Section 2 - The activation and deactivation
A hint activation rule:
if the Low_corr_SS is visited, activate the Table of Gap Hints.
A hint deactivation rule:
if the Low_corr_SE is visited, deactivate the Table of Gap Hints.
A hint activation rule:
if the High Corridor is visited, activate the Table of Doors Hints.
A hint deactivation rule:
if the Electricity is switched on, deactivate the Table of Doors Hints.
A hint activation rule:
if the Train Station is visited, activate the Table of Train Hints.
A hint deactivation rule:
if the Electricity is switched on, deactivate the Table of Train Hints.
A hint activation rule:
if the High_corr_N is visited, activate the Table of GlassWall Hints.
A hint deactivation rule:
if the Power Control Room is visited, deactivate the Table of GlassWall Hints.
A hint activation rule:
if the High_corr_N is visited, activate the Table of GlassWall Hints.
A hint deactivation rule:
if the Power Control Room is visited, deactivate the Table of GlassWall Hints.
A hint activation rule:
if the Power Control Room is visited, activate the Table of Power Hints.
A hint deactivation rule:
if the Electricity is switched on, deactivate the Table of Power Hints.
A hint activation rule:
if the Freezing Chamber is visited, activate the Table of Freezing Hints.
After examining the frozen creature for the first time:
deactivate the Table of Freezing Hints;
continue the action.
A hint activation rule:
if the LabOne is visited, activate the Table of Cases Hints.
After Examining the lit case for the first time:
deactivate the Table of Cases Hints;
continue the action.
After going west from the LabOne for the first time:
deactivate the Table of Cases Hints;
continue the action.
A hint activation rule:
if the Crossroads is visited, activate the Table of Crossroads Hints.
A hint deactivation rule:
if the Observatory Room is visited, deactivate the Table of Crossroads Hints.
A hint activation rule:
if the Observatory Room is visited, activate the Table of MoreRoads Hints.
A hint deactivation rule:
if the Second Station is visited, deactivate the Table of MoreRoads Hints.
A hint activation rule:
if the Thousand Lights Room is visited, activate the Table of Logan Hints.
A hint deactivation rule:
if LOGAN is knowing, deactivate the Table of Logan Hints.
A hint activation rule:
if the Hangar_N is visited, activate the Table of Pod Hints.
A hint deactivation rule:
if the Reliquary is visited, deactivate the Table of Pod Hints.
A hint activation rule:
if the Radio is visited and the translucid bar is in the compartment:
activate the Table of FindingBar Hints.
A hint deactivation rule:
if the Radio is visited:
deactivate the Table of Bars Hints.