Part 9 - The Hint Menu
Chapter 1 - The Table of Potential Hints
Section 1 - The tables
Understand "walkthrough", "walkthru" as asking for hints.
Table of Potential Hints (continued)
title | subtable |
"How do I leave the Shore?" | Table of Shore Hints |
"How do I leave the 'raft'?" | Table of Raft Hints |
"How do I get pass the gap in the wall?" | Table of Gap Hints |
"How do I open the blocked doors?" | Table of Doors Hints |
"How do I start the train?" | Table of Train Hints |
"How do I enter the room beyond the glass wall?" | Table of GlassWall Hints |
"How do I turn on the power?" | Table of Power Hints |
"What about the Freezing Chamber?" | Table of Freezing Hints |
"What about the cases in the laboratory?" | Table of Cases Hints |
"How do I pass the Crossroads?" | Table of Crossroads Hints |
"How do I pass the Crossroads, again?" | Table of MoreRoads Hints |
"What about the Thousand Lights Room?" | Table of Logan Hints |
"How do I operate the nav-pod?" | Table of Pod Hints |
"So, now I have to destroy the ship?" | Table of Sequence Hints |
"The sequence doesn't start. What shall I do?" | Table of Bars Hints |
"Grrrr. The bar is broken. Where do I find a working one?" | Table of FindingBar Hints |
"-.-['] Srsly. How do I charge the bar?" | Table of Charging Hints |
"Oops. Time is running out. Where to, now?" | Table of Escape Hints |
"What on Monarch is this thing? How do I get rid of it?" | Table of Beast Hints |
["Ok. Shall I escape, now?" | Table of Ending Hints] |