«There is frequent strong profanity in the game. It makes sense in context. » – MathBrush «There's nothing here, Carter. Vital signs zero-zero. It's a fucking cemetery.»
THE RUIN OF ØCEANUS PR1ME is a survival text adventure about a rescue mission gone completely wrong. It has an in media res approach and may result obscure to many players until quite far in the playthrough. It’s a story meant to unfold step by step and it is intended to work like this. Rel.2 is the PunyJam#4 post comp version, available in a lot of formats: • Amiga • AppleII • Atari8bit • AtariST • BBC • C64 • C128 • CPC • Mac Classic • Mega65 • MSX • PLUS/4 • SAM Coupe • Spectrum +3 • TRS80 • DOS • Win/Linux/OsX .
THE RUIN OF 0CEANUS PR1ME placed 1st (winner) in the Dec, 2023 PunyJam#4.
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*** CONTENT WARNING ***
This story contains foul language and detailed descriptions of physical and psychological violence against animals and minors, abuse of narcotic substances or otherwise harmful to human beings. It is recommended for adult audiences only.
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THE RUIN OF ØCEANUS PR1ME is a sequel to A1RL0CK, by the same author. Playing it is not necessary to fully enjoy RUIN, but is still recommended.
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Dedicated to the memory of Gerardo Poggiali, on the twentieth anniversary of his death. You put me on this cursed path, and I will never be able to thank you enough. (2 Dec 2003 – 2 Dec 2023)
Written by Marco Innocenti – The game was tested by Jade, Garry Francis, Audrey Lee and Stefan Vogt. It uses the PunyInform libraries by Johan Berntsson and Fredrik Ramsberg, and of course Inform6 by Graham Nelson (and a lot of other people). The C64 version has been compiled with Ozmoo by Johan Berntsson and Fredrik Ramsberg. The various 8- and 16-bit versions have been compiled by Stefan Vogt with his awesome Puny Build Tools.