowing: if the topic understood is an Object listed in the Table of Shows: say "LOGAN://'[Analisys entry].'"; else: continue the action.] Table of Shows Object Analisys consoles "The terminals were used by the crew to command the ship. I could be an aid to the navigational systems, but Neulanean rules prohibited a computer from ruling a ship, so I could act only if interrogated. I can direct you to any important device on the bridge, if you need it -- and know what you are doing" lounge chairs "These are the chairs for accommodating the crew in the main bridge" [translucid bar "The bar you are holding is depleted. You need to [bold type]charge[roman type] it to use it here"] Voyager II "My sensors reveal this to be a probe. It is quite old, maybe more than 4,000 years. The disc that came from it has given me much information about your origin. Your race is not aboriginal to Andromeda, I understand" pod "You can use the nav-pod to travel through the Arcadia. Just tell me where to go when you are seated in the pod" hatch "The hatch is broken beyond repair" foundered ship "[if the emergency measures terminal is charged]You may find a working radioactive bar in the ship, somewhere[else]The ship has collapsed in the docks when the gravitational pull of the Arcadia became too big for it to escape[end if]" translucid bar "[if the emergency measures terminal is charged]That is exactly the kind of bar you need, Ektor Mastiff[else]This is a radioactive bar used as fuel for small ships[end if]" white jumpsuit "This is the regular anti-radiation suit for the technical crew of the Arcadia. It may come in handy for sustaining high temperature as well as freezing. You can use it in case of [bold type]ELSS[roman type] malfunction" strange statue "This is a [bold type]fossil[roman type] formation of two late members of the crew" lone wagon "The train was used a lot, when the Arcadia crew was alive, to transport wares" glass cases "In this laboratory were held samples of many different microbiotic species" lit case "I suggest you be cautious when handling the cases. Some may still contain lethal life forms" large octagonal-shaped machine "This is a power cell. It is almost depleted" metal column "This is a power cell. It is almost depleted" round holes "This is a power cell. It is almost depleted" large container "This freezing cell is still functioning. Actually, it may be one of the only energy-draining systems still active. It contains a life form, thus I cannot -- by the protocols -- shut it down" frozen creature "Specimen 6,725 is still alive in cryogenic life support. It is to be considered extremely dangerous and to be kept captive at any cost" glass dome "The dome was one of the most used sources of amusement on the Arcadia. Until the ship got [bold type]stranded[roman type], I mean" expanding supernova "That is the omega [bold type]supernova[roman type]. It will be here soon. The ship shields wouldn't have protected us even if they were still functioning" central console "This is the remote control for a lot of mechanisms inside the ship" star button "This button retracts and extends the anti-flare bulkhead over the dome. I suggest you use it with extreme caution: exposure to the omega supernova's flare would be fatal" circle button "This button retracts and extends the anti-radiation bulkhead over the dome. I suggest you use it with extreme caution: exposure to the omega supernova's radiation would be fatal" lines button "From here you can control the rails for the back and fore-hubs of the ship" chess players "Lt. [bold type]Hesld[roman type] and Capt. Ttscy. Their [bold type]fossil[roman type] remnants" glass table "It's a holographic projector. You may look at what the Commanders were studying in their last days" big screen "[if the big screen is charged]The Arcadia is quite a [bold type]big[roman type] ship. The mother of all ships, they said[else]The screen was used to show blueprints or actual camera takes of the ship's exteriors" bars gate "You can ask me to open the [bold type]gate[roman type], if you want" vessel "This is the object you call the Hyerotrope. Another, smaller one is resting broken on port side of level 22, where you collided with the ship. This specimen is indeed alive and awake. You can see its tentacular self violate the ship's structure" thousand luminescent tentacles "This is the way in which the Hyerotrope changes the surroundings to gather energy and nourishment. And I think there is more: It is like the Hyerotrope expands into its vicinity beyond its free will, as if forced by its nature, more than self-indulgence" dots "The dots are all lit. It has been like these for about two-hundred-thousand years" bars holder "You can put a size-equivalent object in the place of the disintegrated fuel bars missing" trashed content "Many years of violence from outer space rendered this place to pieces. It's a fortunate instance that so much is still afoot" golden disc "Part of your race's history is coded in that disc. I found the music and the natural sounds... quite inspiring. Yours must have been a very interesting planet to inhabit" graffiti "The symbols mathematically depict the position of your mother planet. It is around two-dot-five-millions light-years from here" secondhyerotrope "This vessel is dead" universe hologram "The [bold type]matrix[roman type] represented forms the shape of a truncated cuboctahedron" emergency measures terminal "This is the EMT-Emergency Measures Terminal console. You may want me to help you with the [bold type]sequence[roman type] that is needed to operate it" charged bar "You are lucky you wear one of the suits, Ektor Mastiff. The radiation is so intense it is disrupting some of my sensors" Beast "This was the specimen held in the freezing compartment of the laboratories. It is extremely treacherous" cpu_terminal "This shield is meant to keep my CPU safe. A [bold type]card[roman type] is required to access its contents" cpu_real "That is my mainframe. If you disconnect that, I... die, if you allow me the term" cpu_backup "That is just a backup of my Operating System. The backup is due in two hours from now. The last one has been archived forty-five minutes ago. Quite fresh, I may say" Before showing something to LOGAN when LOGAN is not knowing: try talking to LOGAN; stop the action. Before showing something (called the example) to LOGAN: say "LOGAN://'[one of][That-those of noun] [is-are] [a example], right?'[or]I don't have any comment on that, Ektor Mastiff.'[or]I detect nothing special.'[at random]"; stop the action. Part 6 - The Afterwords Table of Final Question Options (continued) final question wording only if victorious topic final response rule final response activity "check your SCORE" false "score" achievements rule -- ["find what's WRONG with the technical stuff" true "wrong" ancestors rule -- "read some AFTERWORDS from the author" true "afterwords" afterwords rule --] [This is the afterwords rule: say "I was in my car, early summer of 2011, driving my wife to our mountain resort, when I started teasing her with some scientific trivia about the galaxy of Andromeda. Kid was in the backseat, already dozed off, the sun did shine and the birds were singing. I begun flapping my never-stopping mouth about distances, dimensions, the sheer number of stars involved, when she begun yawning. I got the message and shut up.[paragraph break]But didn't shut up on the [italic type]inside[roman type].[paragraph break]That is how my first IF story had birth. I run to the house, turned on my Macbook Air (freshly acquired, and just a week before the release of the new one, ouch) and begun coding again, never fully realizing I was going to complete the task, for the first time ever.[paragraph break]I've first played and then tried to write IF in the mid-Eighties. I was nearly a teen, the world was splendid and everything quite worked for the best. The amount of time I could devote to my hobbies was impressive. [italic type]The Hobbit[roman type] was always running and I was struggling a lot trying to understand english and what to do with that singing bastard Thorin the dwarf. More that a quarter of century has passed, and I'm still here, messing with trolls and an english parser. Meanwhile, almost ten -- or twenty, who can tell? -- adventure games have danced on my screen waiting to be designed and coded. I never got much beyond the few introductory rooms."; say "The occasion came when I stumbled upon the [italic type]IFComp[roman type]. Edition 2011 was about to open and I had a game halfway to being finished that could maybe, and just maybe, fit in. All I had to do was deciding how the world of Monarch was going to be saved and how I could code that damn soap-over-metal puzzle.[paragraph break]Summer passed by in a whoosh, and by the end of September the game was ready.[paragraph break]Or so I thought.[paragraph break]---[paragraph break]Coding a kind of game which is by far the most similar thing to a novel that could exist in a language that is not one's own is a rather terrific experience. Although I'm quite fluent in English and have classes listening to me from all around the globe -- I'm a graphic designer and expert on editorial design, which I teach in what you'd call a Master School for Gifted Youngsters -- I soon discovered that the river which spans between the speech and the writing is a very wide and turbulent one. Fortunately, my first proofreaders did an awesome job in putting straight my bulky texts (yeah: if you'd seen [italic type]Andromeda[roman type] before their intervention, you'd think this one was, like, Hemingway)."; say "So, I entered the Comp. For one and a half months, I've been in awe. I don't think I was exactly [italic type]aware[roman type] about what I've stepped into. I'm willing to believe that, if I'd known, I'd rather go around naked downtown than publish a game in so a renowned competition.[paragraph break]And that was nice, [']cause I had the opportunity, otherwise precluded, to step into a new, fascinating world. I had an audience. I had critics. I had a [italic type]chance[roman type].[paragraph break]I wanted to be a writer all my life. Since when ten years old, I filled notebooks with short tales and novels-wannabe. I actually did write a novel, one that is trying to find a place in the horrible italian fiction maelstrom, but I never had someone other than my wife or friends read anything that's mine. Now it seems, looking at the number in the online transcript of the first release of this game, more than 600 people have tried my game. On IFDB (at the time this is being written), [italic type]Andromeda[roman type] averages on 3 stars, with the German scene gifting me with 4."; say "I don't really know how this second release will fare, out there. What I know is that one of my strongest desires, the one I keep asking the sky to make real whenever I see a falling star, has become solid truth. And that's more than what one would sell his soul to hell for, believe me.[paragraph break]Now, only time will tell if I will be a writer or have to stick with graphics. But if I die tomorrow, at least I won't go away saying 'nobody has ever read my work'. Thank you all who participated. This was a blast.[paragraph break]--Marco Innocenti, Firenze (Italy), January 8, 2012.".] This is the achievements rule: say "[Achievements_list]". [This is the ancestors rule: say "This game was not intended as a maniacally perfect scientific resource for space travel. That said, the author put so much effort in trying to make everything realistic. Apart from the obvious things that couldn't be (i.e. a train falling for a kilometer doesn't only crumple: it disintegrates) there is one which stood hidden until much too late.[paragraph break]The [']beacon['] has been pulled through space by the Hyerotropes. They made it fly at 6k times light-speed. If that's so... what about the humans? How could the First Colonists reach Andromeda WITHOUT such power and knowledge?[paragraph break]Well, they couldn't.[paragraph break]Given there is no Earth date in the game, one could argue that the voyage took a really huge amount of time and that the Colony indeed reached through space around -- what do you think? 10.000 a.D.? 100.000? Well, nope: Andromeda is 2.5 MILLIONS lightyears from Earth. At the speeds we can reach nowadays, the trip would have lasted around 90 BILLIONS years.[paragraph break]The one solution can be the use of a wormhole, a rip in the fabrics of reality that creates a passage to distant places... but we all know that would have been a deus ex machina. That's why it is not mentioned ingame.".] Part 7 - The Music figure of titlepage is the file "and602.jpg". sound of titlemusic is the file "black_giant.ogg". [sound of titlemusic is the file "uhmm.ogg".] faderflag is a number variable. [global] [Instead of jumping: present the title page.] ['present the title page ' clears the screen, shows title art and plays music if possible, asks for a keypress, then fades music (if it's still playing) before clearing screen and continuing game.] To present the title page: clear the screen; if glulx graphics is supported: display the figure of titlepage; show the current quotation; if glulx sound is supported: set the foreground volume to 5; play sound of titlemusic in foreground; if glulx timekeeping is supported: now faderflag is 1; start a 217000 millisecond timer; deepen the status line to 0 rows; say "Please press SPACE to continue."; wait for the SPACE key; if glulx sound is supported: if glulx timekeeping is supported and faderflag is 1: stop the timer; fade out the foreground sound; now faderflag is 0; stop the foreground sound; clear the screen. To present the end titles: clear the screen; if glulx sound is supported: set the foreground volume to 5; play sound of titlemusic in foreground; if glulx timekeeping is supported: now faderflag is 1; start a 217000 millisecond timer; clear the screen. A glulx timed activity rule (this is the NEW redirect from timer rule): [overwrites what's in extension] now the waiting flag is false; stop the timer; now faderflag is 0. The NEW redirect from timer rule is listed instead of the redirect from timer rule in the glulx timed activity rules. To fade out the foreground sound: say run paragraph on; [necessary to prevent linebumping in Gargoyle interpreter] let CV be 66535; repeat with N running from 1 to 500: if CV is less than 1500, break; if CV is greater than 1500, now CV is CV minus 1000; if CV is greater than 5121, now CV is CV minus 2000; if CV is greater than 10241, now CV is CV minus 5000; if CV is greater than 20481, now CV is CV minus 7000; if CV is greater than 40961, now CV is CV minus 15000; set the raw foreground volume to CV; wait 110 milliseconds before continuing, strictly. [author of damusix recommends a delay time of around 100 ms for good fades - he says definitely never below 100ms] Part 8 - Achievements [Understand "score" as a mistake ("There is no score in this game. Try requesting for your ACHIEVEMENTS to see what you earned.").] Understand the command "score" as something new. Table of Tasks Achieved Pos Title (indexed text) Explanation (indexed text) Earned (number) 1 "Hell of a Storm" "You watched the sky turn dark" a value 2 "A Dark Omen" "You have seen the dark side of the sky" 3 "Impossible Mission" "You fell like in the [']80s" 4 "The Leaper" "You have jumped through the void" 5 "Invisible Killer" "You have been devoured alive" 6 "Titanic" "You lost against ice" 7 "The Dweller" "You have reached the bottom" 8 "To Shed a Light" "You have turned the lights on" 9 "Ticketless Ride" "You have taken the train" 10 "The Fisher" "You have seen the fish" 11 "The X Marks the Spot" "You have crossed over" 12 "Play It Again, Ektor" "You have played a record" 13 "Communication Breakdown" "You know how to have people listen to you" 14 "A Space Odyssey" "You have been jettisoned" 15 "A Matter of Time" "You know how old the Arcadia is" 16 "A Matter of Size" "You know how big the Arcadia is" 17 "Archaeologist" "You know about the ancient tablets" 18 "Cuboctahedron" "You know geometry" 19 "Flying the Egg" "You took a cab" 20 "To Be a Scientist" "You found your calling" 21 "Sinking the Ship" "You started the last journey" 22 "Rogue of the Universe" "You fought shieldless [bracket]and lost[close bracket]" 23 "The Shining" "You have charged the bar" 24 "Slow Digestion" "You have been swallowed whole" 25 "Hellen Ripley" "You have killed the alien with a trick" 26 "Indiana Jones" "You have killed the alien with a stunt" 27 "Lynnea Rinors" "You have tricked the author [bracket]but not the alien[close bracket]" 28 "Fatboy" "You explode due to lack of pressure" 29 "The Saviour" "You have a complete backup" 30 "Sequence Comple--" "You missed the end of the show" 31 "Survivor" "You have escaped the supernova" 32 "Gettare Rinors" "You have escaped the supernova at the very last second" Table of Held Achievements stored (number) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 To record (T - text) as achieved: choose row with a Title of T in the Table of Tasks Achieved; if there is no earned entry: now the earned entry is 1; say "[paragraph break][bracket]You have earned the [bold type][Title entry][roman type] achievement[close bracket][paragraph break]"; Let L be the Pos entry; choose row L in the Table of Held Achievements; now the stored entry is 1; write File of AAFILE from the Table of Held Achievements. Requesting the achievements is an action out of world. Understand "achievements", "achiev", "achi", "full", "full score", "fullscore", "score" as requesting the achievements. Carry out requesting the achievements: say "[Achievements_list]". To say Achievements_list: say "Achievements for Andromeda Apocalypse:[paragraph break]"; repeat through the Table of Tasks Achieved: if there is an earned entry: say "[bold type][title entry][roman type] [italic type]([explanation entry])[roman type][line break]"; else: say "[title entry] [italic type]( -???- )[roman type][line break]". Check requesting the achievements: if File of AAFILE exists: read File of AAFILE into the Table of Held Achievements; repeat through the Table of Tasks Achieved: if there is no earned entry: Let C be the Pos entry; choose row C in the Table of Held Achievements; if the stored entry is 1: choose row C in the Table of Tasks Achieved; now earned entry is 1; continue the action. [Instead of jumping for the first time, record "Crank" as achieved. Instead of sleeping for the first time, record "Milo" as achieved.] Part 9 - The Hint Menu Chapter 1 - The Table of Potential Hints Section 1 - The tables Understand "walkthrough", "walkthru" as asking for hints. Table of Potential Hints (continued) title subtable "How do I leave the Shore?" Table of Shore Hints "How do I leave the 'raft'?" Table of Raft Hints "How do I get pass the gap in the wall?" Table of Gap Hints "How do I open the blocked doors?" Table of Doors Hints "How do I start the train?" Table of Train Hints "How do I enter the room beyond the glass wall?" Table of GlassWall Hints "How do I turn on the power?" Table of Power Hints "What about the Freezing Chamber?" Table of Freezing Hints "What about the cases in the laboratory?" Table of Cases Hints "How do I pass the Crossroads?" Table of Crossroads Hints "How do I pass the Crossroads, again?" Table of MoreRoads Hints "What about the Thousand Lights Room?" Table of Logan Hints "How do I operate the nav-pod?" Table of Pod Hints "So, now I have to destroy the ship?" Table of Sequence Hints "The sequence doesn't start. What shall I do?" Table of Bars Hints "Grrrr. The bar is broken. Where do I find a working one?" Table of FindingBar Hints "-.-['] Srsly. How do I charge the bar?" Table of Charging Hints "Oops. Time is running out. Where to, now?" Table of Escape Hints "What on Monarch is this thing? How do I get rid of it?" Table of Beast Hints ["Ok. Shall I escape, now?" Table of Ending Hints] Section 2 - The activation and deactivation A hint activation rule: if the Low_corr_SS is visited, activate the Table of Gap Hints. A hint deactivation rule: if the Low_corr_SE is visited, deactivate the Table of Gap Hints. A hint activation rule: if the High Corridor is visited, activate the Table of Doors Hints. A hint deactivation rule: if the Electricity is switched on, deactivate the Table of Doors Hints. A hint activation rule: if the Train Station is visited, activate the Table of Train Hints. A hint deactivation rule: if the Electricity is switched on, deactivate the Table of Train Hints. A hint activation rule: if the High_corr_N is visited, activate the Table of GlassWall Hints. A hint deactivation rule: if the Power Control Room is visited, deactivate the Table of GlassWall Hints. A hint activation rule: if the High_corr_N is visited, activate the Table of GlassWall Hints. A hint deactivation rule: if the Power Control Room is visited, deactivate the Table of GlassWall Hints. A hint activation rule: if the Power Control Room is visited, activate the Table of Power Hints. A hint deactivation rule: if the Electricity is switched on, deactivate the Table of Power Hints. A hint activation rule: if the Freezing Chamber is visited, activate the Table of Freezing Hints. After examining the frozen creature for the first time: deactivate the Table of Freezing Hints; continue the action. A hint activation rule: if the LabOne is visited, activate the Table of Cases Hints. After Examining the lit case for the first time: deactivate the Table of Cases Hints; continue the action. After going west from the LabOne for the first time: deactivate the Table of Cases Hints; continue the action. A hint activation rule: if the Crossroads is visited, activate the Table of Crossroads Hints. A hint deactivation rule: if the Observatory Room is visited, deactivate the Table of Crossroads Hints. A hint activation rule: if the Observatory Room is visited, activate the Table of MoreRoads Hints. A hint deactivation rule: if the Second Station is visited, deactivate the Table of MoreRoads Hints. A hint activation rule: if the Thousand Lights Room is visited, activate the Table of Logan Hints. A hint deactivation rule: if LOGAN is knowing, deactivate the Table of Logan Hints. A hint activation rule: if the Hangar_N is visited, activate the Table of Pod Hints. A hint deactivation rule: if the Reliquary is visited, deactivate the Table of Pod Hints. A hint activation rule: if the Radio is visited and the translucid bar is in the compartment: activate the Table of FindingBar Hints. A hint deactivation rule: if the Radio is visited: deactivate the Table of Bars Hints. Chapter 2 - The Hint Tables Section 1 - Table of Shore Hints Table of Shore Hints hint used "Not by walking." "Just relax and enjoy the moment." "There's a man in there with you. You may want to pass some time with him." "Talk to him." "(More than once.)" Section 2 - Table of Raft Hints Table of Raft Hints hint used "Not by walking." "Just relax and enjoy the moment." "Try looking at your surroundings." "The universe can be a nice show." "Try examining the universe." "What is that dark presence?" "What is that crescent of light?" "Did it work?" "Just wait. Something will eventually happen." Section 3 - Table of Gap Hints Table of Gap Hints hint used "Not by walking." "Maybe jumping." "Ouch." "Check the ledge and the turret." "A touchpad is made for touching." "Now jump. (But you can simply go east.)" Section 4 - Table of Doors Hints Table of Doors Hints hint used "They are not powered." "You need power." "No, not a superpower. Just electricity." "Check the room beyond the glass wall in the High Corridor." "You must get there and turn on the power." Section 5 - Table of Train Hints Table of Train Hints hint used "Press the buttons on its console." "So maybe you need power." "Check the room beyond the glass wall in the High Corridor." "You must get there and turn on the power." Section 6 - Table of GlassWall Hints Table of GlassWall Hints hint used "The glass wall cannot be opened." "Not until the power is on, at least." "Looks like a case of 'murder with the door locked from the inside.'" "Then try entering by the window." "No window, right. Maybe a trapdoor, then?" "Check the surrounding locations for a way." "None found?" "In a laboratory there is a table..." "Examine the table." "A grate! Maybe it can be opened." "Just go down from the Northeast Laboratory." "Follow the ducts." Section 7 - Table of Power Hints Table of Power Hints hint used "Now this is tricky." "In the Power Control Room you found a silver cylinder." "More cylinders are scattered everywhere." "Like used (or broken) cells." "Try inserting the silver cylinder into the machine." "Found the right hole? Insert the cylinder there." "Ok, remove the broken one, first." "No luck, huh?" "The power cell needs power." "Anything you got that looks like a battery?" "Did you examine the alien wreckage inside the Hyerotrope?" "There! Now put it inside the silver cylinder." "Put the cylinder in the hole." Section 8 - Table of Freezing Hints Table of Freezing Hints hint used "It's a sort of abandoned warehouse." "A freezing one." "Don't stay there too much: you'll freeze to death." "I am serious." "Don't stay there at all: there is nothing to do in there." "Except maybe examining the large crate." "And looking into its porthole." "And examining the creature." "Wow." Section 9 - Table of Cases Hints Table of Cases Hints hint used "Nothing visible, it seems." "You may want to open the lit case." "Or maybe not." "You may want to leave the room and leave the cases be." "I am serious." "Leave the cases alone." Section 10 - Table of Crossroads Hints Table of Crossroads Hints hint used "By pressing the red button twice." "Oh, but it won't go any further." "Check the rails." "Try and understand how they work." "Maybe this is a crossroad you can control, somehow." "You need to change the position of the rails." "Find a room where you can operate the rails (from a distance)." "Try and go south from the High Corridor now that the power is on." Section 11 - Table of MoreRoads Hints Table of MoreRoads Hints hint used "By pressing the red button twice." "No luck, huh? Check the signpost." "Where did you see anything similar?" "Try the Mixer, above the Observatory Room." "Be cautious about which button you press." "The lines with the parallel lines. Does it change if you press it?" "Still no luck." "Try again." "Press the button again. Check the symbol on it." "Press the parallel lines button until it becomes a plus symbol." "You are done." Section 12 - Table of Logan Hints Table of Logan Hints hint used "What is this place?" "Wait a sec, I have an idea." "Wait two seconds, maybe." "Fiat lux! Now what?" "Did you check the viewscreen?" "Did you check the table?" "What's that beam?" "Looks like a 3d scanner, right?" "Feed something to the scanner." "Try something... 'interesting.'" "Put the disc you found in the wreckage on the table." "It talks! Why not talk back?" "You don't understand, right. Try again the viewscreen and the table." "Is there a hologram on the table: examine it." "Ok, what is that?" "A galaxy, right. But I know. Tell someone who doesn't." "Talk to LOGAN." "Try 'LOGAN, '" "Try telling LOGAN about the thing you see in the hologram." "Bump." "LOGAN, GALAXY" "There's a new hologram." "Repeat." "Hope you got it now." "In case, just ASK LOGAN ABOUT or say 'LOGAN, ' to talk to him." "Phew, this was hard." Section 13 - Table of Pod Hints Table of Pod Hints hint used "LOGAN can explain everything." "Have you tried showing things you see to LOGAN?" "Try showing him the pod." "Enter the pod. It has a seat." "LOGAN will explain everything." "OK, the syntax is LOGAN, xxsection, where 'xx' is a number and 'section' is either port or starboard." "The first place to visit should be where your escape route is." "Try asking LOGAN about the route." "You would have found it if you talked to him as you should." "LOGAN, ROUTE" "LOGAN, 71PORT" Section 14 - Table of Sequence Hints Table of Sequence Hints hint used "Yes." "Go where LOGAN says." "The Forebridge." "There's a new console." "LOGAN can explain everything." "Nice keyboard. Too bad you can't read a thing in there." "LOGAN, SEQUENCE" "Press the damn button." Section 15 - Table of Bars Hints Table of Bars Hints hint used "Go check the place LOGAN has told you of." "It is 'under' the Observatory Room." "Check the Clogged Railway northeast of the Observatory Room." "Go down." "Damn." Section 16 - Table of FindingBar Hints Table of FindingBar Hints hint used "You have to search the entire ship." "Almost." "You sure you examined everything in the Docks area?" "Even that big, foundered ship?" "And the wing?" "Oh, a compartment." "There you are." Section 17 - Table of Charging Hints Table of Charging Hints hint used "You need a gigantic power source." "No, the power generator is not enough." "Something more... explosive." "The supernova, maybe?" "Stand in the Observatory." "Nothing happes? Then you missed something." "Like a couple of buttons." "Get back in the Mixer." "Press the star and circle buttons." "Stand in the Observatory." "Done!" Section 18 - Table of Escape Hints Table of Escape Hints hint used "Go back to the functioning 'vessel'." "That's the Hyerotrope." "The living one." "Got it?" Section 19 - Table of Beast Hints Table of Beast Hints hint used "You must escape." "Quickly." "The wagon is not an option." "Run south." "Look for a way to kill it." "No, attacking it is a bad idea." "You can't retreat forever: time is running out." "There is something... dangerous around, perhaps?" "Ice! Try having the cold in the Freezing Chamber kill it." "Bah. Of course: it survived there for ages." "The supernova flare?" "Guess it is well shielded." "Then, if the big things won't work..." "... Let's try with a small one." "(Unless you made it escape earlier.)" "Yes, the invisibe killer in the laboratory." "Enter the lab, wait for the creature to enter and open the lit case." "What are you saying? The Invisible Killer has gone? You let it free at the beginning of the game?!" "This could mean you are stuck." "But maybe not. Just find an alternate solution." "Like solving it with a stunt." "Get to the nosing ledge, in the Low Corridors." "As soon as you are there, touch the pad to retract the ledge." "Don't forget to open it back, later on." "Ok, now run." Section 20 - Table of Ending Hint Table of Ending Hint hint used "No, let's play a game of Pong, shall we?" "Yes, of course you must." "Get to the pod; LOGAN, 71PORT." "Bye-bye, you are among the stars." Part 10 - Release and technical data Index map with room-size set to 60 and room-name-size set to 10 and room-name-length set to 30 and room-outline-thickness of the first room set to 2 and [an EPS file and] The Shore mapped west of In_Hyero and In_Hyero mapped west of Stuck_hyero and LabTwo mapped northeast of High Corridor and Crossroads mapped north of train Station and Second Station mapped north of Crossroads. Release along with cover art, an interpreter, the source text.